Forrestfire
2007-09-02, 03:23 PM
{table]LV..........BaB..........Fort............Ref...... ....Will............Special
1............+0............+0............+2....... .....+2............Chakra Pool, 1st Jutsu Chain, Skill Bonus or Ability, Jutsu
2............+1............+0............+3....... .....+3
3............+2............+1............+3....... .....+3............Jutsu
4............+3............+1............+4....... .....+4............Skill Bonus or Ability
5............+3............+1............+4....... .....+4............Jutsu
6............+4............+2............+5....... .....+5............Bonus Ninja Feat,
7............+5............+2............+5....... .....+5............2nd Jutsu Chain, Jutsu
8...........+6/+1...........+2...........+6...........+6 ...........Skill Bonus or Ability
9...........+6/+1...........+3...........+6...........+6......... ..Jutsu
10...........+7/+2...........+3...........+7...........+7
11...........+8/+3...........+3...........+7...........+7......... ..Jutsu
12...........+9/+4...........+4...........+8...........+8......... ..Bonus Ninja Feat, Skill Bonus or Ability
13...........+9/+4...........+4...........+8 ...........+8...........Jutsu
14...........+10/+5...........+4 ...........+9...........+9...........3rd Jutsu Chain
15...........+11/+6/+1.......+5..........+9...........+9...........Jut su
16...........+12/+7/+2...........+5...........+10...........+10....... ....Skill Bonus or Ability,
17...........+12/+7/+2...........+5...........+10...........+10....... ....Jutsu
18...........+13/+8/+3...........+6...........+11...........+11....... ....Bonus Ninja Feat,
19...........+14/+9/+4...........+6...........+11...........+11....... ....Jutsu
20...........+15/+10/+5...........+6...........+12...........+12....... ....Skill Bonus or Ability,[/table]
Skills (4 Skill points per level, x4 at 1st level): Balance, Climb, Concentration, Craft, Disguise, Escape Artist, Handle Animal, Hide, Jump, Knowledge (History, Ninja), Listen, Move Silently, Profession, Search, Sleight of Hand, Spot, Survival, Swim, Tumble, and Use Rope.
Special:
Chakra Pool: A Ninja uses Chakra to power his abilities. A ninja’s Chakra Pool is equal to a Ninja’s Constitution times his character level times. If a Ninja runs out of Chakra, he falls unconscious until he has rested at least 4 hours, after which he regains 15% of his Chakra per hour rested.
Jutsu Chains: At first level and every seven levels after that, a ninja can learn from a new chain of Jutsu. A Chakra ninja automatically gains the Basic Jutsu chain at 1st level, in addition to the Jutsu Chain he chooses.
Jutsu: Jutsu are a ninja’s main ability. A Ninja learns a new Jutsu at first level, and every two levels after that. He may choose a Jutsu of a level half his Chakra Ninja Level, but only of a chain he knows.
Skill Bonus or Ability: At first level, and every level that is a multiple of 4 (4, 8, 12, 16, 20, 24, ect…), A Chakra Ninja may choose to gain a +4 bonus to any one skill or to gain a special ability (The skill bonuses are cumulative).
The List of Special abilities are as follows:Tree Walking: By focusing Chakra into his feet, a ninja can walk on walls and ceilings, as if by the spider climb spell. Use of this ability costs 1 point of Chakra per round used. A person with this ability can also spend 4 points of Chakra to fly straight up into the air a number of feet equal to double the ninja’s vertical reach (see jump skill, PHB P. 77).
Water-Walking: A ninja can spend 3 Chakra points per round to walk on liquids as if by the water walk spell, except you do not hover an inch above the surface to be walked on.
Prerequisites: Tree-Walking
Expert Thrower: A ninja with this ability doubles the range of any thrown weapon he wields. He also adds damage equal to one fifth of his character kevel (+1 at lv 4, +2 at lv 8, ect…).
Hide in Plane Sight: As the Ranger ability
Prerequisites: Hide 15 Ranks
Master Thrower: You triple the range on any thrown weapon you use. When throwing a weapon, you add 1/10th of you Chakra Ninja Level to the attack roll (round down)
Prerequisites: Expert Thrower
Poison Use: As the Assassin ability
Animal Companion: You gain an animal companion chosen from the following: Snake, Raven, Dog, or Cat.
Special: You may only take this ability at first level. Your first Jutsu Chain must be Beast-Master Jutsu.
Bonus Ninja Feat: At every level that is a multiple of six (6, 12, 18, 24, ect…), a Chakra Ninja gains a Ninja feat that he meets the requirements for.
Jutsu Chains:
Basic Jutsu,
Fire,
Water,
Wind,
High-Level Jutsu (prerequisite: 2 Jutsu chains, not including Basic Jutsu),
Forbidden (cannot be chosen, granted by a minor artifact),
Beast-Master Jutsu (prerequisite: Animal Companion Ability),
I'm creating a Naruto-type ninja class. this is what i've got so far.
1............+0............+0............+2....... .....+2............Chakra Pool, 1st Jutsu Chain, Skill Bonus or Ability, Jutsu
2............+1............+0............+3....... .....+3
3............+2............+1............+3....... .....+3............Jutsu
4............+3............+1............+4....... .....+4............Skill Bonus or Ability
5............+3............+1............+4....... .....+4............Jutsu
6............+4............+2............+5....... .....+5............Bonus Ninja Feat,
7............+5............+2............+5....... .....+5............2nd Jutsu Chain, Jutsu
8...........+6/+1...........+2...........+6...........+6 ...........Skill Bonus or Ability
9...........+6/+1...........+3...........+6...........+6......... ..Jutsu
10...........+7/+2...........+3...........+7...........+7
11...........+8/+3...........+3...........+7...........+7......... ..Jutsu
12...........+9/+4...........+4...........+8...........+8......... ..Bonus Ninja Feat, Skill Bonus or Ability
13...........+9/+4...........+4...........+8 ...........+8...........Jutsu
14...........+10/+5...........+4 ...........+9...........+9...........3rd Jutsu Chain
15...........+11/+6/+1.......+5..........+9...........+9...........Jut su
16...........+12/+7/+2...........+5...........+10...........+10....... ....Skill Bonus or Ability,
17...........+12/+7/+2...........+5...........+10...........+10....... ....Jutsu
18...........+13/+8/+3...........+6...........+11...........+11....... ....Bonus Ninja Feat,
19...........+14/+9/+4...........+6...........+11...........+11....... ....Jutsu
20...........+15/+10/+5...........+6...........+12...........+12....... ....Skill Bonus or Ability,[/table]
Skills (4 Skill points per level, x4 at 1st level): Balance, Climb, Concentration, Craft, Disguise, Escape Artist, Handle Animal, Hide, Jump, Knowledge (History, Ninja), Listen, Move Silently, Profession, Search, Sleight of Hand, Spot, Survival, Swim, Tumble, and Use Rope.
Special:
Chakra Pool: A Ninja uses Chakra to power his abilities. A ninja’s Chakra Pool is equal to a Ninja’s Constitution times his character level times. If a Ninja runs out of Chakra, he falls unconscious until he has rested at least 4 hours, after which he regains 15% of his Chakra per hour rested.
Jutsu Chains: At first level and every seven levels after that, a ninja can learn from a new chain of Jutsu. A Chakra ninja automatically gains the Basic Jutsu chain at 1st level, in addition to the Jutsu Chain he chooses.
Jutsu: Jutsu are a ninja’s main ability. A Ninja learns a new Jutsu at first level, and every two levels after that. He may choose a Jutsu of a level half his Chakra Ninja Level, but only of a chain he knows.
Skill Bonus or Ability: At first level, and every level that is a multiple of 4 (4, 8, 12, 16, 20, 24, ect…), A Chakra Ninja may choose to gain a +4 bonus to any one skill or to gain a special ability (The skill bonuses are cumulative).
The List of Special abilities are as follows:Tree Walking: By focusing Chakra into his feet, a ninja can walk on walls and ceilings, as if by the spider climb spell. Use of this ability costs 1 point of Chakra per round used. A person with this ability can also spend 4 points of Chakra to fly straight up into the air a number of feet equal to double the ninja’s vertical reach (see jump skill, PHB P. 77).
Water-Walking: A ninja can spend 3 Chakra points per round to walk on liquids as if by the water walk spell, except you do not hover an inch above the surface to be walked on.
Prerequisites: Tree-Walking
Expert Thrower: A ninja with this ability doubles the range of any thrown weapon he wields. He also adds damage equal to one fifth of his character kevel (+1 at lv 4, +2 at lv 8, ect…).
Hide in Plane Sight: As the Ranger ability
Prerequisites: Hide 15 Ranks
Master Thrower: You triple the range on any thrown weapon you use. When throwing a weapon, you add 1/10th of you Chakra Ninja Level to the attack roll (round down)
Prerequisites: Expert Thrower
Poison Use: As the Assassin ability
Animal Companion: You gain an animal companion chosen from the following: Snake, Raven, Dog, or Cat.
Special: You may only take this ability at first level. Your first Jutsu Chain must be Beast-Master Jutsu.
Bonus Ninja Feat: At every level that is a multiple of six (6, 12, 18, 24, ect…), a Chakra Ninja gains a Ninja feat that he meets the requirements for.
Jutsu Chains:
Basic Jutsu,
Fire,
Water,
Wind,
High-Level Jutsu (prerequisite: 2 Jutsu chains, not including Basic Jutsu),
Forbidden (cannot be chosen, granted by a minor artifact),
Beast-Master Jutsu (prerequisite: Animal Companion Ability),
I'm creating a Naruto-type ninja class. this is what i've got so far.