LordNibbler
2018-04-04, 01:34 PM
I'm putting together a level 12 character and would like to build a Vengeance Paladin/Hexblade with heavy armor and a great sword.
I plan to start with Paladin 6/Hexblade 6 (Pact of the Blade).
Race is Half Elf (Drow, for role-playing reasons).
At level 12, he would have Str 15, Dex 10, Con 16, Int 8, Wis 10, Cha 18 with the Resilient (Con) and Elven Accuracy feats.
My big debate is where to go from there. Below are my considerations. Of note, it is not uncommon that we only have one or no short rests. I know, it makes Warlock much weaker but having a SAD paladin with good ranged options and the ability to summon a weapon out of nowhere is too cool for me to pass up. PHB, SCAG, and XGtE allowed.
Paladin 6/Hexblade 14: gets higher level spells overall, Armor of Hexes, Lifedrinker, and Master of Hexes (but not until level 20)
Paladin 11/Hexblade 9: Gets Aura of Courage and Improved Divine Smite but misses out on Lifedrinker, Mystic Arcanum and Armor of Hexes (though that seems to be much better if you also have Master of Hexes which this wouldn't)
Paladin 12/Hexblade 8: Maximizes ASIs and gets Paladin 11 features but loses out on 5th level warlock spells.
Another alternative would be a Paladin of Conquest in which case Paladin 7/Hexblade 13 would be in play.
Please share your thoughts on these options (or others I may have missed) and experiences you've had with similar builds. Thank you.
- Lord Nibbler
I plan to start with Paladin 6/Hexblade 6 (Pact of the Blade).
Race is Half Elf (Drow, for role-playing reasons).
At level 12, he would have Str 15, Dex 10, Con 16, Int 8, Wis 10, Cha 18 with the Resilient (Con) and Elven Accuracy feats.
My big debate is where to go from there. Below are my considerations. Of note, it is not uncommon that we only have one or no short rests. I know, it makes Warlock much weaker but having a SAD paladin with good ranged options and the ability to summon a weapon out of nowhere is too cool for me to pass up. PHB, SCAG, and XGtE allowed.
Paladin 6/Hexblade 14: gets higher level spells overall, Armor of Hexes, Lifedrinker, and Master of Hexes (but not until level 20)
Paladin 11/Hexblade 9: Gets Aura of Courage and Improved Divine Smite but misses out on Lifedrinker, Mystic Arcanum and Armor of Hexes (though that seems to be much better if you also have Master of Hexes which this wouldn't)
Paladin 12/Hexblade 8: Maximizes ASIs and gets Paladin 11 features but loses out on 5th level warlock spells.
Another alternative would be a Paladin of Conquest in which case Paladin 7/Hexblade 13 would be in play.
Please share your thoughts on these options (or others I may have missed) and experiences you've had with similar builds. Thank you.
- Lord Nibbler