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View Full Version : Pathfinder Slayer advice/funny stories



Bezula
2018-04-13, 07:18 AM
Hullo!

I'm building a half-orc slayer from lvl 1 on a 15 point buy and I was looking for a spot of advice, also some musings from you guys if you've ever played one or had one in your party.

I want to be a striker who can last in melee and also has the finesse to pull off some rogue and ranger tricks - so I know I've taken the right class, but I'm agonising over first option feats. I hear the dodge-mobility tree is good?

Not to mention that I feel forced into taking Trapspotter at lvl 2 when I get my first Slayer talent as there's no rogue in the party.

(For those of you interested, the party line up is
Half elf bloodrager
Sylph wizard
Dwarf fighter
Drow Noble druid)

Does anyone else have any interesting (or just plain funny) stories from their experiences with slayers?

I'm tempted to whack a load of skill points into acrobatics to make my guy feel like he can vault walls and run along rooftops.

I've been playing a lot of Shadow of Mordor lately, apparantly! :smallbiggrin:

Talverin
2018-04-13, 07:38 AM
Slayers are awesome. Like a rogue, but with extra murder on top.

In a sandbox-style Stronghold game, we were playing as Evil characters serving a Rakshasa set up in the mountains outside of a fairly large town. The local populace were strong devotees of Pelor. Things were mostly quiet on our side (the west) but on the eastern side of this little kingdom was perched a string of fortresses between the kingdom and a massive forest known to be inhabited by fiercely warlike Gnolls.

On a whim, I began to wander the forests nearby, posing as a vagrant; my elf, with his good charisma and good disguise roll (and lack of general bathing or concern with maintenance or hygiene) carried it off pretty well. With his good strength and great dex, took up work at a lumber camp nearby for a few days, with his armor and weapons concealed nearby. He left, and, a few days later, returned and killed one of the spotters, who patrolled the forest looking for good cutting trees.

He killed the man with a snap of the neck - no blood, little struggle - and bled him out in a river nearby, taking the man's copper wedding ring with him.

This continued for several more days, until finally, along a spotter track I knew they took regularly, I arranged all of the men's rings and necklaces in a little 'shrine' around an animal skull... and, on my next visit to town, now disguised as a miner, began spreading rumours about a creature, weak to holy weapons, which hunts in the forest and slays men, stealing mementos of them to trap their souls. Some other nasty things and the like.

So, a couple weeks pass with only the occasional killing... until I killed a man straight off the road, and left a big, bloody trail... with his ring hanging off a branch at the end of the trail, and not a body to be found (My necromancer companion LOVED me.)

A L15 Paladin rolled into town (We were level 7, btw) with his retinue of clerics to investigate the goings-on... and our Rakshasa tells us that he must die.

Now, the DM is expecting us to build up to this. Spend a long time plotting, planning, levelling up, and then pursue him to his next town and kill him there.

No, that just wouldn't do.


So, I go into town disguised as a miner again, to buy pickaxes and equipment (After all, all those poor undead lumbermen need SOMETHING to dig us a bigger dungeon with) and I actually meet with one of the Clerics, and talk about this creature. Some amazing bluff rolls later, I have been given the Paladin's own holy symbol dagger to guard myself with while I act as bait to draw out the creature. The three Clerics sent with me, at my insistence, are unarmored, trusting in their shields of faith to keep them protected. Wouldn't want to tip off the creature after all, right?

We ambush them. I desecrate the dagger by slaying the first Cleric, slitting his throat from ambush (Sneak attack crits ftw!) and we murder them.

Couple weeks pass out of the area on a sidequest, and when we come back, I go into town for my usual information gathering... and find out no one knows what happened to the clerics, and now the Captain of the Guard from the nearby fortress has come to the town to take control in the wake of rumours of dragons.

Using a Vampire to trick my way in (Help! Help! I'm being pursued! Guards, save me!) and then making a string of -amazing- bluff rolls (The Clerics told me they would kill the creature! They told me it was dead! I can't believe they would lie to me. I mean, they told YOU that the creature was kidnapping people from the town right? What? They never told you? Well, I suppose it was only kidnapping non-humans... Unlike that old lying Paladin! He's only protecting his own kind.)

Well, turns out, the Captain of the Guard didn't like racists or lying paladins, and, with the weight of several 'witnesses' carrying my story for me, and my old tales of the creature still haunting the town (The bard in our party was a serial killer. Did I mention that?) the Captain (A Knight/Fighter, as it turns out, also L15) goes to the ship to confront him.

Well, with the door broken down and the argument raging inside, I oh so innocently mention to one of the other guardsmen that the Paladin had sent me out unarmed and alone, with the Clerics following behind, to use me as bait to find the crea-- ... oh, no. You don't think he meant for me to die out there, do you?

Three rounds later, combat is over. The Knight is brutally wounded, and the Paladin is at literally 3HP having surrendered.

The guards disarm him, disarmor him, and escort him out the door... where I ambush him with a full attack from concealment, critting once (Needed a crit to even hit him!) and doing enough damage to empty out his health pool and put him under. (Did I mention it was with his own dagger?) And leapt off the ship before they could get an action (Crit initiative! ohthankgod)

And that's how I soloed a level 15 Paladin at level 7 using bluff rolls.

Bezula
2018-04-15, 05:43 PM
That's brilliant.

I was half expecting you, with those incredible bluff rolls, to have actually started a war between the gnolls and the worshippers of Pelor by the time you had finished.

I love the sandbox element of campaigns when it comes up. Makes for some really interesting things every now and then.

How are you packing all that Cha when you're a Slayer focusing on Dex and Str? I've got my Cha at 10 for my first level.

So I should be looking into Ambush then eh?

VictoriousLoL
2018-04-15, 06:12 PM
I had a lot of fun on my Slayer whenever I paired it with Unchained Rogue. It was in a Gestalt game and the GM at the time ruled that since the extra damage from Slayer wasn't actually a sneak attack, it stacked. Lots of !!FUN!! ensued.

vasilidor
2018-04-16, 02:22 AM
Slayer is one of the few classes that can make Two Weapon Fighting work, without the need for third party stuff. mind you I still think Two Handed Fighting is better (I like the mental image of my character sneak attacking with a great sword). the studied target gives a much needed accuracy boost for it and as you can take ranger weapon styles, you do not need the ultra high dexterity and can go with strength. now doing this may leave you a bit short on things like acrobatics and stealth though.
I would probably make each of my physical stats around 14 before racial mods on a 15 point buy and not worry about the mental side to be honest, but that has more to do with personal taste and some people like more skills, or to be better at charisma or wisdom skills.