Beefinator2000
2018-04-03, 10:14 PM
Hello Once again! I'm currently making a custom sword and was wondering if people could help. I am of now a caster lvl 15 artificer and can make +5 weapons and this is what I have come up wwith so far.
Large Adamantite Great Sword +5
price=3350+2000+1000+100+2000+50000
base damage- 3d6+1.5(12) str mod
Damage with enhancements=3d6+2d6+1+5+12
Damage with actives=3d6+2d6+2d6+1+5+6(ac bonus)+12
Enhancements
-Razor Sharp(Dragon #358, 1000 gold) deal 1 exta damage
-Caustic Surge (DMG II, 2,000 gp) an extra 2d6 acidic damage Charisma times per day (5 times per-day)
-Wand Chamber(100 gold) - can hold the wand in the hilt of the weapon
-Sudden stunning(2000 gold)- On successful attack, take swift action to emit a magic surge.
Victim makes fort save vs DC=1/2 character level + cha modifier + 10.
stunned for 1 round.
uses/day=1+cha modifier. (10+6+5=21 fort save) (1+5=6times per day)
-+1 Keen (crit range 17-20)
-+1 Vicious-(Dungeon Master's Guide v.3.5)(deal an extra 2d6 but take 1d6)
-+1 Valorous-(Unapproachable East)(double damage when charging)
-+2 Fierce-(Arms and Equipment Guide) (Add your dex Ac to your damage) (mine is +6)
am I missing anything in the equation? because this seems pretty cheap or am I being a huge dumbass haha.
Appreciate the help thanks in advance!
Large Adamantite Great Sword +5
price=3350+2000+1000+100+2000+50000
base damage- 3d6+1.5(12) str mod
Damage with enhancements=3d6+2d6+1+5+12
Damage with actives=3d6+2d6+2d6+1+5+6(ac bonus)+12
Enhancements
-Razor Sharp(Dragon #358, 1000 gold) deal 1 exta damage
-Caustic Surge (DMG II, 2,000 gp) an extra 2d6 acidic damage Charisma times per day (5 times per-day)
-Wand Chamber(100 gold) - can hold the wand in the hilt of the weapon
-Sudden stunning(2000 gold)- On successful attack, take swift action to emit a magic surge.
Victim makes fort save vs DC=1/2 character level + cha modifier + 10.
stunned for 1 round.
uses/day=1+cha modifier. (10+6+5=21 fort save) (1+5=6times per day)
-+1 Keen (crit range 17-20)
-+1 Vicious-(Dungeon Master's Guide v.3.5)(deal an extra 2d6 but take 1d6)
-+1 Valorous-(Unapproachable East)(double damage when charging)
-+2 Fierce-(Arms and Equipment Guide) (Add your dex Ac to your damage) (mine is +6)
am I missing anything in the equation? because this seems pretty cheap or am I being a huge dumbass haha.
Appreciate the help thanks in advance!