Kol Korran
2018-03-31, 01:05 PM
So... my play grouo is composed of adults in ages 37-44. Most of us are very busy (Work, kids, other engagements), and so we meet only about once a month. I used to DM for the group till about 2-3 years ago, when my resposibilites made prepping amd running the game impossible.
I'm looking to get back to GM, but even though I tried to make time to plan my own material, lessen the prep work and more, it ain't working- I just don't have the time to sit and create my won material well enough.
So, I've begun to consider written modules again. I'm quite weary of it, since we did try running Paizo's Wrath of The Righteous adenture path, and that ended far from satisfactory. I've also read some other Paizo adventure paths, and find them quite lacking, and suffering from many similar problems (Not challenging enough, way too scripted/ railroady, great concepts but poor implementation, and serious problems in camlaign continuity).
But, I came across a few reviews highly praising material from Frog God games- Rappan Athuk, Sleeping Tsar, Blight and so on. I looked at their site, but it has little info on the material itself.
Has any of you played anybof their products? They are expensive, but quite in my range, for products that will be fun to run and play.
Some of our group's play style prefernces:
1- Challenge first and foremost:
We're not high optimizers, butbwe all like good challenges. Out group as a whole like fighting against the odds, and have things be tough. We also play fair and deadly, meaning that all dice rolls are in the open, not "fudging"/ protecting players by the GM (Though I'm not gunning for them, the game is deadly enough), and my players hate any kind of ressuretion. Feels cheap...
2- choices and consequences: Though my players play along and will bite moat hooks and will go along with the premise of most games, they need to make real meaningful choices, which have impact. If they save the day, screw it up, or change the situation entirely it's all good. They like tough choices, but meaningful ones.
3- A place for character growth and decelopment: At least 2 players really like interact with the world not just in combat, and have their characters influence and be influenced by the world. They will make theirnown progress, but need the stage and opportunities for it.
4- Harsh, rough, hard worlds and challenges, but not hopeless ones. They really like epic qeusts, and bringing hope and change to dark places. So while harsh, "real world" ethics and morals may be common, they wish to bring light and be heroes.
5- Last, but not least: Not too much of a convulated plot. My players like uncovering secrets and mysteries, but not as the main dish... something that develops and gets complicated slowly withblittle effort is cool, but not heavy investigstive work, secret within secrets type of stuff, or convulated complexity.
This was a bit too long for a simple question...
TL;DR- I'm looking for expereincea and reviews witj Frog God material, especially campaigns.
Thanks,
Kol.
I'm looking to get back to GM, but even though I tried to make time to plan my own material, lessen the prep work and more, it ain't working- I just don't have the time to sit and create my won material well enough.
So, I've begun to consider written modules again. I'm quite weary of it, since we did try running Paizo's Wrath of The Righteous adenture path, and that ended far from satisfactory. I've also read some other Paizo adventure paths, and find them quite lacking, and suffering from many similar problems (Not challenging enough, way too scripted/ railroady, great concepts but poor implementation, and serious problems in camlaign continuity).
But, I came across a few reviews highly praising material from Frog God games- Rappan Athuk, Sleeping Tsar, Blight and so on. I looked at their site, but it has little info on the material itself.
Has any of you played anybof their products? They are expensive, but quite in my range, for products that will be fun to run and play.
Some of our group's play style prefernces:
1- Challenge first and foremost:
We're not high optimizers, butbwe all like good challenges. Out group as a whole like fighting against the odds, and have things be tough. We also play fair and deadly, meaning that all dice rolls are in the open, not "fudging"/ protecting players by the GM (Though I'm not gunning for them, the game is deadly enough), and my players hate any kind of ressuretion. Feels cheap...
2- choices and consequences: Though my players play along and will bite moat hooks and will go along with the premise of most games, they need to make real meaningful choices, which have impact. If they save the day, screw it up, or change the situation entirely it's all good. They like tough choices, but meaningful ones.
3- A place for character growth and decelopment: At least 2 players really like interact with the world not just in combat, and have their characters influence and be influenced by the world. They will make theirnown progress, but need the stage and opportunities for it.
4- Harsh, rough, hard worlds and challenges, but not hopeless ones. They really like epic qeusts, and bringing hope and change to dark places. So while harsh, "real world" ethics and morals may be common, they wish to bring light and be heroes.
5- Last, but not least: Not too much of a convulated plot. My players like uncovering secrets and mysteries, but not as the main dish... something that develops and gets complicated slowly withblittle effort is cool, but not heavy investigstive work, secret within secrets type of stuff, or convulated complexity.
This was a bit too long for a simple question...
TL;DR- I'm looking for expereincea and reviews witj Frog God material, especially campaigns.
Thanks,
Kol.