Voltage89
2018-03-28, 07:05 PM
Hello everyone. Im working on some magical items for my campaign and I just completed the first two. I am very new to this so I wanted someones opinion of it. I used some inspiration from The Staff of Woodlands and Matt Mercers items from his campaign guide. The idea is that some sort of quest has to be completed in order to enhance the staff and dagger to the next level. The item should move up to the next tier certain levels. Tier 1 around level 5 or 6, tier 2 around level 10-11, and tier 3 to around 15-17. So here it is! Thanks!
Spire of The Caretaker
Wondrous Item (Requires Attunement by a Druid)
This powerful relic is passed down through the Firbolg clan of Helligbror. It was created thousands of years ago when the giants and titans ruled over part of the continent. It was used in order to free the Firbolg's from the titan's and giant's rein. This weapon seemingly has no magical powers upon first inspection.
Tier 1
This spire reaches tier 1 whenever an evil giant who enslaves others is slain in the presence of the wielder. The wielder must then return to the shrine of his people and place the spire on the alter.
* While holding this staff, you gain a +1 to spell attack rolls.
* This staff has 6 charges. You can use an action to expend 1 or more charges to cast one of the following spells from it, using your spell save DC: Speak with Animals (1 Charge), Animal Messenger (2 Charges), Speak With Plants (3 Charges). The staff regenerates 1d4 charges at dawn.
* Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic if targeted by Detect Magic. While touching the tree and using another action to speak its Command, word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Tier 2
This spire reaches tier 2 whenever
* Increase your spell DC by 1.
* Increase the number of charges to 10. Add these spells to the spell list: Ice Storm (4 Charges), Conjure Elemental (5 Charges). The Staff Regenerates 1d6+1 at dawn.
* Tree Form: The tree now has a small magic door on the trunk of the tree. This door is invisible to anyone who does not see the Tree Form spell cast. Adventuring through the door will allow creatures to find a ladder within the tree. Going up the ladder, a creature will find a large tree house that is fully furnished.
Tier 3
* Increase your spell attack and spell DC to 2.
* Increase the number of charges to 14. Add these spells to the spell list: Wall of Thorns (6 Charges), Fire Storm (7 Charges). The Staff Regenerates 1d8+2 charges at dawn.
* I would like to add some sort of additional tree form here but I am not sure what it would be.
The Faceless Shadow Dagger
Wondrous Item, Requires Attunement
This dagger is a gift from the Faceless Shadows. The dagger deals 1d4 shadow damage to any target hit by it. It appears to be just a regular dagger, but upon ascension, the dagger gains increasingly strong powers.
Tier 1
* You have a +1 bonus to attack and damage rolls made with this weapon.
* You are able to become one with the faceless shadows. You choose a target that you see within 60 feet. A shadow appears behind the target and you instantly teleport behind them. A shadow now stand where you first were. You can only use this twice per long rest.
* The dagger is imbued with shadow energy. You deal an additional 1d6 damage when you hit a target with this weapon. This damage is doubled if you use the above ability and teleport from more than 40 feet away.
Tier 2
* You have a +2 bonus to attack and damage rolls made with this weapon.
* You are able to use the faceless shadow ability three times per long rest. The range is increase to 90 feet. You are now able to teleport back to your original location where a shadow was formed as a bonus action on this turn.
* The shadow energy damage is increased to 1d8.
Tier 3
* You have a +3 bonus to attack and damage rolls made with this weapon.
* You are now able to use the faceless shadow ability four times per long rest. The range is increased to 120 feet. You are now able to teleport back to your original location as a bonus action for 1 minute. This ability now can be used to teleport to any shadow within the range.
* The shadow energy damage is increase to 1d10.
Spire of The Caretaker
Wondrous Item (Requires Attunement by a Druid)
This powerful relic is passed down through the Firbolg clan of Helligbror. It was created thousands of years ago when the giants and titans ruled over part of the continent. It was used in order to free the Firbolg's from the titan's and giant's rein. This weapon seemingly has no magical powers upon first inspection.
Tier 1
This spire reaches tier 1 whenever an evil giant who enslaves others is slain in the presence of the wielder. The wielder must then return to the shrine of his people and place the spire on the alter.
* While holding this staff, you gain a +1 to spell attack rolls.
* This staff has 6 charges. You can use an action to expend 1 or more charges to cast one of the following spells from it, using your spell save DC: Speak with Animals (1 Charge), Animal Messenger (2 Charges), Speak With Plants (3 Charges). The staff regenerates 1d4 charges at dawn.
* Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic if targeted by Detect Magic. While touching the tree and using another action to speak its Command, word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Tier 2
This spire reaches tier 2 whenever
* Increase your spell DC by 1.
* Increase the number of charges to 10. Add these spells to the spell list: Ice Storm (4 Charges), Conjure Elemental (5 Charges). The Staff Regenerates 1d6+1 at dawn.
* Tree Form: The tree now has a small magic door on the trunk of the tree. This door is invisible to anyone who does not see the Tree Form spell cast. Adventuring through the door will allow creatures to find a ladder within the tree. Going up the ladder, a creature will find a large tree house that is fully furnished.
Tier 3
* Increase your spell attack and spell DC to 2.
* Increase the number of charges to 14. Add these spells to the spell list: Wall of Thorns (6 Charges), Fire Storm (7 Charges). The Staff Regenerates 1d8+2 charges at dawn.
* I would like to add some sort of additional tree form here but I am not sure what it would be.
The Faceless Shadow Dagger
Wondrous Item, Requires Attunement
This dagger is a gift from the Faceless Shadows. The dagger deals 1d4 shadow damage to any target hit by it. It appears to be just a regular dagger, but upon ascension, the dagger gains increasingly strong powers.
Tier 1
* You have a +1 bonus to attack and damage rolls made with this weapon.
* You are able to become one with the faceless shadows. You choose a target that you see within 60 feet. A shadow appears behind the target and you instantly teleport behind them. A shadow now stand where you first were. You can only use this twice per long rest.
* The dagger is imbued with shadow energy. You deal an additional 1d6 damage when you hit a target with this weapon. This damage is doubled if you use the above ability and teleport from more than 40 feet away.
Tier 2
* You have a +2 bonus to attack and damage rolls made with this weapon.
* You are able to use the faceless shadow ability three times per long rest. The range is increase to 90 feet. You are now able to teleport back to your original location where a shadow was formed as a bonus action on this turn.
* The shadow energy damage is increased to 1d8.
Tier 3
* You have a +3 bonus to attack and damage rolls made with this weapon.
* You are now able to use the faceless shadow ability four times per long rest. The range is increased to 120 feet. You are now able to teleport back to your original location as a bonus action for 1 minute. This ability now can be used to teleport to any shadow within the range.
* The shadow energy damage is increase to 1d10.