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Warchon
2018-04-20, 01:21 AM
So, my DM has given me permission to add/substitute new summons for the Summon Undead line for flavor reasons.
Off the bat, that gives me Catfolk Warrior Skeleton and Zombie Cat for Summon Undead I, because my Dread Necromancer is a catfolk.
I'm looking for any other interesting felines to add to the list. I'm not a particularly experienced player so I've only found a few so far.
I already know about Displacer Beasts (maybe I can try to make a ghost one for SU5?) and other than that, I am interested in the idea of making zombie/skele lynx or lion or tiger (SU2 or 3 probably?).
I am also most definitely going to summon a housecat mummy at some point.

If anybody has things to add to the list, I'd love to hear it!

This is for flavor reasons and it is not a high powered campaign, so there's no need to find the most powerful killing machines--in fact, answers that won't give my DM reason to reconsider are probably better.

He's not a stickler for the absolute letter of the rules, and properly balanced homebrew content IS permitted.

Help me fill the battlefield with the Yowls of the Damned!

Acanous
2018-04-20, 02:31 AM
You could very likely fill the whole list with just catfolk. Zombie catfolk. Flaming skeleton catfolk. Wight catfolk. Vampire spawn catfolk. Mummy catfolk. Wraith catfolk. You could have one of every level at least.

Bullet06320
2018-04-20, 02:56 AM
Tressym Lost Empires of Faerūn
lions and tigers, and their dire versions
Tibbits Dragon Compendium

check out the Summoner's Circle article in Dragon Magazine 302, gives rules for adding different critters to your summoning spells

Thurbane
2018-04-20, 03:12 AM
Umbral Displacer Beast (LM p.128): CR 6, 6HD

Warchon
2018-04-20, 04:17 AM
Lots here to work with. It had not even occurred to me to look for dire versions of the animals, and having black and white rules for adding new summons will simplify the process a lot.
I knew I could count on you guys. ;)

Fouredged Sword
2018-04-20, 06:29 AM
If you can ask to get zombie tigers added to your summon list somewhere. They are 12d12 large stacks of claws and fangs with pounce allowing them to partial charge 40ft and full attack despite being restricted to a standard action.

Telonius
2018-04-20, 06:30 AM
A few other feline-related creatures: Weretiger, Sphinx, Rakshasa, Manticore (at least in traditional depictions; the D&D critter is a bit different)

hamishspence
2018-04-20, 06:37 AM
Sandstorm has Dire Panther stats (size Large).

Epic Handbook has the Tayallah (3-headed Gargantuan cat)

Races of Faerun has stats for the Lynx (Small cat)

Warchon
2018-04-20, 08:09 AM
If you can ask to get zombie tigers added to your summon list somewhere. They are 12d12 large stacks of claws and fangs with pounce allowing them to partial charge 40ft and full attack despite being restricted to a standard action.
I thought zombies lose all special attacks, keeping only "Special Qualities that improve" them.
The two categories have discrete entries in the monster stat blocks, which should mean no Pounce. Am I misinterpreting this?

hamishspence
2018-04-20, 08:15 AM
I thought zombies lose all special attacks, keeping only "Special Qualities that improve" them.
The two categories have discrete entries in the monster stat blocks, which should mean no Pounce. Am I misinterpreting this?

Special Qualities
A zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks.

The theory is that, as a special Extraordinary Ability that "improves melee attacks", Pounce qualifies.

Warchon
2018-04-20, 08:23 AM
If the DM agrees then I'm all for it. Either way, I think a simple templated skeleton tiger is a perfectly terrifying replacement for Owlbear on the SUII list.

EDIT: Scratch that, the extra HD pushes it up to CR3 and with a Pounce, that's probably well earned.

hamishspence
2018-04-20, 08:28 AM
Smilodon from Frostburn has boosted Critical damage for its bite - might make a good alternative to a Dire Lion.

Smilodon, Dire Lion, and Dire Panther/Puma are all in the same size bracket - Large - with Dire Tiger being the only Huge animal cat (there's Magical Beasts though).

DrMotives
2018-04-20, 10:50 AM
An underused favorite of mine is the displacer beast's cousin, the gravbeast.
http://archive.wizards.com/default.asp?x=dnd/mm/20040627a. As a skeleton or zombie, all its gravity magic won't keep working, but at the least you have a 6-legged cat with 4 claw attacks plus a bite to make into a skeletal blender. Plus its climb speed isn't supernatural, so even as a dumb undead it can still walk up walls.

Falontani
2018-04-20, 11:15 AM
If your creating SU 6-9 then you will most likely have a powerful arsenal. After 5 I'd suggest using corpse creature and bone creature from book of vile darkness. Perhaps a corpse creature rhakshasa for SU 7. There is also the following undead templates that you could/should use:
Ravenous (Dragon Compendium)
Bodak Creature (Dragon Compendium)
Gravetouched Ghoul (Libris Mortis)
Evolved Undead (Libris Mortis)
Corpse Creature (Book of Vile Darkness)
Bone Creature (Book of Vile Darkness)
Half Dragon + Draconic Skeleton/Zombie/Vampire (Draconimonicon)
That's without getting into some of the extremely weird or overpowered templates

In unearthed Arcana there is a segment on altering the summon lists which may prove useful

This part is for summon monster, but if you follow it then your creatures shouldn't be too powerful compared to one that uses summon monster
Spell level to summoned creatures cr
SM I: ½
SM II: 1
SM III: 2
SM IV: 3
SM V: 4-5
SM VI: 5-6
SM VII: 7-8
SM VIII: 9-10
SM IX: 11-13

Bullet06320
2018-04-20, 11:55 AM
Wemics Races of Faerun

Fouredged Sword
2018-04-20, 11:55 AM
I would also consider asking your DM about adding some specific spellstitched undead to the summon list. They would be weak as meatshields, but this would go a long way to balance summon undead with the shear versitility of summon monster's SLA access. Putting a few key SLA's in the summon undead pool seems very powerful.

A spellstitched housecat has 2 1st and 2 2nd level spells can can use each spell level pair 4 times. It is listed as CR 1.

As a DM I would require you to choose the spells when adding the creature to your summon pool, and the cat would be VERY fragile, but an undead zombie cat with 1/2 12 HD and the ability to cast CL1 magic missile or ray of enfeblement 4 times and scare or acid arrow 4 times.

Low saves, but great utility summon at summon monster 2ish

Thurbane
2018-04-20, 05:43 PM
Revivified Fossil template on dire animals.

Warchon
2018-04-23, 02:38 AM
I would also consider asking your DM about adding some specific spellstitched undead to the summon list. They would be weak as meatshields, but this would go a long way to balance summon undead with the shear versitility of summon monster's SLA access. Putting a few key SLA's in the summon undead pool seems very powerful.

A spellstitched housecat has 2 1st and 2 2nd level spells can can use each spell level pair 4 times. It is listed as CR 1.

As a DM I would require you to choose the spells when adding the creature to your summon pool, and the cat would be VERY fragile, but an undead zombie cat with 1/2 12 HD and the ability to cast CL1 magic missile or ray of enfeblement 4 times and scare or acid arrow 4 times.

Low saves, but great utility summon at summon monster 2ish

I'll wait to see how my character compares to the rest of the party in combat effectiveness once we've all had a chance to bring our powers to bear (We're only level 4 atm). If I'm still trailing everybody in usefulness I'll consider asking about this.
The part that concerns me is potentially using a 1st or 2nd level spell to summon something that can cast 1st and 2nd level spells. It could easily be taken as a blatant power grab.
Putting a skeletal lion on the SU2 summon list, which has already been explicitly approved (yay!) is already an objective increase in power over the standard Owlbear that was already there, since he has ruled that Pounce does indeed transfer over with dem bones. The jury is still out on zombies, simply because it doesn't make intuitive sense for a shambling mass of catgut to have that kind of impressive multiattack.

Crake
2018-04-23, 03:25 AM
Special Qualities
A zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks.

The theory is that, as a special Extraordinary Ability that "improves melee attacks", Pounce qualifies.

Except, as OP said very succinctly, pounce is not a special quality, it's a special attack, of which zombies lose all from the base creature. The "theory" you're going with is 100% demonstrably incorrect, as the section you quoted is regarding special qualities, not special abilities.

hamishspence
2018-04-23, 06:40 AM
IMO Pounce should not be considered a special attack in itself - but an upgrade to the basic Charge ability. A pouncing creature does not have to "declare a Pounce" - it only has to "declare a Charge"

And Zombies can Charge as a standard action (with reduced speed) - in fact, their only Charges are "standard action Charges":


If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.

That said, when I look at the SRD, it does seem to be going with "Pounce is a special attack" - with skeletal megaraptors losing it:



Special Attacks
A skeleton retains none of the base creature’s special attacks.

Special Qualities
A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks.

http://www.d20srd.org/srd/monsters/dinosaur.htm#megaraptor
http://www.d20srd.org/srd/monsters/skeleton.htm


However, if the OP's DM is ruling that skeletons keep "special attacks that simply upgrade ordinary attacks" - there's no reason to rule one way for skeletons but the other way for zombies.


Putting a skeletal lion on the SU2 summon list, which has already been explicitly approved (yay!) is already an objective increase in power over the standard Owlbear that was already there, since he has ruled that Pounce does indeed transfer over with dem bones.



A similar question might apply to a Skeletal or Zombie Triceratops - should it lose Powerful Charge, or should that just be considered an upgrade to Regular Charge?

Why would undeadifying them, make their horns suddenly become vastly less sharp?

It's worth noting that Rock Throwing is listed in the Special Attack section of a Giant's statblock - yet skeletal Giants keep Rock Throwing as an attack option:

http://www.d20srd.org/srd/monsters/giant.htm
http://www.d20srd.org/srd/monsters/skeleton.htm

Troacctid
2018-04-23, 01:12 PM
The Fabulous Cats! (http://archive.wizards.com/default.asp?x=dnd/fools/20030401c) web enhancement has the Cheshire Cat, a feline fey with Sorcerer casting and the ability to turn invisible. (It also has other rules for cats.)

Ramza00
2018-04-23, 03:13 PM
Beguiler in Shinning South,
It is not technically a cat race, if you ignore the picture it just feels like it should be a cat race.

Tiny magical beast with intelligence, hiding abilities, bonus to climb including taking 10 while threatened, multi attack, two claws and a bite, rake, ability to manipulate things with its tail including using your tail to wield a weapon, true seeing, darkvision, low light vision, it can be a familiar, it being better than its master for it has no level adjustment yet it always have a master if its a PC / NPC and thus like in real life the cat is the true master in the world yet it it has a humanoid always in toe to wait hand and foot on the cat.

Remove the picture of Pikachu for the Beguiler and replace the picture with the Cheshire Cat.

ShurikVch
2018-04-24, 02:08 PM
Some more stuff.

More felids (by CR):
Fishing Cat (Dangerous Denizens: The Monsters of Tellene)
Golden Cat (Dangerous Denizens: The Monsters of Tellene)
Pampas Cat (Dangerous Denizens: The Monsters of Tellene)
Shadowcat (Dangerous Denizens: The Monsters of Tellene)Hunting Cougar (http://ddm-images.s3.amazonaws.com/cards/WD/19R.gif)
Jaguar
PumaArctic Cat (http://archive.wizards.com/default.asp?x=dnd/psb/20020927d)Crystalline Cat (Dragon #304)
Lamia, Tigerus (Dangerous Denizens: The Monsters of Tellene)
Spectral Panther (Monsters of Faerūn)
Magebred Ghost Tiger (Five Nations)
Red Tiger (Silver Marches)
Dire Puma (Sandstorm)Lamia (http://www.d20srd.org/srd/monsters/lamia.htm)Hellcat (Bezekira) (http://www.d20srd.org/srd/monsters/devil.htm#hellcatBezekira)
Swamplight Lynx (Monster Manual II)
Muck Tiger (Secrets of Xen'drik)
Moor Cat (Dragon #286)Guardian Familiar (Dangerous Denizens: The Monsters of Tellene)
Legendary Tiger (Monster Manual II)Leonal (http://www.d20srd.org/srd/monsters/leonal.htm)
Demon, Jarilith (Monster Manual II)

More undead templates:
Dread Beast (Towers of High Sorcery) CR +3
Nether Creature (Dragon #297) CR +1
Wight (Dragon #300) CR +2
Wraith (Dragon #300) CR +3
Juju Zombie (Unapproachable East) CR +2
Silveraith (City of the Spider Queen) CR +2
Bodak Creature (Dragon Compendium) CR +4
Drowned One (Dungeon #106) CR +1
Hollow (http://archive.wizards.com/default.asp?x=dnd/re/20021021a) CR +2
Spectral Creature (Savage Species) CR +3

Non-templated Undead:
Beastwraith (Dragon #357) CR 3
Crypt Cat (Anauroch: The Empire of Shade) CR 5

hamishspence
2018-04-24, 02:11 PM
[/SPOILER]Lamia Noble (Expedition to the Demonweb Pits)
Leonal (http://www.d20srd.org/srd/monsters/leonal.htm)
Demon, Jarilith (Monster Manual II)



Lamia Nobles aren't feline (unlike Lamia) - they're snake from the waist down, human from the waist up.

ShurikVch
2018-04-24, 02:32 PM
Lamia Nobles aren't feline (unlike Lamia) - they're snake from the waist down, human from the waist up.Good catch!
Thanks!!!

Also, added Dire Puma, Spectral Creature and the Hollow templates

Dimers
2018-04-24, 04:49 PM
Don't forget the all-important aquatic option: Sea Cat! (http://www.d20srd.org/srd/monsters/seaCat.htm)

hamishspence
2018-04-24, 05:05 PM
MM3 has the Sea Tiger (Huge Animal, 10 HD, CR6) but it's kinda ugly - looks more like a walrus than a Smilodon with fins:
http://archive.wizards.com/dnd/images/mmiii_gallery/83047.jpg

One from the MM I'm surprised has been overlooked - the Dragonne (Large Magical Beast, 9 HD, CR7):

http://www.d20srd.org/srd/monsters/dragonne.htm
http://archive.wizards.com/dnd/images/MM35_gallery/MM35_PG88b.jpg

Thurbane
2018-04-24, 05:26 PM
Quick check by book...

Fiend Folio:

Steel Predator CR 13

MM2:

Grimalkin CR 2
Legendary Tiger CR 10
Jarilith CR 13
Swamplight Lynx CR 7

Oriental Adventures:

Li Lung Dragon CR 8 - 24
Shirokinu-Katsukami CR 14

Bullet06320
2018-04-25, 02:51 AM
lets not forgot Rakshasas

oops, that was already mentioned

but there are varients
Zakya ECS
ak'chazar and naztharune MMIII

and Ravanna the ten-headed lord of all rakshasas dragon 326, but good luck trying to summon a god, lol

The rakshasa overlords for Eberron appeared in Dragon #337

The Naityan rakshasa appeared in the Tome of Battle: The Book of Nine Swords

ShurikVch
2018-04-25, 04:00 AM
Also, Monsters of Faerūn have a Werecat.
But wait, isn't it just a standard Lycanthrope (http://www.d20srd.org/srd/monsters/lycanthrope.htm)?
Nope!
This animal can be any predator, scavenger, or omnivore whose size is within one size category of the base creature’s size (Small, Medium, or Large for a Medium base creature).Faerūnian Werecat is Human/Cat (http://www.d20srd.org/srd/monsters/cat.htm) lycanthrope.

hamishspence
2018-04-25, 05:24 AM
Also, Monsters of Faerūn have a Werecat.
But wait, isn't it just a standard Lycanthrope (http://www.d20srd.org/srd/monsters/lycanthrope.htm)?
Nope!Faerūnian Werecat is Human/Cat (http://www.d20srd.org/srd/monsters/cat.htm) lycanthrope.

I thought it was (at least as statted in Player's Guide to Faerun) a Lynx Lycanthrope - since Lynxes (Races of Faerun) are Small rather than Tiny - statblock used to represent any small cat, including ocelots?

The Monsters of Faerun art gallery doesn't show a cat - werecroc, werebat, and wereshark are what are shown:

http://archive.wizards.com/dnd/images/mof_gallery/MonFaePG93.jpg

The Player's Guide to Faerun shows a ocelot-esque werecat:

http://archive.wizards.com/dnd/images/pgtf_gallery/78881.jpg

ShurikVch
2018-04-25, 09:24 AM
I thought it was (at least as statted in Player's Guide to Faerun) a Lynx Lycanthrope - since Lynxes (Races of Faerun) are Small rather than Tiny - statblock used to represent any small cat, including ocelots?

The Monsters of Faerun art gallery doesn't show a cat - werecroc, werebat, and wereshark are what are shown:

http://archive.wizards.com/dnd/images/mof_gallery/MonFaePG93.jpg

The Player's Guide to Faerun shows a ocelot-esque werecat:

http://archive.wizards.com/dnd/images/pgtf_gallery/78881.jpgDescription in the Monsters of Faerūn says:
Werecat: These chaotic good lycanthropes are humans who can assume the form of ordinary cats. A secretive sisterhood of werecats known as the Eyes of the Evening serves the goddesses Sharess and Selūne, though their exact aims are unknown. They are rumored to hunt cultists of Shar and Loviatar during nights of the full moon.Dunno how it's for you, but for me - "ordinary cat" is a Cat (http://www.d20srd.org/srd/monsters/cat.htm), not a Lynx or Ocelot.

Note: the very same article also have Werebat and Werecrocodile, which are Huge in their Animal form

As for the PGF art, I never seen it before. Is it one of unused?

hamishspence
2018-04-25, 10:01 AM
Maybe WOTC allocated it to the wrong gallery? If it's really from Lost Empires and it being in their PGTF gallery is an error - that might be why you haven't seen it.

I'm pretty sure the "updated to 3.5" versions of the Werebat, Wereshark, and Werecroc, are in Lost Empires. I'd have to check, but my guess is that the Werecroc is based on the Medium Croc, and is Medium, not Huge, in hybrid form.

The Dire Bat is Large, not Huge.

EDIT: Now that I've checked it, I can confirm that it is Lost Empires, that the animal forms of Werebats are Large not Huge, of Werecrocs are Medium, and of Werecats are Small.

Werecats are described as looking like ocelots, wildcats, or "lynx-sized housecats" in cat form.

ShurikVch
2018-04-25, 11:07 AM
I'm pretty sure the "updated to 3.5" versions of the Werebat, Wereshark, and Werecroc, are in Lost Empires.Actually, they were updated in the Player's Guide to Faerun WE (http://archive.wizards.com/default.asp?x=dnd/we/20040313a).
While older than Lost Empires of Faerūn, 03/13/2004 is still way way in a 3.5, thus - legitimate


I'd have to check, but my guess is that the Werecroc is based on the Medium Croc, and is Medium, not Huge, in hybrid form.Werecrocodile in the Lost Empires of Faerūn is based on the Crocodile (http://www.d20srd.org/srd/monsters/crocodile.htm); in the Monsters of Faerūn - on the Giant Crocodile (http://www.d20srd.org/srd/monsters/crocodileGiant.htm).


The Dire Bat is Large, not Huge.While Dire Bat may be Large, Werebat in the Monsters of Faerūn fills 15'x15' space, have "-2 size" to AC, and cause "2d6+4" damage with it's bite attack. It's Huge.

hamishspence
2018-04-25, 11:20 AM
The "within one size step" limitation for lycanthropes was introduced in Races of Faerun late in 3.0 - it's not present in the 3.0 MM.

The 3.5MM (and SRD) follow the same rules for lycanthropes as Races of Faerun.

The idea of a lycanthropic werebat changing size to a size of bat that does not exist in the MM (3.0 dire bats, like 3.5 dire bats, are Large) is really weird.

I think it's safe to say that MoF was poorly edited (hence the Huge werebats when Dire Bats are Large). The web enhancement doesn't take the 3.5MM into account, either.

In the context of 3.5, if you want to play a Giant Werecrocodile, you'd have to use a Large or bigger humanoid or Giant as the base creature.

And if you want to play a Were-Housecat - you'd have to use a Small or smaller humanoid as the base creature.

ShurikVch
2018-04-25, 11:42 AM
The "within one size step" limitation for lycanthropes was introduced in Races of Faerun late in 3.0 - it's not present in the 3.0 MM.Except in 3.0 it was even more restrictive:
This can be any predator between the size of a small dog and a large bear.Even a very small dog still isn't Tiny, and even a really large bear - isn't Huge.


The idea of a lycanthropic wereratWerebat?
changing size to a size of bat that does not exist in the MM (3.0 dire bats, like 3.5 dire bats, are Large) is really weird.

I think it's safe to say that MoF was poorly edited (hence the Huge werebats when Dire Bats are Large).Actually, it's not so weird: in 3.0, Dire Bat advanced to Huge at 5 HD


The web enhancement doesn't take the 3.5MM into account, either.What's you mean?


In the context of 3.5, if you want to play a Giant Werecrocodile, you'd have to use a Large or bigger humanoid or Giant as the base creature.The thing there is - MoF Werecrocodile directly says it's a Human:
In their human form, werecrocodiles are tall, thin creatures with sharp features, a long nose and chin, and a thin face with a noticeable overbite. In their crocodile form, they are very long, powerful monsters.

hamishspence
2018-04-25, 12:00 PM
What's you mean?

Meaning that it failed to specifically change their sizes to more appropriate sizes consistent with the 3.5MM Lycanthrope Rules - that fix was left to Lost Empires.

It's safe to say that, post-Lost Empires, Faerun Human Werecrocodiles are Medium, not Huge, in hybrid and animal form.

For "generic settings", rather than Faerun, Sandstorm also has a Medium Werecrocodile.

Endarire
2018-04-27, 11:41 PM
May this Fabulous Cats (http://archive.wizards.com/default.asp?x=dnd/fools/20030401c) article help you!

ShurikVch
2018-04-28, 05:31 PM
Meaning that it failed to specifically change their sizes to more appropriate sizes consistent with the 3.5MM Lycanthrope Rules - that fix was left to Lost Empires.

It's safe to say that, post-Lost Empires, Faerun Human Werecrocodiles are Medium, not Huge, in hybrid and animal form.

For "generic settings", rather than Faerun, Sandstorm also has a Medium Werecrocodile.Please, tell me: why the existence of Medium Werecrocodile should automatically invalidate Huge Werecrocodile?

I mean - it's not like Pseudonatural Creature which was printed in the Complete Arcane (and later - reprinted in Lords of Madness) interfered with existence of Pseudonatural Creature (http://www.d20srd.org/srd/epic/monsters/pseudonaturalCreature.htm) from the Epic Level Handbook...

And that article about Lycanthropes in the Monsters of Faerūn is the whole snowball of "special snowflakes":
Lythari are CG elven werewolves, who are don't have hybrid form, and can transfer their condition only to another Elf, "and only in a special ritual performed with the complete consent of both parties".
In that line, Medium/Tiny Werecat, and Medium/Huge Werecrocodile aren't look that strange.
(Wereshark is notable because of how ordinary it is in comparison to all others)

And it's not like other sources don't tossed us some lycanthropic oddities: Blacktooth Lycanthropy (Dungeon #129) is neither natural, nor afflicted; Winter Werewolves (Dungeon #84) are based on a Magical Beast rather than Animal, and Werehorse (Oriental Adventures) - on a herbivore. Why to draw the line at creature's sizes? Specific trumps general, right?


Also, Huge bats, indeed, existed in 3.0:
http://thruxus.shadows-angels.com/Miniatures/Pictures/CharacterPortraits/desmodubat.gif

hamishspence
2018-04-29, 02:39 AM
Also, Huge bats, indeed, existed in 3.0:
http://thruxus.shadows-angels.com/Miniatures/Pictures/CharacterPortraits/desmodubat.gif

Yes - but the OP specified 3.5, not 3.0. In which case, the most recent version of Lycanthrope takes precedent over older versions.

Plus the Warbat has 10 hit dice, the Dire bat 4 hit dice, and the Werebat 4 hit dice - suggesting that they started with the Dire bat and then messed it up.

The MoF templates have "Hit dice as the base creature or animal, whichever is higher" - whereas the 3.5 Lycanthrope templates always add the base animal's hit dice to the base creature's.

It's pretty clear from what Lost Empires Werecats are described as doing (fighting cults of Shar and Loviatar) that they are the "updated to being compatible with 3.5 template" version of 3.0 werecats.

Same with the werecrocodile and the werebat. I'd rule, at least, that (for the base MM3.5 lycanthrope template) the size rules need to be followed - so weregiantcrocodiles and werewarbats need Large creatures as base creatures.

Even prior to Lost Empires, Races of Faerun had made it clear that the "base animal" for the werebat is the dire bat, and that the base animal for the werecrocodile is the regular crocodile.

Thurbane
2018-04-29, 08:59 PM
Quick check by book...

Fiend Folio:

Steel Predator CR 13

MM2:

Grimalkin CR 2
Legendary Tiger CR 10
Jarilith CR 13
Swamplight Lynx CR 7

Oriental Adventures:

Li Lung Dragon CR 8 - 24
Shirokinu-Katsukami CR 14


Book of Exalted Deeds:

Leskylor CR 7
Leskylor, Three-Headed CR 10

Dragon Magic:

Phynxkin CR 1
Phynxkin, Dire CR 4

Frostburn:

Smilodon CR 5

Libris Mortis:

Umbral Disaplacer beast (as mentioned) CR 6

Miniatures Handbook:

Ghirrash (Shadow Beast) CR 7

Planar Handbook:

Axoimatic Dragonne CR 7
Vivacious Dire Tiger CR 11

Sandstorm:

Camelopardel CR 3
Dire Puma CR 4
Serval CR 1

Tome of Battle:

Naityan Rakshasa CR 7

Tome of Magic:

Dark Lion CR 4
Loquasphinx CR 8
Roving Mauler CR 3