Eckerd
2018-04-20, 01:48 PM
GOOD SHROOMS
2nd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (a sprig of mistletoe)
Duration: Instantaneous
Up to six mushrooms appear in your hand and are infused with magic for the duration. A creature can use its action to eat one. Eating one restores 2d4+your spellcasting ability modifier hit points and rolls a d8 for additional effect that last for one hour after consumption. Consuming an additional mushroom within an hour removes the additional effect granted by the first, unless poisoned.
The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d4 for each slot level above 2nd.
d8 roll for additional effect:
1 – Poisoned (disadvantage on attack rolls and ability checks.)
2 – +2 Strength
3 – +2 Dexterity
4 – +2 Constitution
5 – +2 Intelligence
6 – +2 Wisdom
7 – +2 Charisma
8 - provides enough nourishment to sustain a creature for one day.
2nd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (a sprig of mistletoe)
Duration: Instantaneous
Up to six mushrooms appear in your hand and are infused with magic for the duration. A creature can use its action to eat one. Eating one restores 2d4+your spellcasting ability modifier hit points and rolls a d8 for additional effect that last for one hour after consumption. Consuming an additional mushroom within an hour removes the additional effect granted by the first, unless poisoned.
The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d4 for each slot level above 2nd.
d8 roll for additional effect:
1 – Poisoned (disadvantage on attack rolls and ability checks.)
2 – +2 Strength
3 – +2 Dexterity
4 – +2 Constitution
5 – +2 Intelligence
6 – +2 Wisdom
7 – +2 Charisma
8 - provides enough nourishment to sustain a creature for one day.