mastersterruser
2018-03-25, 10:13 AM
Okay i hope i got nothing wrong with this thread in general. Please be patient with me its my first thread on giant in the playground.
I have an idea for a Druid circle homebrew but i first need some questions to be answered. The Druid circle would have similiarities to the Moon circle because it is focused on the wildshapes.
Questions:
1. The moon druid has a higher cr cap for his wildshapes but the movement restrictions are untouched. (e.q. no swimming speed) Is it just to not give him even more possibilities or would that break the concept of the druid in someways that i cant imagine at the moment?
2. The moon druid at level 10 can transform into elementals that are basicly halve of his level in cr at that moment but costs two uses of wildshape. ( cr 5 monsters at level 10). What do you think about an ability that would increase the cr cap to halv the druids level instad of 1/3 for moon druids at level 6 but would cost two wildhshape uses?
3. I think about giving the druid more uses of wildshape by giving him the ability to turn spellslots into wildshape uses. What do you think about this in general and do you think 4 spellslots for one wildshape would be a good change?
4. My last idea that is basicly an alternative for the second and third point is to work with exhaution. So one point exhaution, that takes effect after you turn back to normal form, could eather increase the cr to halv your druid level or negate the movement restrictions or give you an extra use of wildshape. In addition it could maybe give you the ability to turn into monstrosities. To balance this massive buff your maximum transformation time could be decreased when using this.
5. Last just to make sure: a feat for druids only that would give you the extra ability discribed in 4 would be to strong right?
I have an idea for a Druid circle homebrew but i first need some questions to be answered. The Druid circle would have similiarities to the Moon circle because it is focused on the wildshapes.
Questions:
1. The moon druid has a higher cr cap for his wildshapes but the movement restrictions are untouched. (e.q. no swimming speed) Is it just to not give him even more possibilities or would that break the concept of the druid in someways that i cant imagine at the moment?
2. The moon druid at level 10 can transform into elementals that are basicly halve of his level in cr at that moment but costs two uses of wildshape. ( cr 5 monsters at level 10). What do you think about an ability that would increase the cr cap to halv the druids level instad of 1/3 for moon druids at level 6 but would cost two wildhshape uses?
3. I think about giving the druid more uses of wildshape by giving him the ability to turn spellslots into wildshape uses. What do you think about this in general and do you think 4 spellslots for one wildshape would be a good change?
4. My last idea that is basicly an alternative for the second and third point is to work with exhaution. So one point exhaution, that takes effect after you turn back to normal form, could eather increase the cr to halv your druid level or negate the movement restrictions or give you an extra use of wildshape. In addition it could maybe give you the ability to turn into monstrosities. To balance this massive buff your maximum transformation time could be decreased when using this.
5. Last just to make sure: a feat for druids only that would give you the extra ability discribed in 4 would be to strong right?