jmax
2018-04-13, 06:44 PM
We just finished Red Hand of Doom and are looking for a new module of similar quality. We have (effectively) 5 PCs halfway betweeen 12th and 13th level. Each PC is well optimized within the constraints of the what their players wanted, and we have access to just about all WotC-official 3.5 and Pathfinder material. Overall, the party is fairly potent.
A module starting at level 13 or 14 is probably fine (and we may even calculate XP as though 1 CR lower to keep from "catching up" so we can maintain difficulty). We're looking for something with plenty of story - Red Hand of Doom had a pretty good balance there, so that's a fine benchmark. We specifically do not want a giant dungeon delve. Something already in 3.5 is ideal, but for a better module I'm happy to convert from Pathfinder.
Any suggestions? Thanks in advance!
EDIT: Forgot to mention that we're set in Forgotten Realms. Photoshopping one or two places onto the map isn't a big deal, but anything truly tied to a different setting will be difficult. On the other hand, something Realms-specific with a solid story and some good combats would be excellent because it would make it much easier to weave in other plots.
A module starting at level 13 or 14 is probably fine (and we may even calculate XP as though 1 CR lower to keep from "catching up" so we can maintain difficulty). We're looking for something with plenty of story - Red Hand of Doom had a pretty good balance there, so that's a fine benchmark. We specifically do not want a giant dungeon delve. Something already in 3.5 is ideal, but for a better module I'm happy to convert from Pathfinder.
Any suggestions? Thanks in advance!
EDIT: Forgot to mention that we're set in Forgotten Realms. Photoshopping one or two places onto the map isn't a big deal, but anything truly tied to a different setting will be difficult. On the other hand, something Realms-specific with a solid story and some good combats would be excellent because it would make it much easier to weave in other plots.