Doctor Awkward
2018-03-31, 11:26 AM
I'm currently toying around with possible E6 builds using the Soul Eater PrC and I'm looking for suggestions to add a little bit more "oomph" to them. Just about anything is on the table.
Basically my problems stem from Soul Eaters requirements. +5 Base Attack Bonus requires only full BAB classes for the first 5 levels. And non-humanoid requires specific races to gain entry without the use of templates.
So far I've been looking at:
Race: Elan or Duskling
1. City Brawler Whirling Frenzy Lion Totem Barbarian 1- Alertness (1)
2. Fighter 1- Weapon Focus: Improved Unarmed Strike (B)
3. Fighter 2- Improved Natural Attack: Unarmed Strike
4. Fighter 3-
5. Fighter 4- Superior Unarmed Strike (B)
6. Soul Eater- Snap Kick
The City Brawler barbarian variant (Dragon Magazine #349, pg. 92) trades out martial weapon, medium armor, and shield proficiency for the Improved Unarmed Strike feat, and you are considered to have Two-Weapon Fighting when unarmed (???). Whirling Frenzy gives an extra attack during Rage as the haste spell, and Lion Totem from Complete Champion grants Pounce. With Snap Kick, that would be 5 attacks per round. Dusklings additionally can invest Essentia in their racial ability to improve their base land speed, making Incarnum feats a good target for the epic feats. In particular, Mauling Gauntlets with the Open Least Chakra and Bonus Essentia feats would grant up to a +8 morale damage on unarmed attacks.
My main issue here is the low weapon damage. 1d8 isn't exactly anything to write home about. And he basically doesn't function any place where mobility is an issue.
On the other hand:
Race: Daelky Half-Blood
1. Battle Dancer 1- Alertness
2. Ranger 1-
3. Ranger 2- Two Weapon Fighting(B), Weapon Focus: Improved Unarmed Strike
4. Paladin of Slaughter 1
5. Paladin of Slaughter 2
6. Soul Eater- Improved Two Weapon Fighting
This build utilizes the Tentacle Whip symbiont weapon from Eberron Campaign Setting, using the Channel Touch feature to deliver the Soul Eater's Energy Drain to enemies up to 15 feet away. Battle Dancer, from the Dragon Compendium, is a full BAB class that receives the unarmed damage progression and AC bonuses of monk, except it's keyed off of Charisma instead of Wisdom. Thus an evil Paladin dip will allow him to utilize a favorable Charisma score to improve his chances against spells. By focusing on Dexterity instead of Strength, he can become a walking BFC by taking Improved Trip as an Epic feat. The Energy Drain feat chain in Libris Mortis also becomes a much more option for him to spend his Epic feats on. The ability score drains for using two tentacle whips can be alleviated by taking the Faster Healing feat out of Complete Warrior.
The cons of this approach are that he focuses almost exclusively on Energy Drain, so Death Ward is a problem. And it also assumes most favorable interpretation of Soul Eater's Energy Drain, which is draining 1 level per hit. If that ability is instead ruled to work like a vampire (1 level per round), then he doesn't even have moderately impressive damage to fall back on like the first build does.
What else could I be utilizing to facilitate this prestige class in an E6 game?
Basically my problems stem from Soul Eaters requirements. +5 Base Attack Bonus requires only full BAB classes for the first 5 levels. And non-humanoid requires specific races to gain entry without the use of templates.
So far I've been looking at:
Race: Elan or Duskling
1. City Brawler Whirling Frenzy Lion Totem Barbarian 1- Alertness (1)
2. Fighter 1- Weapon Focus: Improved Unarmed Strike (B)
3. Fighter 2- Improved Natural Attack: Unarmed Strike
4. Fighter 3-
5. Fighter 4- Superior Unarmed Strike (B)
6. Soul Eater- Snap Kick
The City Brawler barbarian variant (Dragon Magazine #349, pg. 92) trades out martial weapon, medium armor, and shield proficiency for the Improved Unarmed Strike feat, and you are considered to have Two-Weapon Fighting when unarmed (???). Whirling Frenzy gives an extra attack during Rage as the haste spell, and Lion Totem from Complete Champion grants Pounce. With Snap Kick, that would be 5 attacks per round. Dusklings additionally can invest Essentia in their racial ability to improve their base land speed, making Incarnum feats a good target for the epic feats. In particular, Mauling Gauntlets with the Open Least Chakra and Bonus Essentia feats would grant up to a +8 morale damage on unarmed attacks.
My main issue here is the low weapon damage. 1d8 isn't exactly anything to write home about. And he basically doesn't function any place where mobility is an issue.
On the other hand:
Race: Daelky Half-Blood
1. Battle Dancer 1- Alertness
2. Ranger 1-
3. Ranger 2- Two Weapon Fighting(B), Weapon Focus: Improved Unarmed Strike
4. Paladin of Slaughter 1
5. Paladin of Slaughter 2
6. Soul Eater- Improved Two Weapon Fighting
This build utilizes the Tentacle Whip symbiont weapon from Eberron Campaign Setting, using the Channel Touch feature to deliver the Soul Eater's Energy Drain to enemies up to 15 feet away. Battle Dancer, from the Dragon Compendium, is a full BAB class that receives the unarmed damage progression and AC bonuses of monk, except it's keyed off of Charisma instead of Wisdom. Thus an evil Paladin dip will allow him to utilize a favorable Charisma score to improve his chances against spells. By focusing on Dexterity instead of Strength, he can become a walking BFC by taking Improved Trip as an Epic feat. The Energy Drain feat chain in Libris Mortis also becomes a much more option for him to spend his Epic feats on. The ability score drains for using two tentacle whips can be alleviated by taking the Faster Healing feat out of Complete Warrior.
The cons of this approach are that he focuses almost exclusively on Energy Drain, so Death Ward is a problem. And it also assumes most favorable interpretation of Soul Eater's Energy Drain, which is draining 1 level per hit. If that ability is instead ruled to work like a vampire (1 level per round), then he doesn't even have moderately impressive damage to fall back on like the first build does.
What else could I be utilizing to facilitate this prestige class in an E6 game?