Farengar
2018-04-14, 12:56 AM
Ok, so, I am a total noob at 3.5. I've played a significant amount of Pathfinder games, but 3.5 is different enough both balance and mechanics-wise that i consider myself a noob. If you have any suggestions for non-core PHB things, please post names of locations or links or something, since I have no physical copies of any books myself. Now, on to the ACTUAL request.
Me and two others are making characters for a campaign we've dubbed the "Overlord" campaign, because the theme is going to be leading armies, conquering land, etc, in the service of an overlord that may or may not be overthrown by us at some point.
The campaign is meant to be making us POWERFUL eventually, so it starts at level 10 and is planned to go to level 40. There's very few limitations on races (Even monstrous), classes, settings and feats, and to emphasize, we are getting a feat every level instead of regular feat progression. Furthermore, all three of us get the Leadership feat for free. We also get our personal armies in addition to Leadership, starting off with 25 CR worth of creatures in any combination we'd like, which will obviously increase in size as we progress the campaign.
So far, I've settled on wanting to be the guy that does the siege engineering part, so leading siege weapon crews, sappers, setting up/repairing fortifications, for which the Expert Siege engineer feat, the Knowledge and profession skills and the Master siege engineer class should cover it decently.
I also want to be a competent commander, for which I've found the Legendary Leader PrC
Any suggestions on getting those concepts in even deeper are appreciated, however, my current main concern is to also have a role in combat outside of leading crews. I should also be a threat on my own, like a PC should be at these levels. I'm thinking of going the archery route, since my standard position will be near the siege engines or at fortifications, so that will allow me to pelt a battlefield with tons of arrows and take units down at a distance or focus-fire a major threat before it reaches anyone (Yay, extreme ranges actually happening for once)
And SHOULD people close in anyways, then I have my leadership guard and with the combat archery feat I can keep going too.
So far I'm thinking of going the following general build:
32 point buy for character generation
Human
10 STR
14 DEX (General archery focus)
10 CON
16 INT (For the necessary skill points and theme of being an engineer)
10 WIS
16 CHA (Commanding theme, as well as for diplomacy/intimidate/gather info/morale and rally checks)
Golarion Targetter Fighter 4/Legendary Leader 5/Master Siege Engineer 1
Fighter 1: Educated (1st level feat), Able learner (Human Feat), Point Blank Shot (Fighter Bonus feat)
Fighter 2: Vital Shot (Targetter bonus feat replacement), Rapid Shot (2nd level feat)
Fighter 3: Weapon Focus (Longbow) (3rd level feat)
Fighter 4: Weapon Specialisation (Fighter feat), Iron Will (4th level feat, prereq for Legendary Leader
L.L 1: Improved Followers (5th level feat)
L.L.2: Precise Shot (6th Level feat)
L.L.3: Manyshot (7th level feat), Natural Leader (Bonus feat)
L.L.4: Improved Rapid Shot (8th Level feat)
L.L.5: Another Archery feat/Ballista Proficiency
M.S.E 1: Expert siege engineer (10th level feat)
I'm thinking of going Deepwood sniper 7 (Extra range, keen, improved critical and concealment reduction) and Peerless archer 5 (Cover reduction, power shot), but any other class suggestions are welcome.
As an extra note, we already have a sorcerer and an assassin/infiltraty rogue, and we are generally shying away from classes that draw power from deities since we are serving an overlord, or maybe even ruling ourselves later on, but drawing divine powers from things other than god-like entities might be alright if it fits the theme.
I think that should cover enough for my first post on this forum. Feel free to correct things in my build if they don't work or could be more efficient, or my formatting if it really is that bad.
Me and two others are making characters for a campaign we've dubbed the "Overlord" campaign, because the theme is going to be leading armies, conquering land, etc, in the service of an overlord that may or may not be overthrown by us at some point.
The campaign is meant to be making us POWERFUL eventually, so it starts at level 10 and is planned to go to level 40. There's very few limitations on races (Even monstrous), classes, settings and feats, and to emphasize, we are getting a feat every level instead of regular feat progression. Furthermore, all three of us get the Leadership feat for free. We also get our personal armies in addition to Leadership, starting off with 25 CR worth of creatures in any combination we'd like, which will obviously increase in size as we progress the campaign.
So far, I've settled on wanting to be the guy that does the siege engineering part, so leading siege weapon crews, sappers, setting up/repairing fortifications, for which the Expert Siege engineer feat, the Knowledge and profession skills and the Master siege engineer class should cover it decently.
I also want to be a competent commander, for which I've found the Legendary Leader PrC
Any suggestions on getting those concepts in even deeper are appreciated, however, my current main concern is to also have a role in combat outside of leading crews. I should also be a threat on my own, like a PC should be at these levels. I'm thinking of going the archery route, since my standard position will be near the siege engines or at fortifications, so that will allow me to pelt a battlefield with tons of arrows and take units down at a distance or focus-fire a major threat before it reaches anyone (Yay, extreme ranges actually happening for once)
And SHOULD people close in anyways, then I have my leadership guard and with the combat archery feat I can keep going too.
So far I'm thinking of going the following general build:
32 point buy for character generation
Human
10 STR
14 DEX (General archery focus)
10 CON
16 INT (For the necessary skill points and theme of being an engineer)
10 WIS
16 CHA (Commanding theme, as well as for diplomacy/intimidate/gather info/morale and rally checks)
Golarion Targetter Fighter 4/Legendary Leader 5/Master Siege Engineer 1
Fighter 1: Educated (1st level feat), Able learner (Human Feat), Point Blank Shot (Fighter Bonus feat)
Fighter 2: Vital Shot (Targetter bonus feat replacement), Rapid Shot (2nd level feat)
Fighter 3: Weapon Focus (Longbow) (3rd level feat)
Fighter 4: Weapon Specialisation (Fighter feat), Iron Will (4th level feat, prereq for Legendary Leader
L.L 1: Improved Followers (5th level feat)
L.L.2: Precise Shot (6th Level feat)
L.L.3: Manyshot (7th level feat), Natural Leader (Bonus feat)
L.L.4: Improved Rapid Shot (8th Level feat)
L.L.5: Another Archery feat/Ballista Proficiency
M.S.E 1: Expert siege engineer (10th level feat)
I'm thinking of going Deepwood sniper 7 (Extra range, keen, improved critical and concealment reduction) and Peerless archer 5 (Cover reduction, power shot), but any other class suggestions are welcome.
As an extra note, we already have a sorcerer and an assassin/infiltraty rogue, and we are generally shying away from classes that draw power from deities since we are serving an overlord, or maybe even ruling ourselves later on, but drawing divine powers from things other than god-like entities might be alright if it fits the theme.
I think that should cover enough for my first post on this forum. Feel free to correct things in my build if they don't work or could be more efficient, or my formatting if it really is that bad.