Stuzz
2018-03-22, 08:21 AM
A bit of backround: this is my first campaign of DnD, I joined the campaign late and begun my character at level 8. He is a level 9 lightfoot halfling Assassin Rogue, and next level (5k xp) he is going to multiclass as a warlock. I'm going to use the unearthed arcana Raven queen pact. His stats:
Strength 8
Dexterity 18
Constitution 15
Intelligence 14
Wisdom 15
Charisma 15
I didn't really understand the game when I created the character, I would have given him 16 charisma if I did. His current attuned items include an ioun stone of agility, a homebrew rapier and a homebrew hand crossbow. The rapier is +2 and does 1d8 and 1d4 damage, and the d8 heals me. The crossbow is a +2 and does 1d6 and 1d8, and can cast lightning bolt twice per day from it. I have the crossbow expert feat.
I intend on taking the booming blade/green flame blade cantrips. I was going to take the mobile feat so I could run up, booming blade then move away with no AoO, then bonus action crossbow instead of cunning action disengage (I know that this isn't exactly how it would work, but we are kind of house ruling it, our DM gives us greater CR monster than our level shows, but we have slightly improved abilities like doing this). However I feel like this could undermine crossbow expert. The rest of the damaging cantrips seem like a waste.
The next problem I'm having is with the pact boons. I'm stuck between pact of the chain and pact of the blade. I already pretty much have a familiar due to Raven Queen Pact; I can have the raven take the help action giving me sneak attack, and if it dies I get advantage for 24 hours on whoever killed it. But chain offers an invisible helper with improved abilities, on top of the raven.
Blade was my initial plan for thirsting blade, but after realising how powerful booming blade can be I'm leaning for towards eldritch smite. If I use it on the crossbow I can knock flying enemies prone and to the ground, or if I surprise I can use it to get extra crit damage. But it takes away from using booming blade, I feel like I can't have both. Does anyone have a solution for these?
Any other feats or ASI ideas could help too, if I get something better than ioun stone I might want to take +2 to dex. I could increase charisma, maybe with actor feat or +1 to wis/con and cha. I considered resilient with constitution to gain proficiency in saving throws. Sharpshooter is also possible for 120 max crossbow range and +10 to low a.c. enemies. Skilled (as I'm not proficient in perception or investigation) War caster, mobile,observant, mage slayer and skulker are all considered too. If I go 12 rogue/8 warlock I can get 4 ASI, or 11 rogue/9 warlock for an invocation and 5th level slots. I wanted to go 11 rogue for reliable talent and the sneak attack dice, and invocations were going to be devils sight, mask of many faces, ghostly gaze and eldritch strike. Any suggestions/solutions for feats, levels and invocations.
Strength 8
Dexterity 18
Constitution 15
Intelligence 14
Wisdom 15
Charisma 15
I didn't really understand the game when I created the character, I would have given him 16 charisma if I did. His current attuned items include an ioun stone of agility, a homebrew rapier and a homebrew hand crossbow. The rapier is +2 and does 1d8 and 1d4 damage, and the d8 heals me. The crossbow is a +2 and does 1d6 and 1d8, and can cast lightning bolt twice per day from it. I have the crossbow expert feat.
I intend on taking the booming blade/green flame blade cantrips. I was going to take the mobile feat so I could run up, booming blade then move away with no AoO, then bonus action crossbow instead of cunning action disengage (I know that this isn't exactly how it would work, but we are kind of house ruling it, our DM gives us greater CR monster than our level shows, but we have slightly improved abilities like doing this). However I feel like this could undermine crossbow expert. The rest of the damaging cantrips seem like a waste.
The next problem I'm having is with the pact boons. I'm stuck between pact of the chain and pact of the blade. I already pretty much have a familiar due to Raven Queen Pact; I can have the raven take the help action giving me sneak attack, and if it dies I get advantage for 24 hours on whoever killed it. But chain offers an invisible helper with improved abilities, on top of the raven.
Blade was my initial plan for thirsting blade, but after realising how powerful booming blade can be I'm leaning for towards eldritch smite. If I use it on the crossbow I can knock flying enemies prone and to the ground, or if I surprise I can use it to get extra crit damage. But it takes away from using booming blade, I feel like I can't have both. Does anyone have a solution for these?
Any other feats or ASI ideas could help too, if I get something better than ioun stone I might want to take +2 to dex. I could increase charisma, maybe with actor feat or +1 to wis/con and cha. I considered resilient with constitution to gain proficiency in saving throws. Sharpshooter is also possible for 120 max crossbow range and +10 to low a.c. enemies. Skilled (as I'm not proficient in perception or investigation) War caster, mobile,observant, mage slayer and skulker are all considered too. If I go 12 rogue/8 warlock I can get 4 ASI, or 11 rogue/9 warlock for an invocation and 5th level slots. I wanted to go 11 rogue for reliable talent and the sneak attack dice, and invocations were going to be devils sight, mask of many faces, ghostly gaze and eldritch strike. Any suggestions/solutions for feats, levels and invocations.