Ryunosuke
2018-04-19, 12:49 PM
I absolutely love Necromancy as my favorite school of magic honestly but I’ve never yet had a proper chance to actually play a Necromancer (last table someone already wanted a wizard so I made a bard and seduced her instead) and it honestly seems a lot simpler to pull off in 5th edition than 3.5.
What I do know is most DMs hate when the Necromancer just spams and makes an army from the get go but I was thinking of just making one (two tops) skeletons as personal body guard/pets and just keeping them around and outfitting them better for battle and using other spells to augment them like Enlarge or Haste.
A few things I wanted to know was if my 6th lv Necromancer ability to make undead I make stronger only works on a body animated at that level or will I imbue that to a skeleton I am reasserting control over? Also what rules if any exist for me giving my skeleton better armor and weapons based on proficiencies? Are they only proficient with the two weapons and tattered armor they have in their stat block? Is there a real drawback to dropping 750g putting my +2 Dex skeletons into some half plate armor (AC 17) and strapping a shield to their arm (AC 19), or even making them dual wield finesse weapons (short swords prolly) to get them a second attack each turn? Longbows? Thrown weapons, reach weapons? Is it all just my DMs discretion?
Any recommended spells over the levels to use for empowering my ‘Death Knight’ with my other Wizard spells? Once I have access to Create Undead, my chosen Knight will likely be replaced based on what I can create by level as well of course so would there be any significant changes to how I want to arm my warrior after I swap out for a Goul/Ghast/Mummy/something controlled permanently by the 14th lv ability?
I might end up playing this character for D&D adventures league as well (I’ve been racking up DM rewards from tomb of annihilation) but I likely wouldn’t make him start any higher than lv 6 to have the animate dead feature so I can enjoy the early levels of being an undead controlling boss. Also slightly torn between a yuan-ti pure blood (magic resistance, free Suggestion, and intel/charisa boosts) and a human variant with the feat depending on how badly I want War Caster or any other recommended feats.
TL;DR: I wanna play a Necromancer that just gets up one strong undead instead of an army of weak normal ones.
What I do know is most DMs hate when the Necromancer just spams and makes an army from the get go but I was thinking of just making one (two tops) skeletons as personal body guard/pets and just keeping them around and outfitting them better for battle and using other spells to augment them like Enlarge or Haste.
A few things I wanted to know was if my 6th lv Necromancer ability to make undead I make stronger only works on a body animated at that level or will I imbue that to a skeleton I am reasserting control over? Also what rules if any exist for me giving my skeleton better armor and weapons based on proficiencies? Are they only proficient with the two weapons and tattered armor they have in their stat block? Is there a real drawback to dropping 750g putting my +2 Dex skeletons into some half plate armor (AC 17) and strapping a shield to their arm (AC 19), or even making them dual wield finesse weapons (short swords prolly) to get them a second attack each turn? Longbows? Thrown weapons, reach weapons? Is it all just my DMs discretion?
Any recommended spells over the levels to use for empowering my ‘Death Knight’ with my other Wizard spells? Once I have access to Create Undead, my chosen Knight will likely be replaced based on what I can create by level as well of course so would there be any significant changes to how I want to arm my warrior after I swap out for a Goul/Ghast/Mummy/something controlled permanently by the 14th lv ability?
I might end up playing this character for D&D adventures league as well (I’ve been racking up DM rewards from tomb of annihilation) but I likely wouldn’t make him start any higher than lv 6 to have the animate dead feature so I can enjoy the early levels of being an undead controlling boss. Also slightly torn between a yuan-ti pure blood (magic resistance, free Suggestion, and intel/charisa boosts) and a human variant with the feat depending on how badly I want War Caster or any other recommended feats.
TL;DR: I wanna play a Necromancer that just gets up one strong undead instead of an army of weak normal ones.