MrStabby
2018-04-01, 07:47 PM
In a few months I will be pulling together about three years of a campaign and stepping down from the DM role.
During the time I have been a DM I have also played quite a bit but they have always been short side adventures with temporary characters - still fun but not a new campaign.
To be honest i am a little worried. As a DM things are pretty easy when you get used to it. No rulings can go against you and if you think you have been to tight in an interpretation it is your prerogative to loosen up the interpretation. Everything is disposable - the PCs kill an NPC and the world changes. You just use it to move the plot on. When you have one character does it become harder to actually portray the self sacrificing guy for fear of losing the character you have invested so much in (although to be fair fear of survival is still probably a pale imitation of the fear that would be felt were the PC to be real!).
As a DM there is not much by way of lost opportunity - that cool thing you didn't do because a PC counterspelled it or killed an important person before it happened? No big deal. There is an unending stream of potential cool things. For a PC a great use of a fun ability is a bit tighter - develop your character and your character's reputation through what they can do is great, but you don't always get many more chances to use some niche abilities, at least not before levelling up and those abilities becoming surpassed.
As a DM it doesn't matter is someone doesn't find some treasure they would have appreciated. A few sessions later they can probably raid a different treasure vault. As a PC you don't know how long it will be till you find a new toy.
How have people found the shift back to being a player after DMing a long campaign? Is it easy or is it hard? Is it refreshing to be able to flesh out one person rather than a world or is it really constraining to have such limited control over what is happening? I don't think this is a big issue and I am sure I will get used to it pretty qucikly but just curious as to how other people have found it?
During the time I have been a DM I have also played quite a bit but they have always been short side adventures with temporary characters - still fun but not a new campaign.
To be honest i am a little worried. As a DM things are pretty easy when you get used to it. No rulings can go against you and if you think you have been to tight in an interpretation it is your prerogative to loosen up the interpretation. Everything is disposable - the PCs kill an NPC and the world changes. You just use it to move the plot on. When you have one character does it become harder to actually portray the self sacrificing guy for fear of losing the character you have invested so much in (although to be fair fear of survival is still probably a pale imitation of the fear that would be felt were the PC to be real!).
As a DM there is not much by way of lost opportunity - that cool thing you didn't do because a PC counterspelled it or killed an important person before it happened? No big deal. There is an unending stream of potential cool things. For a PC a great use of a fun ability is a bit tighter - develop your character and your character's reputation through what they can do is great, but you don't always get many more chances to use some niche abilities, at least not before levelling up and those abilities becoming surpassed.
As a DM it doesn't matter is someone doesn't find some treasure they would have appreciated. A few sessions later they can probably raid a different treasure vault. As a PC you don't know how long it will be till you find a new toy.
How have people found the shift back to being a player after DMing a long campaign? Is it easy or is it hard? Is it refreshing to be able to flesh out one person rather than a world or is it really constraining to have such limited control over what is happening? I don't think this is a big issue and I am sure I will get used to it pretty qucikly but just curious as to how other people have found it?