Florian
2018-03-31, 10:20 AM
So, holidays and I finally had some free time to read the first two installments, Crownfall and Songbird, Scion, Saboteur.
On the technical side, this AP makes heavy use of some of the newer sub-systems:
- Influence rules (UI)
- Debate (UI)
- Scaling magic items (Unchained)
- Spy network, the now usual modified Downtime rules, including modified leadership and integration to the Influence system (UCa, UI)
- Group vigilante rules (UI)
- Town management, very downsized Kingdom rules (UCa)
..... So basically, this is Ultimate Intrigue - the AP.
As can be expected, the ratio combat vs. social is very different from other APs (so far).
So, my observation so far is that all Taldan specific PrC and Archetypes that we have so far are practically useless for playing the AP and are actually getting in the way of doing your spy job.
This AP (so far) is extremely heavy on the skill side of things. Really, the spectrum of skill checks that is used is broad to the extreme and in some cases very unsuspected so, considered the overall theme of the AP, with DCs for "cookie cutter" skills being higher than very specific skills. Of note: The UI rules supersede magic use, the the usual charm/dominate can´t replace the skill check.
So far, I´ve got the feeling that this is the AP with the least "freedom" to build whatever you want, you more or less must build to succeed at the required tasks or the party will fail, especially because you can´t designate a "face" to do their thing, each party member must contribute equally (and INT/WIS/CHA should all be at least at +1)
Right now I've got the feeling that Cavalier (mounted)/Investigator (TWF)/Druid/Arcanist would be the best approach to it (yes, Druid, there's outdoor stuff, animals and survival to handle and yes, Cavalier, because of using the scaling items)
On the technical side, this AP makes heavy use of some of the newer sub-systems:
- Influence rules (UI)
- Debate (UI)
- Scaling magic items (Unchained)
- Spy network, the now usual modified Downtime rules, including modified leadership and integration to the Influence system (UCa, UI)
- Group vigilante rules (UI)
- Town management, very downsized Kingdom rules (UCa)
..... So basically, this is Ultimate Intrigue - the AP.
As can be expected, the ratio combat vs. social is very different from other APs (so far).
So, my observation so far is that all Taldan specific PrC and Archetypes that we have so far are practically useless for playing the AP and are actually getting in the way of doing your spy job.
This AP (so far) is extremely heavy on the skill side of things. Really, the spectrum of skill checks that is used is broad to the extreme and in some cases very unsuspected so, considered the overall theme of the AP, with DCs for "cookie cutter" skills being higher than very specific skills. Of note: The UI rules supersede magic use, the the usual charm/dominate can´t replace the skill check.
So far, I´ve got the feeling that this is the AP with the least "freedom" to build whatever you want, you more or less must build to succeed at the required tasks or the party will fail, especially because you can´t designate a "face" to do their thing, each party member must contribute equally (and INT/WIS/CHA should all be at least at +1)
Right now I've got the feeling that Cavalier (mounted)/Investigator (TWF)/Druid/Arcanist would be the best approach to it (yes, Druid, there's outdoor stuff, animals and survival to handle and yes, Cavalier, because of using the scaling items)