jayem
2018-04-13, 04:36 AM
This is a thread to create a small sandbox world, (in the process discussing bits of it in relationship to the issues).
At some point we may want to test players interaction. In theory we should be able to roleplay multiple players in a roleplay, but I think that might be confusing for some. So it may be worth some people reserving themselves as players (they can of course do PC creation in the time the others are being the split-personality-DM).
Things that are obvious about the setting are to be in plain text. Things that are a bit more subtle are in spoilers (so they can be ignored by the 'players'). Things you really don't want the players to know are to be ciphered using vigenere and an easy phrase/word (this means we can verify after the fact), obviously toy need to watch out for that time.
Vaguely D&D setting in a standard medievel fantasy world.
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Starting in a farming village near a big city.
The big city is a near the end of a huge estuary (think some of the inland dutch cities on the Rhine/Rjin). Large ships can get there but with difficulty, the next city downstream is the preferred port.
The village is on the main road to the city. Among other things it contains a mill. Like all stereotype Millers. Robert the Miller exploits a local monopoly, giving short measure, and worse.
He doesn't work for himself. Some of this extra money goes to (TBC when there's more NPC's).
This is completely optional, ATM, the miller doesn't really care about the players.
So want general details of the wider world, and specific details of the local village and city. (and then a bit of general theoretical discussion about it)
At some point we may want to test players interaction. In theory we should be able to roleplay multiple players in a roleplay, but I think that might be confusing for some. So it may be worth some people reserving themselves as players (they can of course do PC creation in the time the others are being the split-personality-DM).
Things that are obvious about the setting are to be in plain text. Things that are a bit more subtle are in spoilers (so they can be ignored by the 'players'). Things you really don't want the players to know are to be ciphered using vigenere and an easy phrase/word (this means we can verify after the fact), obviously toy need to watch out for that time.
Vaguely D&D setting in a standard medievel fantasy world.
----------------------------------------------------------
Starting in a farming village near a big city.
The big city is a near the end of a huge estuary (think some of the inland dutch cities on the Rhine/Rjin). Large ships can get there but with difficulty, the next city downstream is the preferred port.
The village is on the main road to the city. Among other things it contains a mill. Like all stereotype Millers. Robert the Miller exploits a local monopoly, giving short measure, and worse.
He doesn't work for himself. Some of this extra money goes to (TBC when there's more NPC's).
This is completely optional, ATM, the miller doesn't really care about the players.
So want general details of the wider world, and specific details of the local village and city. (and then a bit of general theoretical discussion about it)