MurderHobo
2018-04-12, 02:17 PM
A friend of mine absolutely loves the Mystic from the Path of War.
However, he was wanting a variant that used playing cards or harrow cards, much like the Magus' archetype Card Caster.
Anyhow, I built this for him but was wanting some feed back on its power before play.
Such as:
Is it too much in addition to what the Mystic normally gets?
Should I take more away or modify more of the base elements?
I would like to hear from you guys what you think :)
By the way, this is my first home-brew post... I am excited to be here and cannot wait to share more creations.
Razor’s Edge
Using the power of their Animus, these mystics invest powers into decks of playing cards. This allows them to use said cards as weapons.
Charged Card (Su)
At 1st level, the razor’s edge gains the Deadly Dealer feat as a bonus feat, even if he does not meet the prerequisites. A razor’s edge can invest cards with enough raw energy to deal lethal damage even without the Arcane Strike feat. The razor’s edge must be in a stance in order to use this ability.
Maneuvers
The disciplines available to a razor’s edge mystic are Elemental Flux, Riven Hourglass, Shattered Mirror, Solar Wind, Tempest Gale, and Veiled Moon. In addition, he always treats a deck of cards/harrow cards as discipline weapons for the disciplines available to him as a razor’s edge mystic. A razor’s edge mystic gains Bluff as a class skill. He otherwise learns, readies, and initiates maneuvers as a standard mystic.
This ability alters maneuvers.
Arcane Cards
At level 2, as a swift action, the mystic can imbue his deck of cards with anima. The deck of cards gains an enhancement bonus of +x, where x is 1 + 1/4 your level (max +5) for one round per level. This ability cannot stack with similar abilities, such as Arcane Strike. He can use his animus to augment an entire deck as if it were ammunition.
At level 6, the razor’s edge mystics gains the ability to spend anima points to add enchantments to his attacks for a round. As a free action, the mystic may spend any number of animus and choose any number of the following enchantments (to a max equal to a +5 bonus). The mystics attacks made until the start of his next turn are enhanced by the enchantment/s chosen. Activating this ability again ends any previous instances.
For 1 point of animus spent, the mystic’s deck is granted access to Corrosive, Distance, Flaming, Frost, Seeking, and Shocking.
At level 11, the mystic may spend 2 points to add any of the following: Corrosive Burst, Flaming Burst, Icy Burst, Shocking Burst, Huntsman, Limning, Designating(lesser), Igniting, or Phase Locking.
At level 16, the mystic may spend 3 points to add any of the following: Anchoring, Designating(greater), Nimble Shot, Second Chance, or Brilliant Energy.
At level 20, this ability costs 1 point less, to a minimum of 0.
This replaces Arcane Defense.
Animus Dealer (Su)
Starting at 5th level, razor’s edge is able to fuse extra energy into their decks, bestowing upon them a devastating ability. As a free action, the razor’s edge can spend two points of animus in order to charge his deck for 1 round per level, making any card thrown split into two cards in mid-flight. Both cards are identical in damage, except the ‘clone’ does not gain any bonuses or properties except for the +x enhancement bonuses granted from Specialized Animus (+1, +2 etc. but not other properties such as Flaming). The ‘clone’ damage type is equal to the razor’s edge elemental attunement (if fire the clone damage type will be fire). The ‘clone’ cannot critical or be used for precise damage (such as Sneak Attack). Both cards strike the same target. Make only one attack, if successful, both cards hit.
This ability replaces Withstand Spell.
However, he was wanting a variant that used playing cards or harrow cards, much like the Magus' archetype Card Caster.
Anyhow, I built this for him but was wanting some feed back on its power before play.
Such as:
Is it too much in addition to what the Mystic normally gets?
Should I take more away or modify more of the base elements?
I would like to hear from you guys what you think :)
By the way, this is my first home-brew post... I am excited to be here and cannot wait to share more creations.
Razor’s Edge
Using the power of their Animus, these mystics invest powers into decks of playing cards. This allows them to use said cards as weapons.
Charged Card (Su)
At 1st level, the razor’s edge gains the Deadly Dealer feat as a bonus feat, even if he does not meet the prerequisites. A razor’s edge can invest cards with enough raw energy to deal lethal damage even without the Arcane Strike feat. The razor’s edge must be in a stance in order to use this ability.
Maneuvers
The disciplines available to a razor’s edge mystic are Elemental Flux, Riven Hourglass, Shattered Mirror, Solar Wind, Tempest Gale, and Veiled Moon. In addition, he always treats a deck of cards/harrow cards as discipline weapons for the disciplines available to him as a razor’s edge mystic. A razor’s edge mystic gains Bluff as a class skill. He otherwise learns, readies, and initiates maneuvers as a standard mystic.
This ability alters maneuvers.
Arcane Cards
At level 2, as a swift action, the mystic can imbue his deck of cards with anima. The deck of cards gains an enhancement bonus of +x, where x is 1 + 1/4 your level (max +5) for one round per level. This ability cannot stack with similar abilities, such as Arcane Strike. He can use his animus to augment an entire deck as if it were ammunition.
At level 6, the razor’s edge mystics gains the ability to spend anima points to add enchantments to his attacks for a round. As a free action, the mystic may spend any number of animus and choose any number of the following enchantments (to a max equal to a +5 bonus). The mystics attacks made until the start of his next turn are enhanced by the enchantment/s chosen. Activating this ability again ends any previous instances.
For 1 point of animus spent, the mystic’s deck is granted access to Corrosive, Distance, Flaming, Frost, Seeking, and Shocking.
At level 11, the mystic may spend 2 points to add any of the following: Corrosive Burst, Flaming Burst, Icy Burst, Shocking Burst, Huntsman, Limning, Designating(lesser), Igniting, or Phase Locking.
At level 16, the mystic may spend 3 points to add any of the following: Anchoring, Designating(greater), Nimble Shot, Second Chance, or Brilliant Energy.
At level 20, this ability costs 1 point less, to a minimum of 0.
This replaces Arcane Defense.
Animus Dealer (Su)
Starting at 5th level, razor’s edge is able to fuse extra energy into their decks, bestowing upon them a devastating ability. As a free action, the razor’s edge can spend two points of animus in order to charge his deck for 1 round per level, making any card thrown split into two cards in mid-flight. Both cards are identical in damage, except the ‘clone’ does not gain any bonuses or properties except for the +x enhancement bonuses granted from Specialized Animus (+1, +2 etc. but not other properties such as Flaming). The ‘clone’ damage type is equal to the razor’s edge elemental attunement (if fire the clone damage type will be fire). The ‘clone’ cannot critical or be used for precise damage (such as Sneak Attack). Both cards strike the same target. Make only one attack, if successful, both cards hit.
This ability replaces Withstand Spell.