ngilop
2018-04-13, 08:08 PM
Lesser Netherguard
Size/Type:Medium Outsider (Evil)
Hit Dice: 3d8+9 (22 hp)
Initiative: +2
Armor Class: 18 (+2 Dex, +6 natural), touch 12, Flatfooted 16
Speed: 30 ft.
Base Att/Grapple: +3/+6
Attack: Greatsword +7 melee (2d6+4) or slam +6 melee (ld4+4)
Full Attack: Greatsword +7 melee (2d6+4) or slam +6 melee (ld4+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Fel strike, spell-like abilities
Special Qualities: Damage reduction 7/magic, Darkvision 60 ft., Frightful Presence DC 12) Resistances
Saves: Fort +6, Ref +5, Will +3
Abilities: Str 16, Dex 14, Con 17, Int 8, Wis 10, Cha 11
Skills: Climb +9, Diplomacy +2, Intimidate +6, Jump +9, Knowledge (nature) +1, Listen +6, Sense Motive +6, Spot +6, Survival +6
Feats: Power Attack, Weapon Focus (greatsword)
Environment: The Twisting Void
Organization: Solitary, team (2-5), troop (6-13), or
squad (14-32)
Challenge Rating: 3
Treasure: Standard
Alignment: Always Evil (Usually Lawful Evil)
Advancement: 4-6 Medium
Level Adjustment: -
Netherguard
Size/Type:Large Outsider (Evil)
Hit Dice: 10d8+50 (95 hp)
Initiative: +6
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Speed: 40 ft.
Base Att/Grapple: +10/+17
Attack: +1 unholy Greatsword +19 melee (3d6+17) +2d6 Unholy
Full Attack: +1 unholy Greatsword +19/ +14 melee (3d6+17) +2d6 Unholy
Space/Reach: 10 ft./10 ft.
Special Attacks: Fel strike, Intimidating Roar, spell-like abilities
Special Qualities: Damage reduction 12/magic, Darkvision 60 ft., Frightful Presence DC 18), Resistances
Saves: Fort +12, Ref +9, Will +9
Abilities: Str 24, Dex 15, Con 21, Int 13, Wis 14, Cha 16
Skills: Climb +20, Intimidate +16, Jump +17, Knowledge (the planes) +14, Listen +15, Ride +15, Search +14, Spot +15, Survival +15, Swim +10
Feats: Cleave, Improved Initiative, Power Attack, Weapon Focus (greatsword)
Environment: The Twisting Void
Organization: Solitary, team (2-5), troop (6-13), or squad (14-32)
Challenge Rating: 8
Treasure: Standard
Alignment: Always Evil (Usually Lawful Evil)
Advancement: 11–14 HD (large) or by character class
Level Adjustment: -
This creature looks like a tall, muscular humanoid with scaled skin and glowing eyes. Its legs, arms, shoulders, and head are covered in wicked sharp spines. It raises a greatsword above its head and unleashes an unearthly roar. Felguard skin color varies; red, orange, yellow, and black are common.
Fel Strike: (Ex) A Netherguard's power attack ratio is increased by 1 step. A light weapon subtract the number from the attack roll and add the same amount to damage, a one handed weapon add double the amount to damage, and a two handed weapon add triple the amount to damage.
Intimidating Roar (Su): Once per encounter a Netherguard can bellow forth a powerful battle yell. all within a 40 foot radius must make a will save DC 18 or be shaken for 2d4 rounds. The save is Charisma based.
Frightful Presence: Netherguards unsettle their foes with their mere presence. This ability takes effect automatically whenever the demon attacks, charges, or spends a nOve action on something deliberately
intimidating. Creatures within 30 feet are subject to the effect if they have fewer HD than the demon.
A potentially affected creature that succeeds at a will Save (DC 10 + 1/2 demon’s HD + the demon’s Charisma modifier) remains immune to that demon’s frightful Presence for 24 hours. On a failure, creatures with 4 or fewer HD become panicked for 3d6 rounds, and those With 5 Or more HD become shaken for 2d6 rounds. Netherguards ignore the frightful presence of other Netherguards. A lesser Netherguard's Frightful Presence panics those of 2 or fewer HD, creatures with 2 HD more than a lesser Netherguard are immune to its Frightful Presence.
Spell Like Abilities: At Will Detect Magic Caster level 3rd (Lesser) 10th (Netherguard)
Resistances:
Lesser: Fire 10, Electricity 10 Immunity to Death Effects, Poison, and Disease
NetherGuard Fire 20, Electricity 20, Cold 10 Immunity to Death Effects, Poison, and Disease
Special: A Lesser Netherguard can be a choice for Summon Monster IV, and the Netherguard can be a choice for Summon Monster VIII
Size/Type:Medium Outsider (Evil)
Hit Dice: 3d8+9 (22 hp)
Initiative: +2
Armor Class: 18 (+2 Dex, +6 natural), touch 12, Flatfooted 16
Speed: 30 ft.
Base Att/Grapple: +3/+6
Attack: Greatsword +7 melee (2d6+4) or slam +6 melee (ld4+4)
Full Attack: Greatsword +7 melee (2d6+4) or slam +6 melee (ld4+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Fel strike, spell-like abilities
Special Qualities: Damage reduction 7/magic, Darkvision 60 ft., Frightful Presence DC 12) Resistances
Saves: Fort +6, Ref +5, Will +3
Abilities: Str 16, Dex 14, Con 17, Int 8, Wis 10, Cha 11
Skills: Climb +9, Diplomacy +2, Intimidate +6, Jump +9, Knowledge (nature) +1, Listen +6, Sense Motive +6, Spot +6, Survival +6
Feats: Power Attack, Weapon Focus (greatsword)
Environment: The Twisting Void
Organization: Solitary, team (2-5), troop (6-13), or
squad (14-32)
Challenge Rating: 3
Treasure: Standard
Alignment: Always Evil (Usually Lawful Evil)
Advancement: 4-6 Medium
Level Adjustment: -
Netherguard
Size/Type:Large Outsider (Evil)
Hit Dice: 10d8+50 (95 hp)
Initiative: +6
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Speed: 40 ft.
Base Att/Grapple: +10/+17
Attack: +1 unholy Greatsword +19 melee (3d6+17) +2d6 Unholy
Full Attack: +1 unholy Greatsword +19/ +14 melee (3d6+17) +2d6 Unholy
Space/Reach: 10 ft./10 ft.
Special Attacks: Fel strike, Intimidating Roar, spell-like abilities
Special Qualities: Damage reduction 12/magic, Darkvision 60 ft., Frightful Presence DC 18), Resistances
Saves: Fort +12, Ref +9, Will +9
Abilities: Str 24, Dex 15, Con 21, Int 13, Wis 14, Cha 16
Skills: Climb +20, Intimidate +16, Jump +17, Knowledge (the planes) +14, Listen +15, Ride +15, Search +14, Spot +15, Survival +15, Swim +10
Feats: Cleave, Improved Initiative, Power Attack, Weapon Focus (greatsword)
Environment: The Twisting Void
Organization: Solitary, team (2-5), troop (6-13), or squad (14-32)
Challenge Rating: 8
Treasure: Standard
Alignment: Always Evil (Usually Lawful Evil)
Advancement: 11–14 HD (large) or by character class
Level Adjustment: -
This creature looks like a tall, muscular humanoid with scaled skin and glowing eyes. Its legs, arms, shoulders, and head are covered in wicked sharp spines. It raises a greatsword above its head and unleashes an unearthly roar. Felguard skin color varies; red, orange, yellow, and black are common.
Fel Strike: (Ex) A Netherguard's power attack ratio is increased by 1 step. A light weapon subtract the number from the attack roll and add the same amount to damage, a one handed weapon add double the amount to damage, and a two handed weapon add triple the amount to damage.
Intimidating Roar (Su): Once per encounter a Netherguard can bellow forth a powerful battle yell. all within a 40 foot radius must make a will save DC 18 or be shaken for 2d4 rounds. The save is Charisma based.
Frightful Presence: Netherguards unsettle their foes with their mere presence. This ability takes effect automatically whenever the demon attacks, charges, or spends a nOve action on something deliberately
intimidating. Creatures within 30 feet are subject to the effect if they have fewer HD than the demon.
A potentially affected creature that succeeds at a will Save (DC 10 + 1/2 demon’s HD + the demon’s Charisma modifier) remains immune to that demon’s frightful Presence for 24 hours. On a failure, creatures with 4 or fewer HD become panicked for 3d6 rounds, and those With 5 Or more HD become shaken for 2d6 rounds. Netherguards ignore the frightful presence of other Netherguards. A lesser Netherguard's Frightful Presence panics those of 2 or fewer HD, creatures with 2 HD more than a lesser Netherguard are immune to its Frightful Presence.
Spell Like Abilities: At Will Detect Magic Caster level 3rd (Lesser) 10th (Netherguard)
Resistances:
Lesser: Fire 10, Electricity 10 Immunity to Death Effects, Poison, and Disease
NetherGuard Fire 20, Electricity 20, Cold 10 Immunity to Death Effects, Poison, and Disease
Special: A Lesser Netherguard can be a choice for Summon Monster IV, and the Netherguard can be a choice for Summon Monster VIII