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View Full Version : The Cure (False Cure deck MTG) Please help/rate



Emmerlaus
2018-03-28, 12:35 AM
MY FIRST DECK!

Made with multiplayer matches in mind. Please be mindful I did this by myself and tried to inspire myself from other False Cure deck I saw on the internet. I want to play in local tournament only or with other players for fun. And I havent made or played MTG in several years. I made this deck to be budget wise interesting too...

Any advices would be welcomed.

(Based on a mix False Cure and quick combos aggro for a quick win)

Creatures: 20)

3 x Predator Kavu (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=126813)
4 x Skyshroud Cutter (Nemesis)
4 x Lotleth Troll (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=405289) (Commander ou Return to Ravnica)
4 x Smuggler Copter (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=417808)
3 x Basking Rootwalla (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=35072)
2 x Scourge of Nel Toth (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=405367)



SPELLS (23)

3 x False Cure (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=26436) (Onelaught)
2 x Reverent Silent (Nemesis)
2 x Invigorate (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247332) (Commander)
4 x Needlebite Trap (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197529)
3 x Vines of Vastwood (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177571) (Zendikar)
3 x Devour Flesh (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366713&part=Devour+Flesh)
2 x Wildest dreams (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=417747) (Kaladesh)
4 x Land Grant (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=19633)

ARTEFACT: (1)

1 x Lotus Petal (Tempest)

LANDS (16):

3 x Grove of the Burnswillow (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=130595) (future sight)
4 x Overgrown Tomb (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253680) ( Return to Ravnica)
4 x Verdant Catacomb (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193400) (Zendicar)
3 x Stomping Ground (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366232)
1 x Forbidden Orchard (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420913)


Sidedeck:

3 x Strenght of Lunacy (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=34222) (Torment)

2 x Compost (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15881) (Seventh Edition)

3 x Autumn Veil (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=241990) (Magic 2011-2012)

3 x Nature's Claim (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198357) (worldwake)

Zombimode
2018-03-28, 02:44 AM
First: I love the idea of a False Cure deck. That is exactly my style! :smallsmile:

Some comments:
- you talk about playing in "local tournaments"; maybe it is just my understanding of a (constructed) "tournament", but for me that means playing one of the usual constructed formats (Legacy, Modern, Standard etc). There is no format for this kind of deck. It uses the legacy card pool, but it is not a legacy deck. I'm mentioning this so that you dont build up any false expectations.
- Tying into the first point: don't bother with a sideboard. You're not playing best-of-three or so with multiplayer. And if your gaming culture is not drastically different you're not going to play best-of-three in casual 2 player matches either.
- Needlebite Trap should be x4 in the (main) deck. That is kind of the point of the deck.
- 16 lands? with rather steep Color requirements? Seems rather low
- Defense Grid? For what?
- from just looking over the cards, I don't get the discard subtheme here. But you probably have to play the deck to see why it is there.

Brother Oni
2018-03-28, 04:31 AM
Maybe I'm missing something, but wouldn't Tainted Remedy (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=398612) be a better choice for this deck's theme?

While I know it's for multiplayer, sometimes you need to get rid of a creature, so Swords to Plowshares (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=442024) would be a good choice. If you're extremely silly like me, try and work a Soldevi Steam Beast (http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=3061) into your deck. :smallbiggrin:

Emmerlaus
2018-03-28, 07:13 AM
First: I love the idea of a False Cure deck. That is exactly my style! :smallsmile:

Some comments:
- you talk about playing in "local tournaments"; maybe it is just my understanding of a (constructed) "tournament", but for me that means playing one of the usual constructed formats (Legacy, Modern, Standard etc). There is no format for this kind of deck. It uses the legacy card pool, but it is not a legacy deck. I'm mentioning this so that you dont build up any false expectations.

I havent being in touch with magic in years so yeah... I looked the banned//restricted list of the official website and figured that was it? :smalleek:

I'll look it up.


- Tying into the first point: don't bother with a sideboard. You're not playing best-of-three or so with multiplayer. And if your gaming culture is not drastically different you're not going to play best-of-three in casual 2 player matches either.

Yeah, I saw the deck and it was advice to use it in a Multiplier setting. Especially with cards like Revent Silence, Skyshroud Cutter, Invigorate, etc... but I have no idea how those competion are made.

I wanted a deck that could be used normally in Modern setting but (less restriction I heard in that setting). If it can be used both 1 vs 1 and in multiplier setting, even better!


- Needlebite Trap should be x4 in the (main) deck. That is kind of the point of the deck.

Dully noted but not sure what to replace it with in the deck? Maybe replace it from Rite of Cumpsumption would be accurate. I'll do that.


- 16 lands? with rather steep Color requirements? Seems rather low

Well most of my cards only cost 2 manas, I didn't think it would be a problem?

I suppose I could remove Cathartic Reunion but it was pretty much there to make me draw and make my deck go fast.


- Defense Grid? For what?

Against blue and to make opponents unable to play their own combos. Since my deck have a low mana cost, it mean giving me a breather, or so I though.


from just looking over the cards, I don't get the discard subtheme here. But you probably have to play the deck to see why it is there.

Well my main beater is a troll that need to discard a creature card to get a +1/+1 counter on it.

I use it to get rid of a few cards in the deck, especially a way to put Scourge of Nel Toth in my graveyard if its my hand. I wanna cast it from my graveyard if necessary.


Maybe I'm missing something, but wouldn't Tainted Remedy (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=398612) be a better choice for this deck's theme?

Oh, I didnt know that one! Cost 1 more then what I intended though... And no synergy with Reverent Silence. And isn't it easy to counter once its on the field for several turns?

I'll keep it in mind though and add it on my list of potential cards.

Zombimode
2018-03-28, 09:21 AM
Regarding formats, tournaments and sideboards:

Well, you need to be clear what you are aiming for. Do you want to create a tournament capable deck? Befor you answer hastly, consider the following:
There are essentially two worlds of playing (constructed) Magic: tournaments and casual. These two worlds are rather distinct.
"Tournament capable deck" is not synonymous with "good deck" or "fun deck". And "casual" is not synonymous with "noob-level".
If you don't have aspirations to play in sanctioned tournaments it doesn't really make sense to aim for a tournament deck (the scene is very competative, and while brews can be successul, you need a very good grasp of the format to create a successful brew).
Do also note that the overwhelming majority of Magic players do not (exclusively) play tournament-level Magic.
So if your goal is to create a good and fun deck to just Play Magic with, aiming for tournament-level is simply a waste.

When you aim for casual, this usually has the following implications:
- you don't Need to bother with a Sideboards since Matches are rarely (if ever) played as a best-of-X
- you can ignore banned lists (as those are always keyed to tournament formats)
- you can ignore card pools (as those are always keyed to tournament formats)
- you don't have to worry about contenting with super-high powerd tournament decks
- the range of viable strategies is MUCH higher

Of course, all of the is somewhat subject to your local environment. For some playgroups "casual" means "actual Legacy/Vintage without Price Support".


Now, the following comments assume that you don't care about tournament-level Magic.

Concerning your land Count:
Your curve may be low, but you still need consistently 2 mana to operate.
But I'm more concerned with the color requirements. Both False Cure and Scourge need BB - but you need a forest for Skyshroud Cutter/Invigorate/Reverant Silence - AND you are splashing White for Reward the Faithful (and red for Catharic Reunion - but we will talk about that in a bit).
That is quite the requirement. Sure, it's not impossible with you mana base (since you pack fetches and duals). But I can imagine that you run into problems more often than needed.

Concerning defense grid:
Defense Grid is a good Card for decks that "go off" in a single turn and in environments with tight ressources.
In Multiplayer, chances are higher that someone will have both disruption and 3 mana to spare.
Then, Defense Grid is a symetrical effect. That means other Players will get the benefit without having to spend the ressources.
I'm not saying that Defense Grid is not useful - but in Magic you always have to weigh the usefulness of a card against the cost (that includes the cost of putting the card into your deck instead some other card).
Personally I would drop the defense grids completely and put more Cards in that actually help the main strategy of the deck - the already mentioned Tainted Remedy for instance.

On the discard theme:
Well, is Lothleth Troll or Scourge your main win condition? Are you playing a False Cure deck or a discard value deck?
There is nothing wrong with combining strategies. You just need to be clear about your goals.
In any case I would cut the Catharic Reunion. You are splashing red for this Card alone but your mana is already incredibly tight. And since is has nothing to do with the False Cure gameplan I don't think it has any place in being in this deck.

Emmerlaus
2018-03-28, 09:51 AM
Then I guess I'll aim for a casual fun deck then. Thank you for your insight!

I'll remove Defense Grip and put " Land Grant " instead of help with that mana as well as skimming the deck then.

And removing Catharic Reunion breaks my heart but I understand it must be done...

How about Rooting Rats (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=150833) for the Scourge of Nel Toth summoning, as well as helping me unneeded cards? Or Gaea Blessing for both drawing and against opponents who pput cards in graveyard?

I was considering Berserk but not sure because of the price and because Im not sure what to replace for it...

I would rather have cards that help me draw so I was considering Infiltration Lens (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205480) as well...

I also removed Reward the Faithful to no longer splash white and replaced it with Devour Flesh (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366713&part=Devour+Flesh)

Its a shame, I really loved Reward the faithful art XD


But now I need to correct my lands again... Any advices now that I have 3 Land Grant on my spell list? I no longer need to splash white now too...

Emmerlaus
2018-03-30, 12:45 AM
THE SLUSHIE WALL !!

Creatures: (20)

4 x Wall of Shards
3 x Serra Ascendant
1 x Stonecloaker
4 x Skyshroud Cutter
3 x Atheros, God of Passage
3 x Cartel Aristocrat


SPELLS: 22

2 x Awe Strike
3 x Rest for the Weary
3 x Reknit
3 x Devour Flesh
4 x Needlebite Trap
3 x Tainted Remedy
1 x Infernal Tutor

Artefact:

3 x Godsend


LANDS (18)

Godless Shrine x 4
Marsh Flats x 4
Temple of Silence x 3
Arcane Lighthouse x 2
Bojuka Bog x 2
Orzhov Basilica x 2


RESUME : I wanted a deck that is surprising in his executing and and get myself lots of healing with using the one of the opponent against them... WITHOUT going vampire road. Beside,

ANY help would be appreciated for this new deck of mine. I'll post it on a new thread if needed later. Now its way past my bed time lol! ( Gyre Sage is a cute card wow!)

Good night