mgshamster
2018-03-24, 08:04 AM
Hi. I'm looking for a specific type of game that I'm not sure really exists. It's one where you don't control the abilities you gain when you level up, but rather they're determined by environment and consequences experienced during gameplay.
I saw this most recently on the board game Kingdom Death. In one example of play, a character had a child die, and they gained the Rage ability.
Another example I've read in the LitRPG novel series Phantom Server, where the choices the character made in game determined the abilities they gained upon level up.
Is there a table top RPG that has this sort of leveling up scheme? Where the players can't really choose how they grow in power, but rather it's dictated by the choices made in game? Is there even a name for this type of system?
Thanks for your help.
I saw this most recently on the board game Kingdom Death. In one example of play, a character had a child die, and they gained the Rage ability.
Another example I've read in the LitRPG novel series Phantom Server, where the choices the character made in game determined the abilities they gained upon level up.
Is there a table top RPG that has this sort of leveling up scheme? Where the players can't really choose how they grow in power, but rather it's dictated by the choices made in game? Is there even a name for this type of system?
Thanks for your help.