Thurbane
2018-04-18, 07:09 PM
Hey, looking for some DM advice:
My group was exploring a dungeon last night, and the Paladin triggered a Prismatic Spray trap.
Long story short, he got plane shifted to Mechanus, and the party has no means at hand to retrieve him.
He is a LG Aasimar Paladin (non-casting variant; of St Cuthbert) 9. The rest of the party are a Human Ranger (non-casting variant) 9, Human Warmage 6/Sandshaper 3, and Human Favoured Soul (of Lendor) 8/Church Inquisitor 1.
They have no spells or items that would be of any help.
They were on a fetch quest for the Church of St Cuthbert, and coincidentally, the Paladin is carrying the McGuffin (a thigh-bone from a Saint; no special powers, but of religious interest to the church).
So I'm wondering, what options would the Paladin have to get back to the Prime Material plane?
Looking for some interesting story-based ideas, if possible.
Cheers - T
My group was exploring a dungeon last night, and the Paladin triggered a Prismatic Spray trap.
Long story short, he got plane shifted to Mechanus, and the party has no means at hand to retrieve him.
He is a LG Aasimar Paladin (non-casting variant; of St Cuthbert) 9. The rest of the party are a Human Ranger (non-casting variant) 9, Human Warmage 6/Sandshaper 3, and Human Favoured Soul (of Lendor) 8/Church Inquisitor 1.
They have no spells or items that would be of any help.
They were on a fetch quest for the Church of St Cuthbert, and coincidentally, the Paladin is carrying the McGuffin (a thigh-bone from a Saint; no special powers, but of religious interest to the church).
So I'm wondering, what options would the Paladin have to get back to the Prime Material plane?
Looking for some interesting story-based ideas, if possible.
Cheers - T