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Forrestfire
2007-09-02, 03:23 PM
{table]LV..........BaB..........Fort............Ref...... ....Will............Special
1............+0............+0............+2....... .....+2............Chakra Pool, 1st Jutsu Chain, Skill Bonus or Ability, Jutsu
2............+1............+0............+3....... .....+3
3............+2............+1............+3....... .....+3............Jutsu
4............+3............+1............+4....... .....+4............Skill Bonus or Ability
5............+3............+1............+4....... .....+4............Jutsu
6............+4............+2............+5....... .....+5............Bonus Ninja Feat,
7............+5............+2............+5....... .....+5............2nd Jutsu Chain, Jutsu
8...........+6/+1...........+2...........+6...........+6 ...........Skill Bonus or Ability
9...........+6/+1...........+3...........+6...........+6......... ..Jutsu
10...........+7/+2...........+3...........+7...........+7
11...........+8/+3...........+3...........+7...........+7......... ..Jutsu
12...........+9/+4...........+4...........+8...........+8......... ..Bonus Ninja Feat, Skill Bonus or Ability
13...........+9/+4...........+4...........+8 ...........+8...........Jutsu
14...........+10/+5...........+4 ...........+9...........+9...........3rd Jutsu Chain
15...........+11/+6/+1.......+5..........+9...........+9...........Jut su
16...........+12/+7/+2...........+5...........+10...........+10....... ....Skill Bonus or Ability,
17...........+12/+7/+2...........+5...........+10...........+10....... ....Jutsu
18...........+13/+8/+3...........+6...........+11...........+11....... ....Bonus Ninja Feat,
19...........+14/+9/+4...........+6...........+11...........+11....... ....Jutsu
20...........+15/+10/+5...........+6...........+12...........+12....... ....Skill Bonus or Ability,[/table]

Skills (4 Skill points per level, x4 at 1st level): Balance, Climb, Concentration, Craft, Disguise, Escape Artist, Handle Animal, Hide, Jump, Knowledge (History, Ninja), Listen, Move Silently, Profession, Search, Sleight of Hand, Spot, Survival, Swim, Tumble, and Use Rope.

Special:
Chakra Pool: A Ninja uses Chakra to power his abilities. A ninja’s Chakra Pool is equal to a Ninja’s Constitution times his character level times. If a Ninja runs out of Chakra, he falls unconscious until he has rested at least 4 hours, after which he regains 15% of his Chakra per hour rested.
Jutsu Chains: At first level and every seven levels after that, a ninja can learn from a new chain of Jutsu. A Chakra ninja automatically gains the Basic Jutsu chain at 1st level, in addition to the Jutsu Chain he chooses.
Jutsu: Jutsu are a ninja’s main ability. A Ninja learns a new Jutsu at first level, and every two levels after that. He may choose a Jutsu of a level half his Chakra Ninja Level, but only of a chain he knows.
Skill Bonus or Ability: At first level, and every level that is a multiple of 4 (4, 8, 12, 16, 20, 24, ect…), A Chakra Ninja may choose to gain a +4 bonus to any one skill or to gain a special ability (The skill bonuses are cumulative).
The List of Special abilities are as follows:Tree Walking: By focusing Chakra into his feet, a ninja can walk on walls and ceilings, as if by the spider climb spell. Use of this ability costs 1 point of Chakra per round used. A person with this ability can also spend 4 points of Chakra to fly straight up into the air a number of feet equal to double the ninja’s vertical reach (see jump skill, PHB P. 77).
Water-Walking: A ninja can spend 3 Chakra points per round to walk on liquids as if by the water walk spell, except you do not hover an inch above the surface to be walked on.
Prerequisites: Tree-Walking

Expert Thrower: A ninja with this ability doubles the range of any thrown weapon he wields. He also adds damage equal to one fifth of his character kevel (+1 at lv 4, +2 at lv 8, ect…).

Hide in Plane Sight: As the Ranger ability
Prerequisites: Hide 15 Ranks

Master Thrower: You triple the range on any thrown weapon you use. When throwing a weapon, you add 1/10th of you Chakra Ninja Level to the attack roll (round down)
Prerequisites: Expert Thrower

Poison Use: As the Assassin ability

Animal Companion: You gain an animal companion chosen from the following: Snake, Raven, Dog, or Cat.
Special: You may only take this ability at first level. Your first Jutsu Chain must be Beast-Master Jutsu.

Bonus Ninja Feat: At every level that is a multiple of six (6, 12, 18, 24, ect…), a Chakra Ninja gains a Ninja feat that he meets the requirements for.



Jutsu Chains:
Basic Jutsu,
Fire,
Water,
Wind,
High-Level Jutsu (prerequisite: 2 Jutsu chains, not including Basic Jutsu),
Forbidden (cannot be chosen, granted by a minor artifact),
Beast-Master Jutsu (prerequisite: Animal Companion Ability),


I'm creating a Naruto-type ninja class. this is what i've got so far.

EvilElitest
2007-09-02, 06:57 PM
Needs fluff badly
from,
EE

Gwyn chan 'r Gwyll
2007-09-02, 07:03 PM
Next time, use the handy table templates stickied at the top of the forum. Tt makes it much more pleasing to the eye.

Gwyn chan 'r Gwyll
2007-09-02, 07:07 PM
oh, and his thread says GITP, with a G, not an M

Zeta Kai
2007-09-02, 07:52 PM
Table 1-1: The Chakra Ninja
{table]Level|BAB|Fortitude Save|Reflex Save|Will Save|Special
1|+0|+0|+2|+2|Chakra Pool, 1st Jutsu Chain, Skill Bonus or Ability, Jutsu
2|+1|+0|+3|+3
3|+2|+1|+3|+3|Jutsu
4|+3|+1|+4|+4|Skill Bonus or Ability
5|+3|+1|+4|+4|Jutsu
6|+4|+2|+5|+5|Bonus Ninja Feat
7|+5|+2|+5|+5|2nd Jutsu Chain, Jutsu
8|+6/+1|+2|+6|+6 |Skill Bonus or Ability
9|+6/+1|+3|+6|+6|Jutsu
10|+7/+2|+3|+7|+7
11|+8/+3|+3|+7|+7|Jutsu
12|+9/+4|+4|+8|+8|Bonus Ninja Feat, Skill Bonus or Ability
13|+9/+4|+4|+8 |+8|Jutsu
14|+10/+5|+4 |+9|+9|3rd Jutsu Chain
15|+11/+6/+1|+5|+9|+9|Jutsu
16|+12/+7/+2|+5|+10|+10|Skill Bonus or Ability
17|+12/+7/+2|+5|+10|+10|Jutsu
18|+13/+8/+3|+6|+11|+11|Bonus Ninja Feat
19|+14/+9/+4|+6|+11|+11|Jutsu
20|+15/+10/+5|+6|+12|+12|Skill Bonus or Ability[/table]

Xuincherguixe
2007-09-02, 08:44 PM
Naruto D20 (http://www.narutod20.com/) seems good.

Forrestfire
2007-09-02, 09:12 PM
Needs fluff badly
from,
EE

yeah, i know, but i'm getting the crunch down before i start on fluff.

Thanks for remaking my table Zeta Kai

Forrestfire
2007-09-02, 09:36 PM
Revised Table:

Chakra Ninja
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+0|
+0|
+2|
+2|Chakra Pool, 1st Jutsu Chain, Skill Bonus or Ability, Jutsu

2nd|
+1|
+0|
+3|
+3|--

3rd|
+2|
+1|
+3|
+3|Jutsu

4th|
+3|
+1|
+4|
+4|Skill Bonus or Ability

5th|
+3|
+1|
+4|
+4|Jutsu

6th|
+4|
+2|
+5|
+5|Bonus Ninja Feat

7th|
+5|
+2|
+5|
+5|2nd Jutsu Chain, Jutsu

8th|
+6/+1|
+2|
+6|
+6|Skill Bonus or Ability

9th|
+6/+1|
+3|
+6|
+6|Jutsu

10th|
+7/+2|
+3|
+7|
+7|--

11th|
+8/+3|
+3|
+7|
+7|Jutsu

12th|
+9/+4|
+3|
+8|
+8|Bonus Ninja Feat, Skill Bonus or Ability

13th|
+9/+4|
+4|
+8|
+8|Jutsu

14th|
+10/+5|
+4|
+9|
+9|3rd Jutsu Chain

15th|
+11/+6/+1|
+5|
+9|
+9|Jutsu

16th|
+12/+7/+2|
+5|
+10|
+10|Skill Bonus or Ability

17th|
+12/+7/+2|
+5|
+10|
+10|Jutsu

18th|
+13/+8/+3|
+6|
+11|
+11|Bonus Ninja Feat

19th|
+14/+9/+4|
+6|
+11|
+11|Jutsu

20th|
+15/+10/+5|
+6|
+12|
+12|Skill Bonus or Ability[/table]

Other stuff:


Skills (4 Skill points per level, x4 at 1st level): Balance, Climb, Concentration, Craft, Disguise, Escape Artist, Handle Animal, Hide, Jump, Knowledge (History, Ninja), Listen, Move Silently, Profession, Search, Sleight of Hand, Spot, Survival, Swim, Tumble, and Use Rope.

Special:
Chakra Pool: A Ninja uses Chakra to power his abilities. A ninja’s Chakra Pool is equal to a Ninja’s Constitution times his character level times. If a Ninja runs out of Chakra, he falls unconscious until he has rested at least 4 hours, after which he regains 15% of his Chakra per hour rested.
Jutsu Chains: At first level and every seven levels after that, a ninja can learn from a new chain of Jutsu. A Chakra ninja automatically gains the Basic Jutsu chain at 1st level, in addition to the Jutsu Chain he chooses.
Jutsu: Jutsu are a ninja’s main ability. A Ninja learns a new Jutsu at first level, and every two levels after that. He may choose a Jutsu of a level half his Chakra Ninja Level, but only of a chain he knows.
Skill Bonus or Ability: At first level, and every level that is a multiple of 4 (4, 8, 12, 16, 20, 24, ect…), A Chakra Ninja may choose to gain a +4 bonus to any one skill or to gain a special ability (The skill bonuses are cumulative).
The List of Special abilities are as follows:
Tree Walking: By focusing Chakra into his feet, a ninja can walk on walls and ceilings, as if by the spider climb spell. Use of this ability costs 1 point of Chakra per round used. A person with this ability can also spend 4 points of Chakra to fly straight up into the air a number of feet equal to double the ninja’s vertical reach (see jump skill, PHB P. 77).

Water-Walking: A ninja can spend 3 Chakra points per round to walk on liquids as if by the water walk spell, except you do not hover an inch above the surface to be walked on.
Prerequisites: Tree-Walking

Expert Thrower: A ninja with this ability doubles the range of any thrown weapon he wields. He also adds damage equal to one fifth of his character kevel (+1 at lv 4, +2 at lv 8, ect…).

Hide in Plane Sight: As the Ranger ability
Prerequisites: Hide 15 Ranks

Master Thrower: You triple the range on any thrown weapon you use. When throwing a weapon, you add 1/10th of you Chakra Ninja Level to the attack roll (round down)
Prerequisites: Expert Thrower

Poison Use: As the Assassin ability

Animal Companion: You gain an animal companion chosen from the following: Snake, Raven, Dog, or Cat.
Special: You may only take this ability at first level. Your first Jutsu Chain must be Beast-Master Jutsu.

Bonus Ninja Feat: At every level that is a multiple of six (6, 12, 18, 24, ect…), a Chakra Ninja gains a Ninja feat that he meets the requirements for.



Jutsu Chains:
Basic Jutsu,
Fire,
Water,
Wind,
High-Level Jutsu (prerequisite: 2 Jutsu chains, not including Basic Jutsu),
Forbidden (cannot be chosen, granted by a minor artifact),
Beast-Master Jutsu (prerequisite: Animal Companion Ability),