KOLE
2018-04-13, 01:04 AM
Hey ya’ll!
Spend all day at work yesterday with this idea in the back of my head, culmination of some things I’ve read around this forum and others, and when I finally got off work I stayed up late to build the vision I had. Was hoping to get some critique/advice. First off though, let me preface the build:
-It’s slightly MAD. I know that off the bat. I guess this precludes it from being 100% optimized, but I think it’s worth it.
It comes online later than I’d like. Level 9, to be exact, is when everything really takes shape, but it is viable before then, and my group is good about long campaigns that reach high levels.
-I wanted to go straight Drow, stats would have been more to my liking, but my DM does enforce sunlight sensitivity, which is just too crippling IMO. Half Elf Drow Variant is cool in his book though, and all I really wanted was Drow Magic anyway, so win in my book.
-I made this build at 2am after a 12 hour shift. There may be some mistakes. That’s why I’m asking for some advice.
-A couple of decisions were made for flavor reasons, such as Pact, and Expertise choices.
Now for the crunch! The goal is a Ninja type character. Final level: Rogue 5/Warlock2/Monk 13. Half Elf Drow, 8/16/12/8/16/15 standard point buy.
Progression break down: start Rogue for expertise stealth and deception (important for flavor), as well as profiecencies. Since I won’t be taling more rogue levels till after level 9, i wanted sneak attack online early, that’s why I chose this as starting level. It also makes sense for the character, flavorwise. Next, two level of warlock for Devil’s sight, which is crucial for the whole build. Other invocation is Fiendish Vigor to help curb some squishiness. Cantrips, in addition to racial Dancing Lights, are true strike and mage hand. Not a lot of Warlock cantrips jumped out at me. I know Eldritch Blast is all the rage, but I can’t get sneak attack on that, I’m not planning on spending time at range, and I don’t want to spend my one spare invocation on any of the augmenting choices. Plus I think EB is liiittle cheesy. But regardless, I didn’t really see the need for damaging cantrips as that interferes with sneak attack, my monk bonus action, and extra attack. I like Mage Hand for its utility and True Strike could be a god send for when I absolutely need sneak attack.
Taking Archfey as the patron not only for flavor but also for Faerie Fire, which not only helps me but also helps my buddies. Two other level 1 spells are Hex and Witchbolt. Hex is a wonderful, wonderful spell for the character I’m making here, another extra 1d6 doesn’t hurt me one bit. Witchbolt is to get some range utility just in case, and I wanted to get one “big gun” from Warlock since I had it.
So at level 3 were Rogue 1/Warlock 2. We have a nice temp hp bolster thanks to warlock, 1 free casting of faerie fire thanks to drow magic that lets us use sneak attack more often than not, a great little cantrip that will give it to us if we dont use faerie fire, four other nice spells that help us a lot, and the ability to see in magical darkness... which doesn’t seem important now.
But now, we leave warlock behind forever, as this class wasn’t even meant to be a magic user. And now we finally pick up monk. We drop our leather armor to gain 2 AC, pick up marial arts. Now the character is beginning to take shape! We kite and abuse our considerable prowess, along with our sliver of magical ability, to glide across the battlefield dealing sneak attack damage and back handing fools after we do it. Level two rolls around, and now we finally gain the equivalent of cunning action... but with a class resource fueling it. But that’s fine because now we’re levelling up again, and we’re faster and get a free casting of darkness thanks to Drow magic. That invocation finally pays off, as we stab people in the back in the darkness we can see in. And even moreso now that next level we finally get a big piece of the build puzzle- Way of Shadow! Now we’re a real OG ninja, with more chances to cast darkness and stabby stab.
Level 7- our first ASI! We’re going to take Elven Accuracy and round out our Charisma to 16 to improve our Spell DC. Since we have advantage a lot, this feat will be huge for us.
Level 8- Rogue 1/Warlock 2/Monk 5- finally gives us extra attack, and now we’re one away from the big one. The build finally comes fully online with Shadow Step at level 9! Now we can cast darkness 3 times per short rest + once per long rest, teleport around the battlefield into places only we can see in, gain instant advantage by doing so for sneaky stabby mode, and bonus action slap a gnoll after we hit him with that sneak attack. We can also use faerie fire to help our ranged friends we probably pissed off by putting a big ball of darkness on the field.
From here, we take four more levels of rogue, stopping at level 5 for 3d6 sneak attack dice and uncanny dodge, and never look back to avoid doubling up on evasion. Our second ASI probably goes to Dex, but maybe Wis for our Stunning Strike DC. Either way, we gain AC. Cha will probably be ignored from here on as we’re probably not using our meager spell slots as often as we’re sneaky stabbing people.
From here, it all goes into monk for more ki points and that sweet sweet d8.
What do you all think? Too convoluted? I also don’t claim this idea as completely original, by the way. Petenutbutter put the idea of a ninja monk/rogue in my head, and somebody else on this forum mentioned dipping warlock for their shadow monk. I just sort of decided to combine said ideas. My biggest question is also spell choices. Did I make the right choices? Ive heard Booming Blade is a great cantrip, but I don’t have SCAG so I’m really not sure. Plus, if it’s not on the warlock cantrip list, I’m screwed. I’m not burning a feat for it, ASIs are already scarce enough. Also, what Rogue subclass should I pick up? I’ll only get the 3rd level feature, so that limits things. Swashbuckler is always helpful, but Assassin is both flavorful and useful in this case.
Critique appreciated.
Spend all day at work yesterday with this idea in the back of my head, culmination of some things I’ve read around this forum and others, and when I finally got off work I stayed up late to build the vision I had. Was hoping to get some critique/advice. First off though, let me preface the build:
-It’s slightly MAD. I know that off the bat. I guess this precludes it from being 100% optimized, but I think it’s worth it.
It comes online later than I’d like. Level 9, to be exact, is when everything really takes shape, but it is viable before then, and my group is good about long campaigns that reach high levels.
-I wanted to go straight Drow, stats would have been more to my liking, but my DM does enforce sunlight sensitivity, which is just too crippling IMO. Half Elf Drow Variant is cool in his book though, and all I really wanted was Drow Magic anyway, so win in my book.
-I made this build at 2am after a 12 hour shift. There may be some mistakes. That’s why I’m asking for some advice.
-A couple of decisions were made for flavor reasons, such as Pact, and Expertise choices.
Now for the crunch! The goal is a Ninja type character. Final level: Rogue 5/Warlock2/Monk 13. Half Elf Drow, 8/16/12/8/16/15 standard point buy.
Progression break down: start Rogue for expertise stealth and deception (important for flavor), as well as profiecencies. Since I won’t be taling more rogue levels till after level 9, i wanted sneak attack online early, that’s why I chose this as starting level. It also makes sense for the character, flavorwise. Next, two level of warlock for Devil’s sight, which is crucial for the whole build. Other invocation is Fiendish Vigor to help curb some squishiness. Cantrips, in addition to racial Dancing Lights, are true strike and mage hand. Not a lot of Warlock cantrips jumped out at me. I know Eldritch Blast is all the rage, but I can’t get sneak attack on that, I’m not planning on spending time at range, and I don’t want to spend my one spare invocation on any of the augmenting choices. Plus I think EB is liiittle cheesy. But regardless, I didn’t really see the need for damaging cantrips as that interferes with sneak attack, my monk bonus action, and extra attack. I like Mage Hand for its utility and True Strike could be a god send for when I absolutely need sneak attack.
Taking Archfey as the patron not only for flavor but also for Faerie Fire, which not only helps me but also helps my buddies. Two other level 1 spells are Hex and Witchbolt. Hex is a wonderful, wonderful spell for the character I’m making here, another extra 1d6 doesn’t hurt me one bit. Witchbolt is to get some range utility just in case, and I wanted to get one “big gun” from Warlock since I had it.
So at level 3 were Rogue 1/Warlock 2. We have a nice temp hp bolster thanks to warlock, 1 free casting of faerie fire thanks to drow magic that lets us use sneak attack more often than not, a great little cantrip that will give it to us if we dont use faerie fire, four other nice spells that help us a lot, and the ability to see in magical darkness... which doesn’t seem important now.
But now, we leave warlock behind forever, as this class wasn’t even meant to be a magic user. And now we finally pick up monk. We drop our leather armor to gain 2 AC, pick up marial arts. Now the character is beginning to take shape! We kite and abuse our considerable prowess, along with our sliver of magical ability, to glide across the battlefield dealing sneak attack damage and back handing fools after we do it. Level two rolls around, and now we finally gain the equivalent of cunning action... but with a class resource fueling it. But that’s fine because now we’re levelling up again, and we’re faster and get a free casting of darkness thanks to Drow magic. That invocation finally pays off, as we stab people in the back in the darkness we can see in. And even moreso now that next level we finally get a big piece of the build puzzle- Way of Shadow! Now we’re a real OG ninja, with more chances to cast darkness and stabby stab.
Level 7- our first ASI! We’re going to take Elven Accuracy and round out our Charisma to 16 to improve our Spell DC. Since we have advantage a lot, this feat will be huge for us.
Level 8- Rogue 1/Warlock 2/Monk 5- finally gives us extra attack, and now we’re one away from the big one. The build finally comes fully online with Shadow Step at level 9! Now we can cast darkness 3 times per short rest + once per long rest, teleport around the battlefield into places only we can see in, gain instant advantage by doing so for sneaky stabby mode, and bonus action slap a gnoll after we hit him with that sneak attack. We can also use faerie fire to help our ranged friends we probably pissed off by putting a big ball of darkness on the field.
From here, we take four more levels of rogue, stopping at level 5 for 3d6 sneak attack dice and uncanny dodge, and never look back to avoid doubling up on evasion. Our second ASI probably goes to Dex, but maybe Wis for our Stunning Strike DC. Either way, we gain AC. Cha will probably be ignored from here on as we’re probably not using our meager spell slots as often as we’re sneaky stabbing people.
From here, it all goes into monk for more ki points and that sweet sweet d8.
What do you all think? Too convoluted? I also don’t claim this idea as completely original, by the way. Petenutbutter put the idea of a ninja monk/rogue in my head, and somebody else on this forum mentioned dipping warlock for their shadow monk. I just sort of decided to combine said ideas. My biggest question is also spell choices. Did I make the right choices? Ive heard Booming Blade is a great cantrip, but I don’t have SCAG so I’m really not sure. Plus, if it’s not on the warlock cantrip list, I’m screwed. I’m not burning a feat for it, ASIs are already scarce enough. Also, what Rogue subclass should I pick up? I’ll only get the 3rd level feature, so that limits things. Swashbuckler is always helpful, but Assassin is both flavorful and useful in this case.
Critique appreciated.