Douglas
2007-09-02, 02:54 PM
For those too impatient to read the whole post, I've summarized things at the end.
I'm making a character for an ECL 50 gestalt arena, and I'd like some help compiling a few lists. Now before you start screaming "epic is broken", keep in mind that any build for this arena has to get approved by a GM, and he's already established some house rules. Plus, I already know that. If that's all you have to contribute, please don't bother.
Some of the house rules for those who care (they're unrelated to what I'm asking for):
Any truly infinite combo will be banned.
Epic spells cannot have a final DC higher than 60 and mitigation cannot lower the DC by more than half. This means the before-mitigation DC of any epic spell cannot be higher than 120.
Leadership does not give followers, so no epic ritual cheese. The cohort could still help, but any cohort reduces your level by 1/4 the level of the cohort.
Grafts don't stack. You can't have more than one graft of the same type - no 10,000 grappling tentacles.
Manipulate Form has been nerfed to near uselessness.
The Shadow seed, Ice Assassin, and Simulacrum (plus any other spell you might find that could create a duplicate of a god or your opponent) are banned.
Shapechange, etc. cannot apply templates.
Thought Bottle is banned.
Wish and Miracle "greater effects" cannot be used.
Anyway, what I want help with is A) figuring out how to apply my charisma modifier (and other stats too, but charisma will be highest) as many times as possible to as many things as possible and B) getting as many immunities as possible. For both lists, doing it for the minimum cost. I already know about the X stat to Y bonus (http://forums.gleemax.com/showthread.php?t=320889) thread, but it doesn't have all the information I need. For one thing, how many of the charisma-to-saves abilities are named Divine Grace and therefore don't stack with each other?
A few restrictions: nothing evil, I have multiple PrCs critical to the build that require a non-evil and preferably good alignment; nothing racial unless it's a template or can be acquired magically without giving up my own (rather high) ability scores, my base race is fixed as Elf to qualify for Eternal Blade; limited uses per day is acceptable, but only if each use covers at least one entire round.
To a point, I consider class levels cheaper than feats with where I currently am in building this character. Cheapest of all are spells (I have full access to both the sor/wiz and cleric lists and can duplicate almost anything else with Miracle if I have to). I already plan on having Turn Undead, so divine feats can consider that cost already paid. I'm looking for attack bonus, damage bonus, saves, and AC, in that order from most important to least.
Also, I plan to design an epic spell based on the Ward seed to negate a list of cheesy spells within an area of something like 100 feet centered on me. Things like (Greater) Consumptive Field, Disjunction, Sadism and Masochism (BoVD), and whatever others I pick will just fail when used in that area. What else should I add to the list?
To sum up, and for those who skipped to here, I need:
1) The cheapest ways to add charisma (and others, but primarily charisma) to attack bonus, damage, saves, and AC for at least one round that all stack with each other. Keep in mind that, for example, multiple abilities with the same name (Divine Grace) are usually considered the same ability and don't stack with each other.
2) Ways to get immunity to as many things as possible. I expect a lot of spells in this list, but don't limit yourself to that if you have another idea.
3) Cheesy spells that I should make an epic spell to negate.
Each of these should be non evil and not require changing my race from Elf.
I'm making a character for an ECL 50 gestalt arena, and I'd like some help compiling a few lists. Now before you start screaming "epic is broken", keep in mind that any build for this arena has to get approved by a GM, and he's already established some house rules. Plus, I already know that. If that's all you have to contribute, please don't bother.
Some of the house rules for those who care (they're unrelated to what I'm asking for):
Any truly infinite combo will be banned.
Epic spells cannot have a final DC higher than 60 and mitigation cannot lower the DC by more than half. This means the before-mitigation DC of any epic spell cannot be higher than 120.
Leadership does not give followers, so no epic ritual cheese. The cohort could still help, but any cohort reduces your level by 1/4 the level of the cohort.
Grafts don't stack. You can't have more than one graft of the same type - no 10,000 grappling tentacles.
Manipulate Form has been nerfed to near uselessness.
The Shadow seed, Ice Assassin, and Simulacrum (plus any other spell you might find that could create a duplicate of a god or your opponent) are banned.
Shapechange, etc. cannot apply templates.
Thought Bottle is banned.
Wish and Miracle "greater effects" cannot be used.
Anyway, what I want help with is A) figuring out how to apply my charisma modifier (and other stats too, but charisma will be highest) as many times as possible to as many things as possible and B) getting as many immunities as possible. For both lists, doing it for the minimum cost. I already know about the X stat to Y bonus (http://forums.gleemax.com/showthread.php?t=320889) thread, but it doesn't have all the information I need. For one thing, how many of the charisma-to-saves abilities are named Divine Grace and therefore don't stack with each other?
A few restrictions: nothing evil, I have multiple PrCs critical to the build that require a non-evil and preferably good alignment; nothing racial unless it's a template or can be acquired magically without giving up my own (rather high) ability scores, my base race is fixed as Elf to qualify for Eternal Blade; limited uses per day is acceptable, but only if each use covers at least one entire round.
To a point, I consider class levels cheaper than feats with where I currently am in building this character. Cheapest of all are spells (I have full access to both the sor/wiz and cleric lists and can duplicate almost anything else with Miracle if I have to). I already plan on having Turn Undead, so divine feats can consider that cost already paid. I'm looking for attack bonus, damage bonus, saves, and AC, in that order from most important to least.
Also, I plan to design an epic spell based on the Ward seed to negate a list of cheesy spells within an area of something like 100 feet centered on me. Things like (Greater) Consumptive Field, Disjunction, Sadism and Masochism (BoVD), and whatever others I pick will just fail when used in that area. What else should I add to the list?
To sum up, and for those who skipped to here, I need:
1) The cheapest ways to add charisma (and others, but primarily charisma) to attack bonus, damage, saves, and AC for at least one round that all stack with each other. Keep in mind that, for example, multiple abilities with the same name (Divine Grace) are usually considered the same ability and don't stack with each other.
2) Ways to get immunity to as many things as possible. I expect a lot of spells in this list, but don't limit yourself to that if you have another idea.
3) Cheesy spells that I should make an epic spell to negate.
Each of these should be non evil and not require changing my race from Elf.