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View Full Version : DM Help Sigil - Fiendish Tavern



KQMOLLE
2018-04-06, 07:30 AM
Im just in need of a little inspiration to an upcoming scenario:

INFO
The 5 member 5th-level party have arrived in Sigil. The last to sessions (2 x 5 hours) have been primarily roleplaying, selling and acquiring stuff, while the Party's Cleric of Knowledge have spend his time in the Lady's Library researching about the Rod of Seven Parts (primary story line). The players have enjoyed the social encounters and have just been awesome players, which have left much room for me to introduce NPC.
Besides from a short encounter in the Hive with some thieves there has been no combat action.

NOW
The Party have information about where to find a shady contact, that might help them and that place is:
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The Tenth Pit: One of the Lower Ward’s many fiendish taverns, the Tenth Pit caters specifically to those fiends and evil creatures that like a little pain mixed in with their pleasure. Here, a body can not only find bub to drink, but can (for a small fee): participate in a gladiatorial battle, endure some (light) torture, be forcibly bound and gagged, and perhaps more, if the berk’s got a silver tongue and an even larger coinpurse. The Tenth Pit has become a favorite among disaffected Sensates looking to experience some of the darker sides of the multiverse.
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I don't want this to play out as yet another bunch of social skill Rolls and would like to introduce combat in gladiator battle, arm wrestle matches, games of change and the like in order to find that contact - a githyanki woman with knowledge about how to enter the Maze of Sigil.

Any advice on how to play this? How would this inn play out? What creatures? What NPCs? Who is the bouncer, what to drink? any recruiters for the blood war? Anything else? What could be fun?

The Party is: Elf Sor3/Rgr2, Kendar Rog1/Dru4, Tiefling Brd5, Gnome Rog4/Wiz1, Aasimar Cle5