View Full Version : How to fight within the earth
solooize
2018-03-27, 12:51 AM
Hello good people, I'm going into a high power campaign and need help....I'm looking to fight/move in the earth ...playing a dummy character on the surface. I'm going to be a necropolitan ...I'm looking for feats, armor, transportation, or spells....??? All I've found is earth glide, burrow 20ft, burrowing feat
Bucky
2018-03-27, 01:02 AM
You really want to pick up an ability like mindsight to detect things while you're underground, and Mindlink to communicate with the rest of the party.
One really nasty thing you can do is make a safe little cave and summon incorporeal creatures and earth elementals to swarm your enemies on the surface.
And finally, if you do have a reliable means of detection and the ground above is bare rather than supporting plants, Brilliant Energy ammo becomes a cheesy way to inflict damage while being untouchable. This last trick makes an introductory tier 0.5 duelling build; lower tier enemies are completely shut down, as are high tier enemies who aren't prepared for it.
solooize
2018-03-27, 01:10 AM
Me likey I can clear a spot easy enough
Uncle Pine
2018-03-27, 01:41 AM
Magic of Eberron has the Tumbler, an elemental vessel you can use to travel both on and inside earth.
solooize
2018-03-27, 02:29 AM
That's perfect ...it gives 300 tremor Sense ...I think I need a little more then tremor ...but it's a perk ...I just need to extend my telepathic power...and spell range
Eldariel
2018-03-27, 03:36 AM
Just Polymorph with Assume Supernatural Ability/Metamorphic Transfer your familiar/psi crystal into Spell-Weaver/Thoon Elder Brain/etc. and Psychic Reformation it into having Mindsight. This gives you a 50 mile plus radar. 1000 miles in the case of Spell-Weaver. One of the better detection methods in the game.
Only really outdone by Elemental Weird and spamming their free action Contact Other Plane to literally know everything.
Darrin
2018-03-27, 07:24 AM
This Jonnie B. (http://www.giantitp.com/forums/showsinglepost.php?p=22945891&postcount=36) build from the current Junkyard Wars competition is an anthropomorphic shark that "swims" through the ground. There are several interesting ideas in there.
The easiest way to move through the earth is to get yourself a Stone Flyer (FR Underdark p. 99) and train it as a mount.
Falontani
2018-03-27, 03:24 PM
Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
1st
Sha段r
+0
+0
+0
+2
Skills
Heighten Spell
Summon Gen Familiar
2nd
Sha段r
+1
+0
+0
+3
Skills
3rd
Sha段r
+1
+1
+1
+3
Skills
Energy Subsitution (Acid)
Recognize Genie Works
4th
Geomancer
+1
+3
+1
+5
Skills
Drift 1, Spell Versatility 0
5th
Geomancer
+2
+4
+1
+6
Skills
Drift 1, Spell Versatility 1, Ley Lines +1
6th
Elemental Savant
+2
+4
+1
+8
Skills
Earth Sense
Elemental Specialty, Resistance to Acid 5
7th
Elemental Savant
+3
+4
+1
+9
Skills
Immunity to Sleep
8th
Elemental Savant
+3
+5
+2
+9
Skills
Energy Penetration +2
9th
Elemental Savant
+4
+5
+2
+10
Skills
Earth Spell
Resistance to Acid 10
10th
Elemental Savant
+4
+5
+2
+10
Skills
Energy Focus +1
11th
Elemental Savant
+5
+6
+3
+11
Skills
Darkvision
12th
Elemental Savant
+5
+6
+3
+11
Skills
Planar Touchstone: Catalogues of Enlightenment: Earth Domain
Resistance to Acid 20
13th
Elemental Savant
+6
+6
+3
+12
Skills
Energy Penetration +4
14th
Elemental Savant
+6
+7
+4
+12
Skills
Immunity to Poison and Paralysis
15th
Elemental Savant
+7
+7
+4
+13
Skills
Touchstone: City of the Dead
Elemental Perfection, Energy Focus +2, Immunity to Acid
16th
Sand Shaper
+7
+7
+4
+15
Skills
Desert Insight, Dust Magic, Sand Shape
17th
Earth Dreamer
+7
+9
+4
+17
Skills
Earth Friend
18th
Earth Dreamer
+8
+10
+4
+18
Skills
Practiced Spellcaster: Sha段r
Earth Dream
19th
Earth Dreamer
+8
+10
+5
+18
Skills
Lesser Tremorsense
20th
Earth Dreamer
+9
+11
+5
+19
Skills
Earth Sight
just a build I threw together, basically you turn into an earth elemental to gain all the earth gliding abilities of an earth elemental (along with their other stuff) while having a full spellcasting ability and the ability to Rebuke/Command [Earth] Creatures. many of which have access to burrowing abilities. Your caster level with [Earth] Spells is ~25 before using Earth Spell.
Yes you can still be a Necropolitan with this and actually will probably be stronger as one as according to the Monster Manual all CON based abilities of an undead that aren't removed upon becoming undead change to CHA abilities. Meaning you can use Earth Sight for 3+Cha Mod *4 minutes.
With Flaws you can do a lot of this earlier and better (like grabbing Life Sight)
You can visit the Catalogues with your Gen familiar as an emissary for you as all you need is an object from the Catalogues, and your familiar can do the knowledge checks for you. If you choose to take Leadership then I would suggest grouping up with a Walker in the Waste as they turn everything around them into a desert while their in the area, allowing you to use your Ley Line caster level and Dust Magic caster level whenever near the walker.
Jowgen
2018-03-27, 04:50 PM
A ring of X-Ray Vision (which a necropolitan can use without limit) might help? It lets you see through 3 ft of wood/dirt or 1 ft of stone, so if you're underground in a square adjacent to the surface, I think it should let you have line of sight to creatures above?
Someone correct me if I'm wrong there.
What I am woefully unclear on line of effect stuff related to burrowing. Can the surface-adjacent burrower use their reach to make melee attacks? I suspect yes, but not sure. Can they use rays, touchspells and/or regular targeted spells? Answer unclear to me.
If someone could clear that rule-mess up for me, I'd really appreciate it.
Powered by vBulletin® Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.