AlanBruce
2018-03-30, 03:41 AM
Greetings! In my latest 3.5 game, my player's PCs, after a most grueling battle in some mad wizard's house, unknowingly freed a creature the wizard had trapped via a complex ritual and rather than stick around and try and fight said mad wizard, escaped with her captive.
It wasn't a wholesome victory- they had to leave their own wizard friend behind, turned into a monster by the Big Bad. They have vowed to return and save him later.
Now, the freed creature turned out to be a Mercane (ELH). Mercanes are said to be Planar Merchants who sell and sometimes craft impressive items all over the Multiverse.
This one in particular lives in Sigil and has been known only in tales and myths in the Prime Material. Now, back in his shop in the City of Doors with the party, he has offered to assist them by improving or crafting items for them- a one time freebie deal.
He knows they (the party) cannot access Sigil and he will not be returning to the Prime, so I wanted to make it a memorable reward. Something that will allow them to strike back at their enemy and save their friend all the same.
That being said, a few of my players have already mentioned- some being more specific than others- what they want.
1. The Human Paragon / Fighter / Warblade wields a +1 Adamantine Heavy Hammer with a wand chamber. He uses wraithstrike in the chamber and likes to crit fish.
He asked me if his hammer could have the Bodyfeeder (MIC p. 30) enchatment on his Hammer. This property fits with his theme and so it's a go.
2. The Desert Dwarf Crusader 4/Cleric 1/Prestige Paladin 1/Ruby Knight Vindicator 4 wields a +1 guisarme with a least acid energy crystal attached to it and also has a wand chamber with wraithstrike in the guisarme.
When asked if the player would like offense or defense (His AC before buffing is 20... not the best), he responded that "the best defense is a good offense", so he wants something done on his guisarme.
Sadly, I have drawn a blank here on what to do to make it better.
3. The desert halfling Stormcaster is an electric based blaster sorcerer and already has pretty much all damage boosters covered- shards, robes of the master evoker, electric ring (I forget the exact name, but it boosts his electric damage output exponentially).
Of note, he has an air elemental familiar whom he is always casting alter Self so he can ride him, Goku style, and dominate the battlefield through aerial superiority.
4. The party's healer is a mix of bard, cleric and MT. She is physically very weak (her max health is 24 before temporary HP come into play by virtue of her feats and bardic items that boost attack and grant fast healing).
5. The party wizard is a straight Conjurer 10 and is not with them at this point, but given that he;s a wizard already, I was contemplating having The Mercane give his fellow PCs a copy of Boccob's Blessed Book and the Quill Of Scribing so, when he is (hopefully) rescued, he will be able to cram that book with more spells than he could ever imagine and with a self writing quill to boot.
I hope I was able to confer enough information regarding my PCs and their situation. Mainly, what to hand out to the paladin, healer and blaster? Fluff is good, but ultimately, they will want crunch as well and the Mercane did give his word that the warriors in the group would get weapons "unlike any their peers have ever seen".
Any ideas are more than welcome.
Thank you very much in advance.
It wasn't a wholesome victory- they had to leave their own wizard friend behind, turned into a monster by the Big Bad. They have vowed to return and save him later.
Now, the freed creature turned out to be a Mercane (ELH). Mercanes are said to be Planar Merchants who sell and sometimes craft impressive items all over the Multiverse.
This one in particular lives in Sigil and has been known only in tales and myths in the Prime Material. Now, back in his shop in the City of Doors with the party, he has offered to assist them by improving or crafting items for them- a one time freebie deal.
He knows they (the party) cannot access Sigil and he will not be returning to the Prime, so I wanted to make it a memorable reward. Something that will allow them to strike back at their enemy and save their friend all the same.
That being said, a few of my players have already mentioned- some being more specific than others- what they want.
1. The Human Paragon / Fighter / Warblade wields a +1 Adamantine Heavy Hammer with a wand chamber. He uses wraithstrike in the chamber and likes to crit fish.
He asked me if his hammer could have the Bodyfeeder (MIC p. 30) enchatment on his Hammer. This property fits with his theme and so it's a go.
2. The Desert Dwarf Crusader 4/Cleric 1/Prestige Paladin 1/Ruby Knight Vindicator 4 wields a +1 guisarme with a least acid energy crystal attached to it and also has a wand chamber with wraithstrike in the guisarme.
When asked if the player would like offense or defense (His AC before buffing is 20... not the best), he responded that "the best defense is a good offense", so he wants something done on his guisarme.
Sadly, I have drawn a blank here on what to do to make it better.
3. The desert halfling Stormcaster is an electric based blaster sorcerer and already has pretty much all damage boosters covered- shards, robes of the master evoker, electric ring (I forget the exact name, but it boosts his electric damage output exponentially).
Of note, he has an air elemental familiar whom he is always casting alter Self so he can ride him, Goku style, and dominate the battlefield through aerial superiority.
4. The party's healer is a mix of bard, cleric and MT. She is physically very weak (her max health is 24 before temporary HP come into play by virtue of her feats and bardic items that boost attack and grant fast healing).
5. The party wizard is a straight Conjurer 10 and is not with them at this point, but given that he;s a wizard already, I was contemplating having The Mercane give his fellow PCs a copy of Boccob's Blessed Book and the Quill Of Scribing so, when he is (hopefully) rescued, he will be able to cram that book with more spells than he could ever imagine and with a self writing quill to boot.
I hope I was able to confer enough information regarding my PCs and their situation. Mainly, what to hand out to the paladin, healer and blaster? Fluff is good, but ultimately, they will want crunch as well and the Mercane did give his word that the warriors in the group would get weapons "unlike any their peers have ever seen".
Any ideas are more than welcome.
Thank you very much in advance.