Lacka
2018-04-16, 05:36 PM
This guide is a wannabe optimizers attempt at making a movespeed/percepcion build!
So since I got my hand on the 5e rules I had 2 builds in my mind separately, a movespeed non-monk and an all seeing eye.
To my surprise I just realized its possible with 1 character.
So here it goes:
With point buy you want to go for 15/12/15/8/12/8 (1 point left with not much use (I would put it in Dex or Chr)) and woodelf (so your final array: 15/14/15/8/13/8) with Hermit (or almost anything you like) background. I personally would take Outlander for RP or anything with 2 languages. But if you go for full min-max hermit is good with 1 language, medicine and herbalism kit will add a lot of options.
From this on you go ranger4/barbarian5/rogue10(last level in rogue or barbarian) with scout for rogue archetype and Gloom Stalker for ranger archetype in almost any order. For barbarian path you can take almost anything but path of the storm herald and berserker rely on bonus actions and you will have much better things to do with that!
Let's go through all the important things:
This build gets 5 ASI-s and for the full experience I recommend picking shield master, mobile and observant as early as possible later leveling STR and CON to 16 then boosting STR to 18.
Weapon choices range from rapier (or any fines weapon) to whip (for extra style points (full Indiana Jones feel))
For armor you go breastplate + shield and with 2 dex your AC is 18. Medium armor proficiency is from starting barbarian or ranger or when multiclassing to ranger.
Picking survival and nature proficiencies is not advised because becoming a scout gives expertise in both fields.
For rogue expertise pick athletics and perception in the first round and stealth and something you like at 6th level.
Fighting styles are almost all good except two-weapon fighting. From the numbers standpoint I think defense is the best.
Being a 4th level ranger means you know 3 spells (+1 from archetype) and you can cast 3 spells so it's not that overwhelming. I suggest taking: longstrider, zephyr strike, ensnaring strike (or for utility snare or alarm)
For last level compare barbarian path feature to reliable talent. Both has advantages. Ancestral guardian and zealot gives good stuff while totem barbarian lvl6 path features all give a good customization (eagle works pretty well with this build)
Stats:
AC: 18-19
HP: 177-183
Speed: 35 (woodelf) + 10 (mobile) + 10 (Barbarian 5) + 10 (scoutt 9) (+ 10 combat 1st round(gloom stalker) + 10 longstrider) = 65 (+ 20 conditional)
Shield bash: 4 (STR) + 2*6 (proficiency) with advantage when raging (and min 10 + 16 with reliable talent)
Passive perception: 10 + 2 (WIS) + 2*6 (proficiency) + 5 (Observant) = 29
Dark vision: 90 feet
Observant gives you lip reading, with lot of languages (and maybe aspect of the eagle) gives you the best "scout" experience.
Reckless attack for on demand advantage!
Extra synergies: If you feel like getting surprised all the time you can forgo getting an ASI and go for barbarian 7 with feral instinct.
If you roll high for stats and can allow 1 other feat mage slayer (maybe sentinel) makes you a super disruptor.
There are lot of good magic items but my favourites are sentinel shield, weapon of warning and boots of speed.
Kiting is super strong in this edition so use it if you can.
If you just want to play with the enemy you can just go around knocking 3 people prone/turn :D
Drawbacks: Concentration spells from ranger don't mix well with rage.
Having so many classes makes you a bit unfocused.
Using nature/survival/medicine for gathering herbs and stuff is quite DM dependent
Saves are a weak point in this build
Overall: I want to try this at a table because it sounds fun and with a lot of RP potential.
P.S.: Sorry for my english and all the mistakes I probably made, I'm kinda new to this edition. Also I only use stuff from PHB and Xanathar.
So since I got my hand on the 5e rules I had 2 builds in my mind separately, a movespeed non-monk and an all seeing eye.
To my surprise I just realized its possible with 1 character.
So here it goes:
With point buy you want to go for 15/12/15/8/12/8 (1 point left with not much use (I would put it in Dex or Chr)) and woodelf (so your final array: 15/14/15/8/13/8) with Hermit (or almost anything you like) background. I personally would take Outlander for RP or anything with 2 languages. But if you go for full min-max hermit is good with 1 language, medicine and herbalism kit will add a lot of options.
From this on you go ranger4/barbarian5/rogue10(last level in rogue or barbarian) with scout for rogue archetype and Gloom Stalker for ranger archetype in almost any order. For barbarian path you can take almost anything but path of the storm herald and berserker rely on bonus actions and you will have much better things to do with that!
Let's go through all the important things:
This build gets 5 ASI-s and for the full experience I recommend picking shield master, mobile and observant as early as possible later leveling STR and CON to 16 then boosting STR to 18.
Weapon choices range from rapier (or any fines weapon) to whip (for extra style points (full Indiana Jones feel))
For armor you go breastplate + shield and with 2 dex your AC is 18. Medium armor proficiency is from starting barbarian or ranger or when multiclassing to ranger.
Picking survival and nature proficiencies is not advised because becoming a scout gives expertise in both fields.
For rogue expertise pick athletics and perception in the first round and stealth and something you like at 6th level.
Fighting styles are almost all good except two-weapon fighting. From the numbers standpoint I think defense is the best.
Being a 4th level ranger means you know 3 spells (+1 from archetype) and you can cast 3 spells so it's not that overwhelming. I suggest taking: longstrider, zephyr strike, ensnaring strike (or for utility snare or alarm)
For last level compare barbarian path feature to reliable talent. Both has advantages. Ancestral guardian and zealot gives good stuff while totem barbarian lvl6 path features all give a good customization (eagle works pretty well with this build)
Stats:
AC: 18-19
HP: 177-183
Speed: 35 (woodelf) + 10 (mobile) + 10 (Barbarian 5) + 10 (scoutt 9) (+ 10 combat 1st round(gloom stalker) + 10 longstrider) = 65 (+ 20 conditional)
Shield bash: 4 (STR) + 2*6 (proficiency) with advantage when raging (and min 10 + 16 with reliable talent)
Passive perception: 10 + 2 (WIS) + 2*6 (proficiency) + 5 (Observant) = 29
Dark vision: 90 feet
Observant gives you lip reading, with lot of languages (and maybe aspect of the eagle) gives you the best "scout" experience.
Reckless attack for on demand advantage!
Extra synergies: If you feel like getting surprised all the time you can forgo getting an ASI and go for barbarian 7 with feral instinct.
If you roll high for stats and can allow 1 other feat mage slayer (maybe sentinel) makes you a super disruptor.
There are lot of good magic items but my favourites are sentinel shield, weapon of warning and boots of speed.
Kiting is super strong in this edition so use it if you can.
If you just want to play with the enemy you can just go around knocking 3 people prone/turn :D
Drawbacks: Concentration spells from ranger don't mix well with rage.
Having so many classes makes you a bit unfocused.
Using nature/survival/medicine for gathering herbs and stuff is quite DM dependent
Saves are a weak point in this build
Overall: I want to try this at a table because it sounds fun and with a lot of RP potential.
P.S.: Sorry for my english and all the mistakes I probably made, I'm kinda new to this edition. Also I only use stuff from PHB and Xanathar.