eversilentone
2018-04-06, 06:16 PM
Hi folks, I've been invited to a 3.5 game which I'm pretty excited about, but I've had my head deep in 5e for a while now so am pretty out of practice.
We're going to be starting at level 10, and I'm looking for help with an idea I'm calling the Angry Alchemist (mostly because I'm a sucker for juvenile alliteration). If it helps I kinda imagine this character along the lines of Cogline from Terry Brook's Shanarra series (the books, not the tv show!). The premise is essentially a character that does combat via chucking various alchemical/poison/spell vials at their foe. There are a few components I've been considering, but I'd really like some help/feedback:
Alchemist Savant - gives fast brewing alchemy, admixtures of alchemical items and poisons and also enables spell vials.
Chameleon - I love the flexibility of changing spells per day with unlimited access, makes for some great crafting!
That gives me the following prerequisites:
Race: Human (no Doppleganger allowed)
Feats: Able Learner, Brew Potion,
Skills: Bluff 8, Craft (Alchemy) 8, Disguise 8, Sense Motive 4, Spellcraft 4
Spellcasting: Level 3 Arcane spells
Does Alchemist Savant advance Chameleon spellcasting when in Arcane Focus? Not a huge deal if not, but that would be a nice bonus!
Does anyone have any suggestions for a base class? And what about a build order?
I'm leaning towards:
Factotum 1-5
Chameleon 6-9 (Brew Potion at 9)
Alchemist Savant 10-14
Chameleon 15-17 (total levels 5-7)
Factotum 18-20 (total levels 6-8)
I'm totally open to replacing Factotum, it just feels like it has a lot to offer.
Things that are off the table:
Incarnum
Psionics
Dragon Magazine
Anything outright evil or requires evil alignment
Anyway, that's the bare bones, I really appreciate any feedback/assistance.
EDIT: I initially included Master Thrower, but I've just realised that Master Thrower's abilities only work with the weapon you have Weapon Focus in, so that's a non-starter :( I also found a few errors. Updated possible build order and prerequisites to reflect this.
We're going to be starting at level 10, and I'm looking for help with an idea I'm calling the Angry Alchemist (mostly because I'm a sucker for juvenile alliteration). If it helps I kinda imagine this character along the lines of Cogline from Terry Brook's Shanarra series (the books, not the tv show!). The premise is essentially a character that does combat via chucking various alchemical/poison/spell vials at their foe. There are a few components I've been considering, but I'd really like some help/feedback:
Alchemist Savant - gives fast brewing alchemy, admixtures of alchemical items and poisons and also enables spell vials.
Chameleon - I love the flexibility of changing spells per day with unlimited access, makes for some great crafting!
That gives me the following prerequisites:
Race: Human (no Doppleganger allowed)
Feats: Able Learner, Brew Potion,
Skills: Bluff 8, Craft (Alchemy) 8, Disguise 8, Sense Motive 4, Spellcraft 4
Spellcasting: Level 3 Arcane spells
Does Alchemist Savant advance Chameleon spellcasting when in Arcane Focus? Not a huge deal if not, but that would be a nice bonus!
Does anyone have any suggestions for a base class? And what about a build order?
I'm leaning towards:
Factotum 1-5
Chameleon 6-9 (Brew Potion at 9)
Alchemist Savant 10-14
Chameleon 15-17 (total levels 5-7)
Factotum 18-20 (total levels 6-8)
I'm totally open to replacing Factotum, it just feels like it has a lot to offer.
Things that are off the table:
Incarnum
Psionics
Dragon Magazine
Anything outright evil or requires evil alignment
Anyway, that's the bare bones, I really appreciate any feedback/assistance.
EDIT: I initially included Master Thrower, but I've just realised that Master Thrower's abilities only work with the weapon you have Weapon Focus in, so that's a non-starter :( I also found a few errors. Updated possible build order and prerequisites to reflect this.