daremetoidareyo
2018-04-11, 10:32 AM
Tying Down Escapology - An Escape Artist Reference Guide
Escape Artist
https://1.bp.blogspot.com/-tlhfVwBOXnc/WTWmWBIi5vI/AAAAAAADot4/0gDEZzpNeskuPBa87CvbOeFiRqfEbGf4wCLcB/s400/wwupanel4ww13.jpg
(http://www.d20srd.org/srd/skills/escapeArtist.htm)The only way for most rogues to survive the grappleocalypse, escape artist is one of stranger skills in the dnd 3.x multiverse. You may have heard of the arseplomancer (https://1d4chan.org/wiki/Arseplomancer) or maybe you read about gar hogchoker (http://www.giantitp.com/forums/showsinglepost.php?p=22893388&postcount=66) in Iron Chef. Now you can make your own squeeze-doll of doom!
Escape Artist (Dex; Armor Check Penalty) (http://www.d20srd.org/srd/skills/escapeArtist.htm)
Rules Compendium p.50: Use this skill to slip out of bonds or manacles, wriggle through tight spaces, or escape the grip of a monster that grapples you. The following table gives the DCs to escape various forms of restraints.
Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an entangling spell is a full-round action. Escaping from a grapple or pin is a standard action. Using Escape Artist to get through a narrow space (one less than half as wide as your space) takes 1 minute for each 5 feet.
Check
The table below gives the DCs to escape various forms of restraints.
Ropes
Your Escape Artist check is opposed by the binder’s Use Rope (http://www.d20srd.org/srd/skills/useRope.htm) check. Since it’s easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check.
Manacles and Masterwork Manacles
The DC for manacles is set by their construction.
Tight Space
The DC noted on the table is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.
Grappler
You can make an Escape Artist check opposed by your enemy’s grapple check (http://www.d20srd.org/srd/combat/specialAttacks.htm#grappleChecks) to get out of a grapple or out of a pinned (http://www.d20srd.org/srd/conditionSummary.htm#pinned) condition (so that you’re only grappling (http://www.d20srd.org/srd/conditionSummary.htm#grappling)).
Extremely Tight Space
This is the DC for getting through a space when one’s head shouldn’t even be able to fit; this can be as small as 2 inches square for Medium-size creatures. Halve this limit for each size category less than Medium-size; double it for each size category greater than Medium-size. If the space is long, such as in a chimney, multiple checks may be called for.
Pass through Wall of Force (http://www.d20srd.org/srd/spells/wallOfForce.htm)
This allows a character to find a gap of weakness in a wall of force (http://www.d20srd.org/srd/spells/wallOfForce.htm) (or similar force effect) and squeeze through it.
Quick Escape
Rules Compendium p.50 - Supplants Complete Adventurer p. 99-100: Quickly escaping from rope bindings, manacles, or other restraints (except a grappler) takes only 5 rounds of work. Escaping from a net or an entangling spell with the quick escape option is a standard action. Escaping from a grapple or pin with the quick escape option is a move action. Squeezing through a tight space takes half the time that it normally would.
Restraint/Condition
Escape Artist DC/modifier
Source
Ropes
Binder’s Use Rope (http://www.d20srd.org/srd/skills/useRope.htm) check at +10
Core
Net (http://www.d20srd.org/srd/equipment/weapons.htm#net), animate rope (http://www.d20srd.org/srd/spells/animateRope.htm) spell, command plants (http://www.d20srd.org/srd/spells/commandPlants.htm) spell,
control plants (http://www.d20srd.org/srd/spells/controlPlants.htm) spell, or entangle (http://www.d20srd.org/srd/spells/entangle.htm) spell
20
Core
Snare (http://www.d20srd.org/srd/spells/snare.htm) spell
23
Core
Manacles
30
Core
Tight space/ Narrow Space
30
Core
Masterwork manacles
35
Core
Grappler
Grappler’s grapple
check result
Core
Extremely Tight Space
80
Epic Level Handbook (http://www.d20srd.org/srd/epic/skills.htm#escapeArtist)
Pass through wall of force (http://www.d20srd.org/srd/spells/wallOfForce.htm)
120
Epic Level Handbook (http://www.d20srd.org/srd/epic/skills.htm#escapeArtist)
Quick Escape
+10
Rules Comp p.50
Action
Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net (http://www.d20srd.org/srd/equipment/weapons.htm#net) or an animate rope (http://www.d20srd.org/srd/spells/animateRope.htm), command plants (http://www.d20srd.org/srd/spells/commandPlants.htm), control plants (http://www.d20srd.org/srd/spells/controlPlants.htm), or entangle (http://www.d20srd.org/srd/spells/entangle.htm) spell is a full-round action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullRoundActions). Escaping from a grapple or pin is a standard action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions). Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Try Again
Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20 (http://www.d20srd.org/srd/skills/usingSkills.htm#taking20), as long as you’re not being actively opposed.
Rules Compendium p.50:
You can usually try again by taking more time when using Escape Artist in any way.
Cramped Spaces Drow of the Underdark p.157
Many areas of the Underdark are a tight fit and hinder both speed and combat. The FORGOTTEN REALMS campaign accessory Underdark covers this topic in detail; abbreviated rules appear below.
Five main kinds of cramped spaces exist:
• Spaces that are narrow or low (smaller than a creature’s space or height but by no more than half of that dimension).
• Spaces that are narrow and low (smaller than both the creature’s space and height but by no more than half of those dimensions).
• Spaces that are crawl-navigable (less than one-half but at least one-quarter of a creature’s height; it can move by removing backpacks and bulky equipment, falling prone, and crawling at a speed of 5 feet).
• Spaces that are awkward (narrower than narrow, lower than low, and smaller than crawl-navigable, but not quite a tight squeeze).
• Spaces that are a tight squeeze (big enough for a creature’s head but too small for its shoulders; see the Escape Artist skill, PH 73). The effects of these various kinds of cramped spaces are summarized on the table below
Space
Move Penalty
Attack Penalty (light)
Attack Penalty (one handed)
Attack Penalty (2 handed)
Ranged Weapons
Narrow or Low
1/2 speed
-2
-4
Unusable
Any
Narrow and low
1/4 Speed
-4
-8
Unusable
Any
Crawl Navigable
5 ft. only
-4
-8
Unusable
Crossbow only
Awkward
DC 15 escape artist to move 5 ft
-8
Unusable
Unusable
Crossbow only
Tight Squeeze
DC 30 escape artist to move 5 ft
Unusable
Unusable
Unusable
Unusable
1 A creature moving through a cramped space loses its Dexterity bonus (if any) to Armor Class.
2 Treat piercing weapons that are jabbed at the target as one size category smaller.
Special
If you have the Agile (http://www.d20srd.org/srd/feats.htm#agile) feat, you get a +2 bonus on Escape Artist checks.
Synergy (http://www.d20srd.org/srd/skills/usingSkills.htm#skillSynergy)
If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope (http://www.d20srd.org/srd/skills/useRope.htm) checks to bind someone.
If you have 5 or more ranks in Use Rope (http://www.d20srd.org/srd/skills/useRope.htm), you get a +2 bonus on Escape Artist checks when escaping from rope bonds.
Do you want escape artist as a class skill?
Check out Bullet06320's well curated masterpiece, Alternative ways to get New class skills (http://www.giantitp.com/forums/showthread.php?491181-Alternative-ways-to-get-new-Class-skills)
Got more skill points to blow? Check out my other skill references
Disable Device (http://www.giantitp.com/forums/showthread.php?520223-Saboteur-s-Cookbook-Masterwork-Disable-Device-tools&p=21901660#post21901660)
Knowledge (http://www.giantitp.com/forums/showthread.php?514547-The-Library-of-Knowledge-Getting-the-most-out-of-your-studies&p=21809006#post21809006)
Bluff (http://www.giantitp.com/forums/showthread.php?504559-Stop-Flubbing-Your-Bluffs-The-reference-guide-to-successful-truthtelling&p=21372480#post21372480)
Survival (http://www.giantitp.com/forums/showthread.php?500214-Survival-Skill-Survival-Guide&p=21901674)
Listen (http://www.giantitp.com/forums/showthread.php?522931-Hear-Ye-Hear-Ye-A-Listen-Skill-Reference&p=21949037)
Escape Artist
https://1.bp.blogspot.com/-tlhfVwBOXnc/WTWmWBIi5vI/AAAAAAADot4/0gDEZzpNeskuPBa87CvbOeFiRqfEbGf4wCLcB/s400/wwupanel4ww13.jpg
(http://www.d20srd.org/srd/skills/escapeArtist.htm)The only way for most rogues to survive the grappleocalypse, escape artist is one of stranger skills in the dnd 3.x multiverse. You may have heard of the arseplomancer (https://1d4chan.org/wiki/Arseplomancer) or maybe you read about gar hogchoker (http://www.giantitp.com/forums/showsinglepost.php?p=22893388&postcount=66) in Iron Chef. Now you can make your own squeeze-doll of doom!
Escape Artist (Dex; Armor Check Penalty) (http://www.d20srd.org/srd/skills/escapeArtist.htm)
Rules Compendium p.50: Use this skill to slip out of bonds or manacles, wriggle through tight spaces, or escape the grip of a monster that grapples you. The following table gives the DCs to escape various forms of restraints.
Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an entangling spell is a full-round action. Escaping from a grapple or pin is a standard action. Using Escape Artist to get through a narrow space (one less than half as wide as your space) takes 1 minute for each 5 feet.
Check
The table below gives the DCs to escape various forms of restraints.
Ropes
Your Escape Artist check is opposed by the binder’s Use Rope (http://www.d20srd.org/srd/skills/useRope.htm) check. Since it’s easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check.
Manacles and Masterwork Manacles
The DC for manacles is set by their construction.
Tight Space
The DC noted on the table is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.
Grappler
You can make an Escape Artist check opposed by your enemy’s grapple check (http://www.d20srd.org/srd/combat/specialAttacks.htm#grappleChecks) to get out of a grapple or out of a pinned (http://www.d20srd.org/srd/conditionSummary.htm#pinned) condition (so that you’re only grappling (http://www.d20srd.org/srd/conditionSummary.htm#grappling)).
Extremely Tight Space
This is the DC for getting through a space when one’s head shouldn’t even be able to fit; this can be as small as 2 inches square for Medium-size creatures. Halve this limit for each size category less than Medium-size; double it for each size category greater than Medium-size. If the space is long, such as in a chimney, multiple checks may be called for.
Pass through Wall of Force (http://www.d20srd.org/srd/spells/wallOfForce.htm)
This allows a character to find a gap of weakness in a wall of force (http://www.d20srd.org/srd/spells/wallOfForce.htm) (or similar force effect) and squeeze through it.
Quick Escape
Rules Compendium p.50 - Supplants Complete Adventurer p. 99-100: Quickly escaping from rope bindings, manacles, or other restraints (except a grappler) takes only 5 rounds of work. Escaping from a net or an entangling spell with the quick escape option is a standard action. Escaping from a grapple or pin with the quick escape option is a move action. Squeezing through a tight space takes half the time that it normally would.
Restraint/Condition
Escape Artist DC/modifier
Source
Ropes
Binder’s Use Rope (http://www.d20srd.org/srd/skills/useRope.htm) check at +10
Core
Net (http://www.d20srd.org/srd/equipment/weapons.htm#net), animate rope (http://www.d20srd.org/srd/spells/animateRope.htm) spell, command plants (http://www.d20srd.org/srd/spells/commandPlants.htm) spell,
control plants (http://www.d20srd.org/srd/spells/controlPlants.htm) spell, or entangle (http://www.d20srd.org/srd/spells/entangle.htm) spell
20
Core
Snare (http://www.d20srd.org/srd/spells/snare.htm) spell
23
Core
Manacles
30
Core
Tight space/ Narrow Space
30
Core
Masterwork manacles
35
Core
Grappler
Grappler’s grapple
check result
Core
Extremely Tight Space
80
Epic Level Handbook (http://www.d20srd.org/srd/epic/skills.htm#escapeArtist)
Pass through wall of force (http://www.d20srd.org/srd/spells/wallOfForce.htm)
120
Epic Level Handbook (http://www.d20srd.org/srd/epic/skills.htm#escapeArtist)
Quick Escape
+10
Rules Comp p.50
Action
Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net (http://www.d20srd.org/srd/equipment/weapons.htm#net) or an animate rope (http://www.d20srd.org/srd/spells/animateRope.htm), command plants (http://www.d20srd.org/srd/spells/commandPlants.htm), control plants (http://www.d20srd.org/srd/spells/controlPlants.htm), or entangle (http://www.d20srd.org/srd/spells/entangle.htm) spell is a full-round action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullRoundActions). Escaping from a grapple or pin is a standard action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions). Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Try Again
Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20 (http://www.d20srd.org/srd/skills/usingSkills.htm#taking20), as long as you’re not being actively opposed.
Rules Compendium p.50:
You can usually try again by taking more time when using Escape Artist in any way.
Cramped Spaces Drow of the Underdark p.157
Many areas of the Underdark are a tight fit and hinder both speed and combat. The FORGOTTEN REALMS campaign accessory Underdark covers this topic in detail; abbreviated rules appear below.
Five main kinds of cramped spaces exist:
• Spaces that are narrow or low (smaller than a creature’s space or height but by no more than half of that dimension).
• Spaces that are narrow and low (smaller than both the creature’s space and height but by no more than half of those dimensions).
• Spaces that are crawl-navigable (less than one-half but at least one-quarter of a creature’s height; it can move by removing backpacks and bulky equipment, falling prone, and crawling at a speed of 5 feet).
• Spaces that are awkward (narrower than narrow, lower than low, and smaller than crawl-navigable, but not quite a tight squeeze).
• Spaces that are a tight squeeze (big enough for a creature’s head but too small for its shoulders; see the Escape Artist skill, PH 73). The effects of these various kinds of cramped spaces are summarized on the table below
Space
Move Penalty
Attack Penalty (light)
Attack Penalty (one handed)
Attack Penalty (2 handed)
Ranged Weapons
Narrow or Low
1/2 speed
-2
-4
Unusable
Any
Narrow and low
1/4 Speed
-4
-8
Unusable
Any
Crawl Navigable
5 ft. only
-4
-8
Unusable
Crossbow only
Awkward
DC 15 escape artist to move 5 ft
-8
Unusable
Unusable
Crossbow only
Tight Squeeze
DC 30 escape artist to move 5 ft
Unusable
Unusable
Unusable
Unusable
1 A creature moving through a cramped space loses its Dexterity bonus (if any) to Armor Class.
2 Treat piercing weapons that are jabbed at the target as one size category smaller.
Special
If you have the Agile (http://www.d20srd.org/srd/feats.htm#agile) feat, you get a +2 bonus on Escape Artist checks.
Synergy (http://www.d20srd.org/srd/skills/usingSkills.htm#skillSynergy)
If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope (http://www.d20srd.org/srd/skills/useRope.htm) checks to bind someone.
If you have 5 or more ranks in Use Rope (http://www.d20srd.org/srd/skills/useRope.htm), you get a +2 bonus on Escape Artist checks when escaping from rope bonds.
Do you want escape artist as a class skill?
Check out Bullet06320's well curated masterpiece, Alternative ways to get New class skills (http://www.giantitp.com/forums/showthread.php?491181-Alternative-ways-to-get-new-Class-skills)
Got more skill points to blow? Check out my other skill references
Disable Device (http://www.giantitp.com/forums/showthread.php?520223-Saboteur-s-Cookbook-Masterwork-Disable-Device-tools&p=21901660#post21901660)
Knowledge (http://www.giantitp.com/forums/showthread.php?514547-The-Library-of-Knowledge-Getting-the-most-out-of-your-studies&p=21809006#post21809006)
Bluff (http://www.giantitp.com/forums/showthread.php?504559-Stop-Flubbing-Your-Bluffs-The-reference-guide-to-successful-truthtelling&p=21372480#post21372480)
Survival (http://www.giantitp.com/forums/showthread.php?500214-Survival-Skill-Survival-Guide&p=21901674)
Listen (http://www.giantitp.com/forums/showthread.php?522931-Hear-Ye-Hear-Ye-A-Listen-Skill-Reference&p=21949037)