killem2
2018-03-27, 07:17 PM
So every time I try to read about the Samsaran race feature it spirals into craziness sometimes. I'm going to try my best to condense any official responses about as well as a helpful guide to narrow down what one's choices would be. Currently I'm working on Samsaran Wizard choosing from other arcane classes. Eventually this will turn into one of those fancy color tagged guides for people to use. Now that PF1 is coming to an end, the content that is going to show up is probably going to be easier to manage as it should not generate too much new crunch.
What I've done is take each level of wizard used nifty app called NimbleSET and then put the other arcane class and it can separate what appears in one column but not the other for each level not the entire spell list.
0 Level
Know Direction: You discern north.
Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep.
Sift: See area as though examining it.
Summon Instrument: Summons one musical instrument.
Unwitting Ally: Subject is considered ally for 1 round.
1st Level
AbstemiousnessR: Enhance simple food to provide greater nutrition.
Adoration: You gain a bonus on Diplomacy checks and performance combat checks.
Aspect of the NightingaleR: Your voice becomes clear and plesant, like a nightingale.
Assumed Likeness: Cloak yourself in a phantasm that ellicits certain emotions from observing creatures
Beguiling Gift: Subject immediately accepts an offered item and uses it.
Biting Words: Deal 1d6+Str or Cha to target by speaking at it
Borrow Skill: Make a skill check using another's ranks.
Call Weapon: Summon an ally's weapon from a distance.
Chord of ShardsY: Performance deals 2d6 piercing damage.
Compel Hostility: Compels opponents to attack you instead of your allies.
Compel Tongue: As share language, but target can only speak and write in the language imparted.
Compulsive Liar: Prevent target from speaking the truth.
Confusion, Lesser: One creature is confused for 1 round.
Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5).
Deadeye's Lore: Gain a +4 bonus on Survival and move full speed while tracking.
Deivon's Parry: Parry an incoming melee attack
Egorian Diplomacy: Coerce a target, cloud its memory of the encounter
Enhance WaterR: Transform water into an alcoholic beverage.
Feather Step: Subject ignores adverse movement effects in difficult terrain.
Fumbletongue: Target cannot speak intelligently.
Haze of DreamsR: Fill an enemy’s head with waking dreams, slowing it down.
Hideous LaughterY: Subject loses actions for 1 round/ level.
Horn of Pursuit: Create three notes heard miles away.
Illusory Crowd: Create an illusion of a stationary group of people milling about.
Innocence: Gain +10 on Bluff checks to seem innocent.
Instant Clot: Touched creature doesn't bleed
Intensify Psyche: Amplify the targets emotions
Invigorate: Temporarily relieves fatigue or exhaustion.
JitterbugsRY: Force a creature to become jittery, taking a penalty on Dexterity-related checks and being unable to delay, ready, or take a total defense action.
Know Peerage: Target uses your Knowledge (nobility) ranks.
Magic MouthM: Objects speaks once when triggered.
Nature's Paths: Learn the best way to travel overland
Obscure Object: Masks object against scrying.
Pick Your PoisonR: Temporarily convert a deadly poison into intoxicating alcohol.
Play Instrument: Play instrument as if you were skilled.
Read WeatherFR: Forecast the weather for the next 48 hours.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Restful Sleep: Gain more hit points while sleeping.
Revealing Light: As light, but hampers Stealth checks
Saving FinaleY: Subject rerolls failed saving throw.
Secret Sign: Invisibly inscribe a small mark or message on a creature or obejct.
Secret SpeechR: Send secret messages to others within normal speech.
Share Language: Subject understands chosen language.
Solid Note: Creates tangible music note.
Sotto Voce: Use your dry, rasping whisper to fill a creature with dread.
Suspend Drowning: Targets temporarily stop drowning
Swallow Your FearR: Increase creatures' combat effectiveness when they under a fear effect.
Tap Inner BeautyR: Grant yourself a +2 insight bonus to Charisma-related checks.
Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
Timely Inspiration: Gives bonus on failed check/attack.
Toilsome ChantR: Allow inspire competence to last for the duration of the skill affected.
True Appraisal: Gain a +5 competence bonus on Appraisal checks and never be wildly inaccurate
Twisted Futures: Prevent creatures from taking advantage of "roll twice, take better" abiltiies.
Unbreakable Heart: Give a +4 bonus on saves against effects which rely on negative emotions.
Undetectable Alignment: Conceals alignment for 24 hours.
Unnatural Lust: Target is compelled to kiss or caress another.
Weaponwand: Merge a wand with your weapon, allowing you to wield the wand at the same time you use your weapon.
2nd Level
Absurdity: Threats seem like a ridiculous farce.
Acute Senses: Subject gains a bonus on Perception checks.
Aldori Alacrity: Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC
Allegro: Gain haste while maintaining bardic performance.
Ancestral Communion: Contact the spirits of your ancestors to bolster your own knowledge.
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Purpose Training: Animal gains a new general purpose.
Animal Trance: Fascinates 2d6 HD of animals.
Anonymous Interaction: Creatures forget details about you and conversations with you.
Aversion: Cause the target to avoid an object or location.
Babble: Target becomes nauseated and causes nearby creatures to become fascinated.
Beloved of the Forge: Gain an innate sense of the direction to your home or last-used crafting area.
Bladed Dash: Make a magically-powered charge attack.
Blessing of Liberty: +1-3 luck bonus to CMD and saves vs. spells/traps that would impede your movement; can end the spell early to gain a boost to speed.
Blistering InvectiveY: Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Blood Biography: Learn about a creature with its blood.
Blood Rage: Inspire a number of creatures into a rage, increaing their strength but lowering their AC.
Build Trust: Gain various bonuses when interacting with the target.
Cacophonous Call: Nauseates target.
Calm Emotions: Calms creatures, negating emotion effects.
Catatonia: Make a willing target appear to be dead.
Cauterizing Weapon: Infuse a weapon with just enough energy to negate regeneration.
Charitable Impulse: Compel a creature to aid others rather than use violence.
Conditional Favor: Provide another spell whose effects reverse if the target breaks a restriction.
Contact High: Duplicate a drug’s effects on others.
Contagious Zeal: Grant bonuses and temporary hit points that spread from creature to creature.
Contest of Skill: Cause two creatures to automatically fail to confirm critical hits
Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10).
Deflect Blame: Blame someone else for your actions.
Delay Poison: Stops poison from harming target for 1 hour/level.
Detect Desires: Learn what a creatures desire.
Detect Relations: Detect whether or not creatures are related by blood.
Discovery Torch: Object touched emanates bright light, granting Perception and Sense Motive bonuses.
Display Aversion: Create an illusion to repulse a vampire.
Disrupt Silence: Disrupt all silence effects in an area.
Distracting Cacophony: Noise makes it difficult to cast.
Distressing Tone: Sound sickens 1d4 creatures.
Dousing Rain: Magical rain dampens fire but amplfies electricity
Dream Shield: Ward a target’s mind to protect them while unconscious.
3.5 MaterialDrunkard's BreathR: Spew a noxious cloud in a 30 ft. cone.
Empower Holy Water: Empower holy water to deal more damage to the undead.
Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
Enter Image: Transfers your consciousness to an object bearing your likeness.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Extreme Buoyancy: Alter creature's buoyancy so that it swiftly rises to the surface
False Belief: Temporarily plant a false memory.
Focused Scrutiny: Gain skill bonuses when interacting with the target.
Fortune's PathMF: Gain a glimpse of the future
Gallant Inspiration: +2d4 bonus on failed attack roll or skill check.
Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt.
Ghostbane Dirge: Incorporeal creature takes half damage from nonmagical weapons.
Golden Guise: Cause an object to briefly transform into gold.
Heightened Reflexes: Each ally in area gains a +10 bonus on one Reflex save.
Heroic FortuneFM: Grant a temporary hero point.
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Hidden Speech: Gain +10 on Bluff to send secret messages.
Hold Fey: As hold person, but targets fey
Hold Person: Paralyzes one humanoid for 1 round/level.
Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll.
Hydrophobia: Make targets become deathly afraid of water.
Ignoble Form: Transform the target into a half-elf form.
3.5 MaterialImpede Speech: Interfere with the target's ability to speak.
Jealous Rage: Fill the target with a sense of entitled self-importance.
Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece
Lament of Summer's Last BreathR: Wrap the target in a mantle of summery air; this also harms creatures with the cold subtype.
Lay of the Land: Instantly learn about the geography of the surrounding area.
Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths
Make Lost: Make the targets become lost.
Marching Chant: Allies can hustle without penalty while you sing or chant.
Matchmaker: Cause two creatures to fall in love.
Mental Block: Prevent the target from using its skill ranks, spells, feats, and abilities.
Miasmal DreadR: Spew a cloud of sickly green mist to demoralize all it contacts.
Mindlocked Messenger: Target gains a message that can be given only to its intended recipient.
Muffle Sound: Allies gain a bonus on Stealth checks but risk verbal spell failure.
Neutral Buoyancy: Alter a creature's buoyancy to be neutral, granting them increased maneuverability
Oneiric Horror: Distract and fatigue the target with a creature from its nightmares.
Open Book: Make it permanently easier to learn more about a target.
Overstimulate: Target creature gains the ferocity ability
Path of Glory: Create an expanding glow that heals allies within it of 1 hp of damage.
Perfect Placement: Grant tactical knowledge to your allies, increasing their AC and Reflex saves.
Piercing Shriek: Target is staggered by a painful sound.
Pugwampi's Grace: Force the unluck effect of a pugwampi onto an unwilling creature.
Puzzle Box: Target forgets how to use commonly used objects.
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
RechargeM: Restore charges to a technological item.
Reckless Infatuation: Target is compelled to stay near another.
Reinvigorating Wind: Magical wind invigorates your allies
Resounding Clang: Create a loud clangor that causes metallic objects to vibrate wildly.
Revelation: Gain great insight into the inner workings of a puzzle, device, or trap.
Rotgut: Turn water into cheap alcohol
Rumormonger: Follow a rumor to see where it spreads.
Shamefully Overdressed: Force target to remove equipment.
Share Glory: Imbue targets with a fraction of your mythic nature.
Share Language, Communal: As share language, but you may divide the duration among creatures touched.
SilenceY: Negates sound in 20-ft. radius.
Slave to Sin: Draw out a creatures inner sin
Snapdragon Fireworks: Create 1 dragon firework/level.
Sound Burst: Deals 1d8 sonic damage and may stun subjects.
SuggestionY: Compels subject to follow stated course of action.
Swipe: Attempt to magically wrest an item from the target.
Tactical Miscalculation: Prevent a creature from making attacks of opportunity.
Telepathic Censure: Create an invisible psychic interference that inhibits telepathic communication.
Tieldlara's Feint: Distract a target with lustful thoughts
Tongues: Speak and understand any language.
Trail of the RoseR: Cause a rose to leave a scented trail along your path as you move.
Unadulterated Loathing: Target is compelled to avoid another creature.
Urban Step: Step into one doorway and out another.
Versatile Weapon: Weapon bypasses some DR.
Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.
Wartrain Mount: Animal gains combat training.
3rd Level
Accept Affliction: Transfer the effects of afflictions from someone else to yourself.
Air of AuthorityR: Creatures believe you are their direct superior.
Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus
Apparent Treachery: Shroud creatures in an aura of suspicion and paranoia.
Arcane Concordance: Grants metamagic to arcane spells.
Aura of the Unremarkable: Create a phantasm with auditory effects.
Beacon of LuckR: Send out a burst of luck to allies around you.
Bereave: Affected creatures don't count as allies for any purpose
Only available to Catfolk characters Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success
Calamitous Flailing: Cause the target’s attacks to gain a miss chance.
Champion's BoutR: Prevent others from interfering in a duel.
Charm Monster: Makes monster believe it is your ally.
Claim Identity: Steal a creature's face
ConfusionY: Subjects behave oddly for 1 round/level.
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
Coordinated Effort: Grants allies a teamwork feat.
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15).
Curse of Disgust: Target is sickened while viewing trigger.
Death from BelowR: Target gains dodge bonus to AC against larger creatures.
Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched.
Demanding Message: Send messages as per message with a suggestion for one creature.
Disrupt Link: Sever the target’s link with her bonded creature.
Dreadscape: Surroundings and unfamiliar creatures seem like something out of a nightmare.
Elemental Speech: Enables you to speak to elementals and some creatures.
Enticing Adulation: Force a creature to protect and care for you.
Exquisite Accompaniment: Instrument maintains bardic performance for you.
False AlibiMR: Modify the target’s memory in a specific way.
False FutureM: Cause divinations of the future to reveal the result you choose.
Fear: Subjects within cone flee for 1 round/level.
Feather Step, Mass: As feather step, but affects many targets rather than one.
Fleeting Memory: Create a gap in the target’s memory.
Flexible Fury: Swap one rage power for another.
Flexile Curse: Creature's armor and shield lose 1 AC and hardness/hour
Free Spirit: Gain the effects of freedom of movement, but also become drunk
Free Swim: As freedom of movement, but only allowing a creature to move freely underwater
Geas, Lesser: Commands subject of 7 HD or less.
Geomessage: Leave a message hidden on a surface
Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haunting Choir: Spirits cause wracking pain to listeners.
Hollow Heroism: Provide a heroism effect that you can reverse at any time
Hypercognition: Rapidly recall everything you know about a subject.
Instant Fake: Provide a short-term replica of an object.
Inveigle Person: Humanoid becomes friendly to all other creatures.
Invigorate, Mass: As invigorate, but multiple creatures.
Jester's Jaunt: Teleport target within 30 ft. of itself.
Liquefy: Transmute an object into a liquid version of itself.
Mad Sultan's Memory: Bizarre cacohony fascinates eldritch creatures.
Magic Aura, Greater: As magic aura, but also affects creatures and allows more options.
Malicious SpiteM: Target is compelled to plot against another.
Martial Marionette: Take partial control of an opponent's limbs.
Meticulous Match: Determine if two things are identical.
Mind Maze: Target must act as though they are wandering through a maze.
Mydriatic Spontaneity: Cause splitting headaches and an oversensitivity to light and darkness.
Nixie's LureR: Create a seductive song to lure all nearby creatures.
OverlookR: Enhance your ability to seem small and unimportant, increasing your Stealth.
Overwhelming Grief: Grieving target can take no actions and is denied its Dex bonus.
Probe HistoryR: Find answers to Knowledge questions by looking at alternate realities.
Purging Finale: Removes one negative effect.
Rags to Riches: Enhance an object to function as if it were masterwork quality.
Raven's Flight: Quickly turn into a tiny blurred shape with flight.
Remove Curse: Frees object or person from curse.
Repungant Taste: Foul liquid nauseates creatures that bite the target
Respectful QuietR: Render all targets silent, but only one-way.
Reviving Finale: Allies cured 2d6 damage.
Sand Table: Create a model of the surrounding land and the creatures nearby
ScryingF: Spies on subject from a distance.
Sculpt Sound: Creates new sounds or changes existing ones into new sounds.
See Invisibility: Reveals invisible creatures or objects.
Seeds of Influence: Weaken a creature to your divinations and enchantments
Sequester ThoughtsM: Erase a creature's memory about a single topic.
Smug Narcissism: Target is distracted by its sense of self.
Speak with Animals: You can communicate with animals.
Summon Ancestral Guardian: Conjure your ancestors' spirits to help you in combat.
Terrible Remorse: Creature is compelled to harm itself.
They Know: Convince target that a nearby creature knows her greatest secret.
Thundering Drums: 1d8 damage/level and knocked prone.
Tongues, Communal: As tongues, but you may divide the duration among creatures touched.
Trade Items: Swap a focus object with a target object.
Triggered Suggestion: As suggestion, but triggered only and target doesn’t remember the suggestion.
Venomous Promise: Entwine your words with poison, harming the target if they share your message.
Witness: See through the target's eyes and ears.
4th Level
Alaznist's Jinx: Inlfict the spell burn spellblight
Ancestral Gift: Summon an ancestor to bring you a ghostly, magical weapon.
Animal Ambassador: Grant an animal messenger sentience to deliver your message.
Apathy: Cause a creature to lose interest in its passions
3.5 MaterialApparent Master: Take control over a construct, forcing it to regard you as its master.
Army Across Time: As ally across time, but more cubes and more duplicates
Aroden's Spellsword: Merge a melee weapon with a rod or staff.
Blood Song: Sacrifice your own blood to imbue others with spell-like abilities.
Bountiful Banquet: Create a luxurious feast for two creatures/level.
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Charm Person, Mass: As charm person, but affects multiple creatures within 30 ft.
Compel Tongue, Mass: As compel tongue, except it affects multiple creatures.
Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets
Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20).
Curse of the Outcast: Curse someone to rub people the wrong way.
Dance of a Hundred Cuts: Gain +1 combat bonus/3 levels.
Deceitful Veneer: Make someone seem like an obvious liar.
Denounce: Worsens creatures' attitudes.
Discordant BlastY: 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures.
Dominate PersonY: Controls humanoid telepathically.
DungeonsightF: Receive a clear and memorable view of the layout of the nearby area.
Echolocation: Sonic sense gives you blindsight 40 ft.
Entice Fey, LesserM: Entice service from a fey with 6 Hit Dice or fewer.
Envious Urge: Targets steal from or disarm others.
Feast on Fear: Targets are panicked, and you gain temporary hit points.
Flash Forward: Charge, then teleport back to starting poisiton
Foretell Failure: Learn if an action you are about to take would be too difficult; choose an alternate path if it is.
Freedom of Movement: Subject moves normally despite impediments to restrict movement.
Ghost BrandM: Allow an item to transform into a brand and back.
Ghostbane Dirge, Mass: As ghostbane dirge, but affects multiple creatures.
Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels).
Heroic Finale: Subject within range of your bardic performance can take an action.
Heroic Fortune, MassFM: As heroic fortune, but with multiple people.
Hold Monster: As hold person, but any creature.
Illusory Hoard: Force the target to believe nothing in its hoard is missing or disturbed.
Insect Scouts: Create insects to scout an area for you.
Kiss of the First WorldM: Imbue a creature with raw energy from the First World.
Legend LoreMF: Lets you learn tales about a person, place, or thing.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
Modify MemoryY: Changes 5 minutes of subject's memories.
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Oneiric Horror, Greater: As oneiric horror, plus Str damage.
Passing Fancy, Mass: Control the topic of conversation among a group of people.
Path of Glory, Greater: Create an expanding glow that heals allies within it of 5 hp of damage.
Pessimism: Force a creature to see the negative side of things.
Phantasmal Reminder: Creature re-lives an injury, taking 1d6 damage/level
Primal Scream: Free yourself from enchantments and paralysis effects.
Red Hand of the Killer: Stain the hand of a creature's killer red.
Remove Radioactivity: Remove radiation effects from a target.
Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
Rune of Ruin: Curse a magic item, weakening it and causing its magical qualities to fail half of the time.
Seek Shelter: Weak creatures are compelled to seek shelter
Serenity: Peaceful feelings harm those attempting violence.
Shadow of DoubtR: Create a shadowy aura of doubt fueled by a foe’s own inner flaws.
Shield of the DawnflowerRY: Create a protective shield of sunlight.
Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping.
Song of Kyonin: Enhance your bardic performance to grant fast healing to three creatures.
Sonic Thrust: Sound moves targets away from you.
Speak with Plants: You can talk to plants and plant creatures.
Treasure StitchingM: Objects on cloth become embroidered.
TruespeakR: Communicate with any creature with a mind.
Unseen Crew: Create a number of invisible crew members to work on a ship.
Utter Contempt: Target's attitude worsens by two categories.
Virtuoso Performance: Start a second bardic performance while maintaining the first.
Wall of Sound: Sonic wall deflects and damages creatures.
Zone of Silence: Keeps eavesdroppers from overhearing you.
5th Level
Archon's Trumpet: Paralyze all creatures in the area with the sound of a booming trumpet.
Bard's Escape: You and allies escape an emergency by teleporting to safety.
Bladed Dash, Greater: As Bladed Dash, except allowing you to make an attack against every creature you pass through during the dash.
Cacophonous Call, Mass: Nauseates multiple targets.
Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence
Cloak of Dreams: Causes living creatures within 5 ft. to fall asleep.
Crime Wave: Compel targets to commit criminal actions.
Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level.
Deafening Song Bolt: Blast of song deals 3d10 damage and deafens targets.
Death Pact: Take control of a creature’s mind and implant deadly subconscious commands.
Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets.
Dream Reality: Cause a creature to think it is dreaming
Fable TapestryR: Summon a shadowy version of a legendary character.
Foe to Friend: Redirect an enemy creature's attack.
Freedom's ToastR: Teleport the target a short distance while freeing them from restraints.
Frozen Note: Paralyzes creatures listening to your song.
Harrowing, Greater: As harrowing, except affect an entire group of creatures and allow them some measure of control over their destiny.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Hymn of Mercy: As touch of mercy, except affecting an area.
Inveigle Monster: As inveigle person, but affects any living creature
Joyful Rapture: Negate harmful emotions.
Ki Shout: Target takes 1d6 sonic/level and is stunned.
Mage's Decree: Send a message to creatures within miles.
MisleadY: Turns you invisible and creates illusory double.
Music of the Spheres: Amplify music of the spheres to grant fast healing, resistance, and saving throw bonuses to all creatures in the area.
Mydriatic Spontaneity, Mass: As mydriatic spontaneity, except it can affect multiple creatures.
Phobia: Induce an irrational fear in a creature to the point of madness.
Pox of Rumors: Curse a creature to attract nasty rumonrs.
RenovationM: (Downtime Spell) Rearrange and resize rooms in a building you constructed.
Repress Memory: Remove a piece of knowledge from your mind.
Resonating WordY: Target is damaged, staggered, and stunned.
Sabotage Construct: As confusion, but only affects constructs.
Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect
Shadow Endurance: Conjure protective wisps of darkness made from shadow.
Shadow Walk: Step into shadow to travel rapidly.
Shadowbard: Shadowy duplicate starts a bardic performance.
Song of Discord: Forces targets to attack each other.
Stunning Finale: Stuns 3 creatures for 1 round.
Suggestion, Mass: As suggestion, affects subject/level.
Sustaining Legend: Amplify the mythic powers of the target creatures, bolstering them with healing energy.
Unshakeable Zeal: Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.
Unwilling ShieldM: Subject shares wounds you receive.
Vengeful Outrage: Target is compelled to destroy one enemy.
Wall of Silver: Wall of energy that only blocks and affects evil creatures and spells
6th Level
Animate ObjectsY: Objects attack your foes.
Artificer's Curse: Temporarily suppress the most powerful qualities of a magical item.
Brilliant Inspiration: Take best of two d20 rolls.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level.
Damnation of MemoryFR: Excise memories involving a single creature from others.
Dance of a Thousand Cuts: As dance of a hundred cuts, plus the benefits of haste.
Deadly Finale: Deals 2d8 damage to multiple targets.
Demanding Message, Mass: Send messages as per message with one suggestion for each creature.
Dirge of the Victorious KnightsFY: Call forth spectral Hellknights to trample targets in your path
Dream Council: Communicate with multiple sleeping creatures.
Entice FeyM: Entice service from a fey with 12 Hit Dice or fewer.
Euphoric Tranquility: Makes a creature friendly.
False Vision, GreaterM: As false vision, but moves with the target.
Fey Gate: Create a gate to the First World
Find the Path: Shows most direct way to a location.
Fleeting Memory, Mass: As fleeting memory, except that it affects multiple creatures.
Fool's Forbiddance: Confuses enemies who come within a magical emanation centered on you.
Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
Hollow Heroism, Greater: Provide a greater heroism effect that you can reverse at any time
Hymn of Peace: Prevent all nearby creatures from attacking others.
Impenetrable VeilM: Target can use stealth to hide from blindsight and blindsense as well as divination magic
Irresistible DanceY: Forces subject to dance.
Life of Crime: Permanently turn someone into a crazed criminal.
Lost Legacy: Target cannot leave a lasting impression on other creatures
Magnifying Chime: Touched object deals increasing sonic damage each round.
Neutralize Poison, Greater: As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons.
Overwhelming Presence: Creatures bow before you as if you were divine.
Pied Piping: Compel similar creatures to follow you.
Project ImageM: Illusory double can talk and cast spells.
Scrying, Greater: As scrying, but faster and longer.
Shield of the Dawnflower, GreaterR: Create a shield of sunlight.
Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures.
Subjective Reality: Convince yourself that something is an illusion, granting you the ability to ignore its actual presence.
Symbol of DebaucheryM: Conjure a symbol that makes all who see it lust for each other.
Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.
Tactical Insight: (Mass Combat Spell) Grant mastery of a single tactic to an army.
Touch of Slumber: Touched nonhostile creature falls asleep
Waves of Ecstasy: Pleasure stuns and staggers creatures.
Yellow SignMR: Use this symbol to subject all who view it to the will of Hastur.
0 Level Spells
None
1st Level Spells
Blade Lash: Use your weapon like a whip to trip an opponent.
Blade Tutor's Spirit: Summon a spirit to help your more reckless attacks.
Call Weapon: Summon an ally's weapon from a distance.
Deadeye's ArrowR: Create an arrow of crackling electricity to harm your enemies or alert your allies.
Deivon's Parry: Parry an incoming melee attack
Egorian Diplomacy: Coerce a target, cloud its memory of the encounter
Fallback StrategyR: Gain a free re-roll while this spell is active.
Frostbite: Target takes cold damage and is fatigued.
Gorum's ArmorY: Make a suit of armor or shield erupt in thousands of spikes, causing damage to natural attacks against you.
IronbeardR: Create a brushy beard of stiff iron to use as defense and a weapon.
LinebreakerR: Bonus to speed when charging and +2 CMB with overrun and bull rush.
Returning Weapon: Grants a weapon the returning special weapon quality.
Warding Weapon: The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Weaponwand: Merge a wand with your weapon, allowing you to wield the wand at the same time you use your weapon.
2nd Level
Ablative BarrierY: Surrounds the target with layers of force.
Aldori Alacrity: Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC
Bladed Dash: Make a magically-powered charge attack.
Blood Transcription: Learn a spell from the target's blood.
Cauterizing Weapon: Infuse a weapon with just enough energy to negate regeneration.
Contest of Skill: Cause two creatures to automatically fail to confirm critical hits
Effortless Armor: Armor you wear no longer slows your speed.
Erode Defenses: Eat away at the damage reduction and natural armor of your opponent.
Fire's FriendR: Cloak yourself in flames that harm nearby enemies.
Force Anchor: Skewer and anchor incorporeal targets with a force anchor.
GroundswellR: Raise the ground up underneath you.
Hollow Blades: Target’s weapons deal damage as if they were smaller.
Huntmaster's Spear: Enhance a spear to be especially deadly against a certain creature type
Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece
Knell of the Depths: Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks.
Quick Throwing: Draw thrown weapons faster, gaining full attacks with such weapons.
Returning Weapon, Communal: As returning weapon, but you may divide the duration among weapons touched.
Savage MawR: Transform your mouth into a ferocious maw, gain a bestial roar to demoralize your enemies.
Serren's Armor Lock: Cause the joints of an enemy's armor to stiffen and wrap around the wearer.
Shield Of Shards: Turn your shield into a storm of shards that attack adjacent creatures
Stone ShieldR: Summon a thick stone slab from the ground to shield you from attacks.
3rd Level
Animal Aspect, Greater: As animal aspect, but you gain two animal qualities.
Bloody Arrows: Enhance ranged weaponry to deal bleed damage.
Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Caustic Safeguard: Imbue an object with an acidic protective ward.
Channel VigorR: Focus your energy into a specific part of your body, giving you various enhancements.
Conjuration Foil: Interfere with nearby teleportation effects.
Curse of Dragonflies: Target a creature with a curse that impacts its ability to fly.
Force Hook Charge: Hook of force drags you to the target.
Heckle: Shift the target’s attitude one step more hostile towards you and everyone else nearby. This also penalizes his attacks, saves, and certain skill checks.
Reflexive Barrier: Immediate burst of force provides +1 deflection bonus to AC per 2 caster levels
Resilient ReservoirR: Store hit point damage as magical energy.
Shining CordM: Ensare a creature with a silver cord, allowing you to predict its actions and keep you close together.
Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them.
Steal Size: Reduce a creature’s size, enlarge your own.
Tactical AdaptationF: Gain a combat feat for the spell's duration
Titanic Anchoring: Become grounded and nearly immovable.
Twisted Innards: Avoid critical hits and sneak attacks by making your vital organs writhe around.
Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with.
4th level
Arcana Theft: Targeted dispel transfers an effect to you.
Blightburn Weapon: Transform a weapon into pure blightburn.
Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you.
Ethereal Fists: Your claws, unarmed strikes, and touch spells affect ethereal creatures.
Flash Forward: Charge, then teleport back to starting poisiton
Forceful Strike: Strike a creature with great force, dealing extra damage and knocking it back.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat.
Pellet Blast: Creates an explosion of conjured metal pellets.
Rubberskin: Convert bludgeoning and falling damage into nonlethal damage.
Runic Overload: Charge magical runes to an explosive degree.
Shield of the DawnflowerRY: Create a protective shield of sunlight.
Wall of Sound: Sonic wall deflects and damages creatures.
Wing ThornsR: Sprout poisonous thorns from your wings.
Wreath of BladesF: Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
5th Level
Bladed Dash, Greater: As Bladed Dash, except allowing you to make an attack against every creature you pass through during the dash.
Conjure Deadfall: Create a spiked falling block above the heads of your enemies.
Cosmic Ray: Attack a creature with cosmic energy.
Dimensional Blade: Turn your weapon into a two-dimensional object that can more easily bypass armor.
Furious Fire Barrage: Conjure balls of flame to throw.
Impart MindM: Impart a portion of your intellect and personality into a magical item.
Lash of the Astradaemon: Enhance your hands into fearsome claws that inflict negative levels.
Wooden Wing ShieldR: Transmute your wings into a wooden shield-like barrier.
6th Level
Grim Stalker: Create a Grim to disrupt the targets sleep
Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you.
Shield of the Dawnflower, GreaterR: Create a shield of sunlight.
Umbral Strike: Throw a bolt of dark energy, dealing cold and negative energy damage.
Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
What I've done is take each level of wizard used nifty app called NimbleSET and then put the other arcane class and it can separate what appears in one column but not the other for each level not the entire spell list.
0 Level
Know Direction: You discern north.
Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep.
Sift: See area as though examining it.
Summon Instrument: Summons one musical instrument.
Unwitting Ally: Subject is considered ally for 1 round.
1st Level
AbstemiousnessR: Enhance simple food to provide greater nutrition.
Adoration: You gain a bonus on Diplomacy checks and performance combat checks.
Aspect of the NightingaleR: Your voice becomes clear and plesant, like a nightingale.
Assumed Likeness: Cloak yourself in a phantasm that ellicits certain emotions from observing creatures
Beguiling Gift: Subject immediately accepts an offered item and uses it.
Biting Words: Deal 1d6+Str or Cha to target by speaking at it
Borrow Skill: Make a skill check using another's ranks.
Call Weapon: Summon an ally's weapon from a distance.
Chord of ShardsY: Performance deals 2d6 piercing damage.
Compel Hostility: Compels opponents to attack you instead of your allies.
Compel Tongue: As share language, but target can only speak and write in the language imparted.
Compulsive Liar: Prevent target from speaking the truth.
Confusion, Lesser: One creature is confused for 1 round.
Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5).
Deadeye's Lore: Gain a +4 bonus on Survival and move full speed while tracking.
Deivon's Parry: Parry an incoming melee attack
Egorian Diplomacy: Coerce a target, cloud its memory of the encounter
Enhance WaterR: Transform water into an alcoholic beverage.
Feather Step: Subject ignores adverse movement effects in difficult terrain.
Fumbletongue: Target cannot speak intelligently.
Haze of DreamsR: Fill an enemy’s head with waking dreams, slowing it down.
Hideous LaughterY: Subject loses actions for 1 round/ level.
Horn of Pursuit: Create three notes heard miles away.
Illusory Crowd: Create an illusion of a stationary group of people milling about.
Innocence: Gain +10 on Bluff checks to seem innocent.
Instant Clot: Touched creature doesn't bleed
Intensify Psyche: Amplify the targets emotions
Invigorate: Temporarily relieves fatigue or exhaustion.
JitterbugsRY: Force a creature to become jittery, taking a penalty on Dexterity-related checks and being unable to delay, ready, or take a total defense action.
Know Peerage: Target uses your Knowledge (nobility) ranks.
Magic MouthM: Objects speaks once when triggered.
Nature's Paths: Learn the best way to travel overland
Obscure Object: Masks object against scrying.
Pick Your PoisonR: Temporarily convert a deadly poison into intoxicating alcohol.
Play Instrument: Play instrument as if you were skilled.
Read WeatherFR: Forecast the weather for the next 48 hours.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Restful Sleep: Gain more hit points while sleeping.
Revealing Light: As light, but hampers Stealth checks
Saving FinaleY: Subject rerolls failed saving throw.
Secret Sign: Invisibly inscribe a small mark or message on a creature or obejct.
Secret SpeechR: Send secret messages to others within normal speech.
Share Language: Subject understands chosen language.
Solid Note: Creates tangible music note.
Sotto Voce: Use your dry, rasping whisper to fill a creature with dread.
Suspend Drowning: Targets temporarily stop drowning
Swallow Your FearR: Increase creatures' combat effectiveness when they under a fear effect.
Tap Inner BeautyR: Grant yourself a +2 insight bonus to Charisma-related checks.
Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
Timely Inspiration: Gives bonus on failed check/attack.
Toilsome ChantR: Allow inspire competence to last for the duration of the skill affected.
True Appraisal: Gain a +5 competence bonus on Appraisal checks and never be wildly inaccurate
Twisted Futures: Prevent creatures from taking advantage of "roll twice, take better" abiltiies.
Unbreakable Heart: Give a +4 bonus on saves against effects which rely on negative emotions.
Undetectable Alignment: Conceals alignment for 24 hours.
Unnatural Lust: Target is compelled to kiss or caress another.
Weaponwand: Merge a wand with your weapon, allowing you to wield the wand at the same time you use your weapon.
2nd Level
Absurdity: Threats seem like a ridiculous farce.
Acute Senses: Subject gains a bonus on Perception checks.
Aldori Alacrity: Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC
Allegro: Gain haste while maintaining bardic performance.
Ancestral Communion: Contact the spirits of your ancestors to bolster your own knowledge.
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Purpose Training: Animal gains a new general purpose.
Animal Trance: Fascinates 2d6 HD of animals.
Anonymous Interaction: Creatures forget details about you and conversations with you.
Aversion: Cause the target to avoid an object or location.
Babble: Target becomes nauseated and causes nearby creatures to become fascinated.
Beloved of the Forge: Gain an innate sense of the direction to your home or last-used crafting area.
Bladed Dash: Make a magically-powered charge attack.
Blessing of Liberty: +1-3 luck bonus to CMD and saves vs. spells/traps that would impede your movement; can end the spell early to gain a boost to speed.
Blistering InvectiveY: Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Blood Biography: Learn about a creature with its blood.
Blood Rage: Inspire a number of creatures into a rage, increaing their strength but lowering their AC.
Build Trust: Gain various bonuses when interacting with the target.
Cacophonous Call: Nauseates target.
Calm Emotions: Calms creatures, negating emotion effects.
Catatonia: Make a willing target appear to be dead.
Cauterizing Weapon: Infuse a weapon with just enough energy to negate regeneration.
Charitable Impulse: Compel a creature to aid others rather than use violence.
Conditional Favor: Provide another spell whose effects reverse if the target breaks a restriction.
Contact High: Duplicate a drug’s effects on others.
Contagious Zeal: Grant bonuses and temporary hit points that spread from creature to creature.
Contest of Skill: Cause two creatures to automatically fail to confirm critical hits
Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10).
Deflect Blame: Blame someone else for your actions.
Delay Poison: Stops poison from harming target for 1 hour/level.
Detect Desires: Learn what a creatures desire.
Detect Relations: Detect whether or not creatures are related by blood.
Discovery Torch: Object touched emanates bright light, granting Perception and Sense Motive bonuses.
Display Aversion: Create an illusion to repulse a vampire.
Disrupt Silence: Disrupt all silence effects in an area.
Distracting Cacophony: Noise makes it difficult to cast.
Distressing Tone: Sound sickens 1d4 creatures.
Dousing Rain: Magical rain dampens fire but amplfies electricity
Dream Shield: Ward a target’s mind to protect them while unconscious.
3.5 MaterialDrunkard's BreathR: Spew a noxious cloud in a 30 ft. cone.
Empower Holy Water: Empower holy water to deal more damage to the undead.
Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
Enter Image: Transfers your consciousness to an object bearing your likeness.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Extreme Buoyancy: Alter creature's buoyancy so that it swiftly rises to the surface
False Belief: Temporarily plant a false memory.
Focused Scrutiny: Gain skill bonuses when interacting with the target.
Fortune's PathMF: Gain a glimpse of the future
Gallant Inspiration: +2d4 bonus on failed attack roll or skill check.
Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt.
Ghostbane Dirge: Incorporeal creature takes half damage from nonmagical weapons.
Golden Guise: Cause an object to briefly transform into gold.
Heightened Reflexes: Each ally in area gains a +10 bonus on one Reflex save.
Heroic FortuneFM: Grant a temporary hero point.
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Hidden Speech: Gain +10 on Bluff to send secret messages.
Hold Fey: As hold person, but targets fey
Hold Person: Paralyzes one humanoid for 1 round/level.
Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll.
Hydrophobia: Make targets become deathly afraid of water.
Ignoble Form: Transform the target into a half-elf form.
3.5 MaterialImpede Speech: Interfere with the target's ability to speak.
Jealous Rage: Fill the target with a sense of entitled self-importance.
Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece
Lament of Summer's Last BreathR: Wrap the target in a mantle of summery air; this also harms creatures with the cold subtype.
Lay of the Land: Instantly learn about the geography of the surrounding area.
Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths
Make Lost: Make the targets become lost.
Marching Chant: Allies can hustle without penalty while you sing or chant.
Matchmaker: Cause two creatures to fall in love.
Mental Block: Prevent the target from using its skill ranks, spells, feats, and abilities.
Miasmal DreadR: Spew a cloud of sickly green mist to demoralize all it contacts.
Mindlocked Messenger: Target gains a message that can be given only to its intended recipient.
Muffle Sound: Allies gain a bonus on Stealth checks but risk verbal spell failure.
Neutral Buoyancy: Alter a creature's buoyancy to be neutral, granting them increased maneuverability
Oneiric Horror: Distract and fatigue the target with a creature from its nightmares.
Open Book: Make it permanently easier to learn more about a target.
Overstimulate: Target creature gains the ferocity ability
Path of Glory: Create an expanding glow that heals allies within it of 1 hp of damage.
Perfect Placement: Grant tactical knowledge to your allies, increasing their AC and Reflex saves.
Piercing Shriek: Target is staggered by a painful sound.
Pugwampi's Grace: Force the unluck effect of a pugwampi onto an unwilling creature.
Puzzle Box: Target forgets how to use commonly used objects.
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
RechargeM: Restore charges to a technological item.
Reckless Infatuation: Target is compelled to stay near another.
Reinvigorating Wind: Magical wind invigorates your allies
Resounding Clang: Create a loud clangor that causes metallic objects to vibrate wildly.
Revelation: Gain great insight into the inner workings of a puzzle, device, or trap.
Rotgut: Turn water into cheap alcohol
Rumormonger: Follow a rumor to see where it spreads.
Shamefully Overdressed: Force target to remove equipment.
Share Glory: Imbue targets with a fraction of your mythic nature.
Share Language, Communal: As share language, but you may divide the duration among creatures touched.
SilenceY: Negates sound in 20-ft. radius.
Slave to Sin: Draw out a creatures inner sin
Snapdragon Fireworks: Create 1 dragon firework/level.
Sound Burst: Deals 1d8 sonic damage and may stun subjects.
SuggestionY: Compels subject to follow stated course of action.
Swipe: Attempt to magically wrest an item from the target.
Tactical Miscalculation: Prevent a creature from making attacks of opportunity.
Telepathic Censure: Create an invisible psychic interference that inhibits telepathic communication.
Tieldlara's Feint: Distract a target with lustful thoughts
Tongues: Speak and understand any language.
Trail of the RoseR: Cause a rose to leave a scented trail along your path as you move.
Unadulterated Loathing: Target is compelled to avoid another creature.
Urban Step: Step into one doorway and out another.
Versatile Weapon: Weapon bypasses some DR.
Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.
Wartrain Mount: Animal gains combat training.
3rd Level
Accept Affliction: Transfer the effects of afflictions from someone else to yourself.
Air of AuthorityR: Creatures believe you are their direct superior.
Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus
Apparent Treachery: Shroud creatures in an aura of suspicion and paranoia.
Arcane Concordance: Grants metamagic to arcane spells.
Aura of the Unremarkable: Create a phantasm with auditory effects.
Beacon of LuckR: Send out a burst of luck to allies around you.
Bereave: Affected creatures don't count as allies for any purpose
Only available to Catfolk characters Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success
Calamitous Flailing: Cause the target’s attacks to gain a miss chance.
Champion's BoutR: Prevent others from interfering in a duel.
Charm Monster: Makes monster believe it is your ally.
Claim Identity: Steal a creature's face
ConfusionY: Subjects behave oddly for 1 round/level.
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
Coordinated Effort: Grants allies a teamwork feat.
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15).
Curse of Disgust: Target is sickened while viewing trigger.
Death from BelowR: Target gains dodge bonus to AC against larger creatures.
Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched.
Demanding Message: Send messages as per message with a suggestion for one creature.
Disrupt Link: Sever the target’s link with her bonded creature.
Dreadscape: Surroundings and unfamiliar creatures seem like something out of a nightmare.
Elemental Speech: Enables you to speak to elementals and some creatures.
Enticing Adulation: Force a creature to protect and care for you.
Exquisite Accompaniment: Instrument maintains bardic performance for you.
False AlibiMR: Modify the target’s memory in a specific way.
False FutureM: Cause divinations of the future to reveal the result you choose.
Fear: Subjects within cone flee for 1 round/level.
Feather Step, Mass: As feather step, but affects many targets rather than one.
Fleeting Memory: Create a gap in the target’s memory.
Flexible Fury: Swap one rage power for another.
Flexile Curse: Creature's armor and shield lose 1 AC and hardness/hour
Free Spirit: Gain the effects of freedom of movement, but also become drunk
Free Swim: As freedom of movement, but only allowing a creature to move freely underwater
Geas, Lesser: Commands subject of 7 HD or less.
Geomessage: Leave a message hidden on a surface
Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haunting Choir: Spirits cause wracking pain to listeners.
Hollow Heroism: Provide a heroism effect that you can reverse at any time
Hypercognition: Rapidly recall everything you know about a subject.
Instant Fake: Provide a short-term replica of an object.
Inveigle Person: Humanoid becomes friendly to all other creatures.
Invigorate, Mass: As invigorate, but multiple creatures.
Jester's Jaunt: Teleport target within 30 ft. of itself.
Liquefy: Transmute an object into a liquid version of itself.
Mad Sultan's Memory: Bizarre cacohony fascinates eldritch creatures.
Magic Aura, Greater: As magic aura, but also affects creatures and allows more options.
Malicious SpiteM: Target is compelled to plot against another.
Martial Marionette: Take partial control of an opponent's limbs.
Meticulous Match: Determine if two things are identical.
Mind Maze: Target must act as though they are wandering through a maze.
Mydriatic Spontaneity: Cause splitting headaches and an oversensitivity to light and darkness.
Nixie's LureR: Create a seductive song to lure all nearby creatures.
OverlookR: Enhance your ability to seem small and unimportant, increasing your Stealth.
Overwhelming Grief: Grieving target can take no actions and is denied its Dex bonus.
Probe HistoryR: Find answers to Knowledge questions by looking at alternate realities.
Purging Finale: Removes one negative effect.
Rags to Riches: Enhance an object to function as if it were masterwork quality.
Raven's Flight: Quickly turn into a tiny blurred shape with flight.
Remove Curse: Frees object or person from curse.
Repungant Taste: Foul liquid nauseates creatures that bite the target
Respectful QuietR: Render all targets silent, but only one-way.
Reviving Finale: Allies cured 2d6 damage.
Sand Table: Create a model of the surrounding land and the creatures nearby
ScryingF: Spies on subject from a distance.
Sculpt Sound: Creates new sounds or changes existing ones into new sounds.
See Invisibility: Reveals invisible creatures or objects.
Seeds of Influence: Weaken a creature to your divinations and enchantments
Sequester ThoughtsM: Erase a creature's memory about a single topic.
Smug Narcissism: Target is distracted by its sense of self.
Speak with Animals: You can communicate with animals.
Summon Ancestral Guardian: Conjure your ancestors' spirits to help you in combat.
Terrible Remorse: Creature is compelled to harm itself.
They Know: Convince target that a nearby creature knows her greatest secret.
Thundering Drums: 1d8 damage/level and knocked prone.
Tongues, Communal: As tongues, but you may divide the duration among creatures touched.
Trade Items: Swap a focus object with a target object.
Triggered Suggestion: As suggestion, but triggered only and target doesn’t remember the suggestion.
Venomous Promise: Entwine your words with poison, harming the target if they share your message.
Witness: See through the target's eyes and ears.
4th Level
Alaznist's Jinx: Inlfict the spell burn spellblight
Ancestral Gift: Summon an ancestor to bring you a ghostly, magical weapon.
Animal Ambassador: Grant an animal messenger sentience to deliver your message.
Apathy: Cause a creature to lose interest in its passions
3.5 MaterialApparent Master: Take control over a construct, forcing it to regard you as its master.
Army Across Time: As ally across time, but more cubes and more duplicates
Aroden's Spellsword: Merge a melee weapon with a rod or staff.
Blood Song: Sacrifice your own blood to imbue others with spell-like abilities.
Bountiful Banquet: Create a luxurious feast for two creatures/level.
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Charm Person, Mass: As charm person, but affects multiple creatures within 30 ft.
Compel Tongue, Mass: As compel tongue, except it affects multiple creatures.
Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets
Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20).
Curse of the Outcast: Curse someone to rub people the wrong way.
Dance of a Hundred Cuts: Gain +1 combat bonus/3 levels.
Deceitful Veneer: Make someone seem like an obvious liar.
Denounce: Worsens creatures' attitudes.
Discordant BlastY: 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures.
Dominate PersonY: Controls humanoid telepathically.
DungeonsightF: Receive a clear and memorable view of the layout of the nearby area.
Echolocation: Sonic sense gives you blindsight 40 ft.
Entice Fey, LesserM: Entice service from a fey with 6 Hit Dice or fewer.
Envious Urge: Targets steal from or disarm others.
Feast on Fear: Targets are panicked, and you gain temporary hit points.
Flash Forward: Charge, then teleport back to starting poisiton
Foretell Failure: Learn if an action you are about to take would be too difficult; choose an alternate path if it is.
Freedom of Movement: Subject moves normally despite impediments to restrict movement.
Ghost BrandM: Allow an item to transform into a brand and back.
Ghostbane Dirge, Mass: As ghostbane dirge, but affects multiple creatures.
Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels).
Heroic Finale: Subject within range of your bardic performance can take an action.
Heroic Fortune, MassFM: As heroic fortune, but with multiple people.
Hold Monster: As hold person, but any creature.
Illusory Hoard: Force the target to believe nothing in its hoard is missing or disturbed.
Insect Scouts: Create insects to scout an area for you.
Kiss of the First WorldM: Imbue a creature with raw energy from the First World.
Legend LoreMF: Lets you learn tales about a person, place, or thing.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
Modify MemoryY: Changes 5 minutes of subject's memories.
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Oneiric Horror, Greater: As oneiric horror, plus Str damage.
Passing Fancy, Mass: Control the topic of conversation among a group of people.
Path of Glory, Greater: Create an expanding glow that heals allies within it of 5 hp of damage.
Pessimism: Force a creature to see the negative side of things.
Phantasmal Reminder: Creature re-lives an injury, taking 1d6 damage/level
Primal Scream: Free yourself from enchantments and paralysis effects.
Red Hand of the Killer: Stain the hand of a creature's killer red.
Remove Radioactivity: Remove radiation effects from a target.
Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
Rune of Ruin: Curse a magic item, weakening it and causing its magical qualities to fail half of the time.
Seek Shelter: Weak creatures are compelled to seek shelter
Serenity: Peaceful feelings harm those attempting violence.
Shadow of DoubtR: Create a shadowy aura of doubt fueled by a foe’s own inner flaws.
Shield of the DawnflowerRY: Create a protective shield of sunlight.
Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping.
Song of Kyonin: Enhance your bardic performance to grant fast healing to three creatures.
Sonic Thrust: Sound moves targets away from you.
Speak with Plants: You can talk to plants and plant creatures.
Treasure StitchingM: Objects on cloth become embroidered.
TruespeakR: Communicate with any creature with a mind.
Unseen Crew: Create a number of invisible crew members to work on a ship.
Utter Contempt: Target's attitude worsens by two categories.
Virtuoso Performance: Start a second bardic performance while maintaining the first.
Wall of Sound: Sonic wall deflects and damages creatures.
Zone of Silence: Keeps eavesdroppers from overhearing you.
5th Level
Archon's Trumpet: Paralyze all creatures in the area with the sound of a booming trumpet.
Bard's Escape: You and allies escape an emergency by teleporting to safety.
Bladed Dash, Greater: As Bladed Dash, except allowing you to make an attack against every creature you pass through during the dash.
Cacophonous Call, Mass: Nauseates multiple targets.
Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence
Cloak of Dreams: Causes living creatures within 5 ft. to fall asleep.
Crime Wave: Compel targets to commit criminal actions.
Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level.
Deafening Song Bolt: Blast of song deals 3d10 damage and deafens targets.
Death Pact: Take control of a creature’s mind and implant deadly subconscious commands.
Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets.
Dream Reality: Cause a creature to think it is dreaming
Fable TapestryR: Summon a shadowy version of a legendary character.
Foe to Friend: Redirect an enemy creature's attack.
Freedom's ToastR: Teleport the target a short distance while freeing them from restraints.
Frozen Note: Paralyzes creatures listening to your song.
Harrowing, Greater: As harrowing, except affect an entire group of creatures and allow them some measure of control over their destiny.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Hymn of Mercy: As touch of mercy, except affecting an area.
Inveigle Monster: As inveigle person, but affects any living creature
Joyful Rapture: Negate harmful emotions.
Ki Shout: Target takes 1d6 sonic/level and is stunned.
Mage's Decree: Send a message to creatures within miles.
MisleadY: Turns you invisible and creates illusory double.
Music of the Spheres: Amplify music of the spheres to grant fast healing, resistance, and saving throw bonuses to all creatures in the area.
Mydriatic Spontaneity, Mass: As mydriatic spontaneity, except it can affect multiple creatures.
Phobia: Induce an irrational fear in a creature to the point of madness.
Pox of Rumors: Curse a creature to attract nasty rumonrs.
RenovationM: (Downtime Spell) Rearrange and resize rooms in a building you constructed.
Repress Memory: Remove a piece of knowledge from your mind.
Resonating WordY: Target is damaged, staggered, and stunned.
Sabotage Construct: As confusion, but only affects constructs.
Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect
Shadow Endurance: Conjure protective wisps of darkness made from shadow.
Shadow Walk: Step into shadow to travel rapidly.
Shadowbard: Shadowy duplicate starts a bardic performance.
Song of Discord: Forces targets to attack each other.
Stunning Finale: Stuns 3 creatures for 1 round.
Suggestion, Mass: As suggestion, affects subject/level.
Sustaining Legend: Amplify the mythic powers of the target creatures, bolstering them with healing energy.
Unshakeable Zeal: Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.
Unwilling ShieldM: Subject shares wounds you receive.
Vengeful Outrage: Target is compelled to destroy one enemy.
Wall of Silver: Wall of energy that only blocks and affects evil creatures and spells
6th Level
Animate ObjectsY: Objects attack your foes.
Artificer's Curse: Temporarily suppress the most powerful qualities of a magical item.
Brilliant Inspiration: Take best of two d20 rolls.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level.
Damnation of MemoryFR: Excise memories involving a single creature from others.
Dance of a Thousand Cuts: As dance of a hundred cuts, plus the benefits of haste.
Deadly Finale: Deals 2d8 damage to multiple targets.
Demanding Message, Mass: Send messages as per message with one suggestion for each creature.
Dirge of the Victorious KnightsFY: Call forth spectral Hellknights to trample targets in your path
Dream Council: Communicate with multiple sleeping creatures.
Entice FeyM: Entice service from a fey with 12 Hit Dice or fewer.
Euphoric Tranquility: Makes a creature friendly.
False Vision, GreaterM: As false vision, but moves with the target.
Fey Gate: Create a gate to the First World
Find the Path: Shows most direct way to a location.
Fleeting Memory, Mass: As fleeting memory, except that it affects multiple creatures.
Fool's Forbiddance: Confuses enemies who come within a magical emanation centered on you.
Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
Hollow Heroism, Greater: Provide a greater heroism effect that you can reverse at any time
Hymn of Peace: Prevent all nearby creatures from attacking others.
Impenetrable VeilM: Target can use stealth to hide from blindsight and blindsense as well as divination magic
Irresistible DanceY: Forces subject to dance.
Life of Crime: Permanently turn someone into a crazed criminal.
Lost Legacy: Target cannot leave a lasting impression on other creatures
Magnifying Chime: Touched object deals increasing sonic damage each round.
Neutralize Poison, Greater: As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons.
Overwhelming Presence: Creatures bow before you as if you were divine.
Pied Piping: Compel similar creatures to follow you.
Project ImageM: Illusory double can talk and cast spells.
Scrying, Greater: As scrying, but faster and longer.
Shield of the Dawnflower, GreaterR: Create a shield of sunlight.
Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures.
Subjective Reality: Convince yourself that something is an illusion, granting you the ability to ignore its actual presence.
Symbol of DebaucheryM: Conjure a symbol that makes all who see it lust for each other.
Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.
Tactical Insight: (Mass Combat Spell) Grant mastery of a single tactic to an army.
Touch of Slumber: Touched nonhostile creature falls asleep
Waves of Ecstasy: Pleasure stuns and staggers creatures.
Yellow SignMR: Use this symbol to subject all who view it to the will of Hastur.
0 Level Spells
None
1st Level Spells
Blade Lash: Use your weapon like a whip to trip an opponent.
Blade Tutor's Spirit: Summon a spirit to help your more reckless attacks.
Call Weapon: Summon an ally's weapon from a distance.
Deadeye's ArrowR: Create an arrow of crackling electricity to harm your enemies or alert your allies.
Deivon's Parry: Parry an incoming melee attack
Egorian Diplomacy: Coerce a target, cloud its memory of the encounter
Fallback StrategyR: Gain a free re-roll while this spell is active.
Frostbite: Target takes cold damage and is fatigued.
Gorum's ArmorY: Make a suit of armor or shield erupt in thousands of spikes, causing damage to natural attacks against you.
IronbeardR: Create a brushy beard of stiff iron to use as defense and a weapon.
LinebreakerR: Bonus to speed when charging and +2 CMB with overrun and bull rush.
Returning Weapon: Grants a weapon the returning special weapon quality.
Warding Weapon: The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Weaponwand: Merge a wand with your weapon, allowing you to wield the wand at the same time you use your weapon.
2nd Level
Ablative BarrierY: Surrounds the target with layers of force.
Aldori Alacrity: Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC
Bladed Dash: Make a magically-powered charge attack.
Blood Transcription: Learn a spell from the target's blood.
Cauterizing Weapon: Infuse a weapon with just enough energy to negate regeneration.
Contest of Skill: Cause two creatures to automatically fail to confirm critical hits
Effortless Armor: Armor you wear no longer slows your speed.
Erode Defenses: Eat away at the damage reduction and natural armor of your opponent.
Fire's FriendR: Cloak yourself in flames that harm nearby enemies.
Force Anchor: Skewer and anchor incorporeal targets with a force anchor.
GroundswellR: Raise the ground up underneath you.
Hollow Blades: Target’s weapons deal damage as if they were smaller.
Huntmaster's Spear: Enhance a spear to be especially deadly against a certain creature type
Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece
Knell of the Depths: Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks.
Quick Throwing: Draw thrown weapons faster, gaining full attacks with such weapons.
Returning Weapon, Communal: As returning weapon, but you may divide the duration among weapons touched.
Savage MawR: Transform your mouth into a ferocious maw, gain a bestial roar to demoralize your enemies.
Serren's Armor Lock: Cause the joints of an enemy's armor to stiffen and wrap around the wearer.
Shield Of Shards: Turn your shield into a storm of shards that attack adjacent creatures
Stone ShieldR: Summon a thick stone slab from the ground to shield you from attacks.
3rd Level
Animal Aspect, Greater: As animal aspect, but you gain two animal qualities.
Bloody Arrows: Enhance ranged weaponry to deal bleed damage.
Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Caustic Safeguard: Imbue an object with an acidic protective ward.
Channel VigorR: Focus your energy into a specific part of your body, giving you various enhancements.
Conjuration Foil: Interfere with nearby teleportation effects.
Curse of Dragonflies: Target a creature with a curse that impacts its ability to fly.
Force Hook Charge: Hook of force drags you to the target.
Heckle: Shift the target’s attitude one step more hostile towards you and everyone else nearby. This also penalizes his attacks, saves, and certain skill checks.
Reflexive Barrier: Immediate burst of force provides +1 deflection bonus to AC per 2 caster levels
Resilient ReservoirR: Store hit point damage as magical energy.
Shining CordM: Ensare a creature with a silver cord, allowing you to predict its actions and keep you close together.
Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them.
Steal Size: Reduce a creature’s size, enlarge your own.
Tactical AdaptationF: Gain a combat feat for the spell's duration
Titanic Anchoring: Become grounded and nearly immovable.
Twisted Innards: Avoid critical hits and sneak attacks by making your vital organs writhe around.
Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with.
4th level
Arcana Theft: Targeted dispel transfers an effect to you.
Blightburn Weapon: Transform a weapon into pure blightburn.
Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you.
Ethereal Fists: Your claws, unarmed strikes, and touch spells affect ethereal creatures.
Flash Forward: Charge, then teleport back to starting poisiton
Forceful Strike: Strike a creature with great force, dealing extra damage and knocking it back.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat.
Pellet Blast: Creates an explosion of conjured metal pellets.
Rubberskin: Convert bludgeoning and falling damage into nonlethal damage.
Runic Overload: Charge magical runes to an explosive degree.
Shield of the DawnflowerRY: Create a protective shield of sunlight.
Wall of Sound: Sonic wall deflects and damages creatures.
Wing ThornsR: Sprout poisonous thorns from your wings.
Wreath of BladesF: Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
5th Level
Bladed Dash, Greater: As Bladed Dash, except allowing you to make an attack against every creature you pass through during the dash.
Conjure Deadfall: Create a spiked falling block above the heads of your enemies.
Cosmic Ray: Attack a creature with cosmic energy.
Dimensional Blade: Turn your weapon into a two-dimensional object that can more easily bypass armor.
Furious Fire Barrage: Conjure balls of flame to throw.
Impart MindM: Impart a portion of your intellect and personality into a magical item.
Lash of the Astradaemon: Enhance your hands into fearsome claws that inflict negative levels.
Wooden Wing ShieldR: Transmute your wings into a wooden shield-like barrier.
6th Level
Grim Stalker: Create a Grim to disrupt the targets sleep
Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you.
Shield of the Dawnflower, GreaterR: Create a shield of sunlight.
Umbral Strike: Throw a bolt of dark energy, dealing cold and negative energy damage.
Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.