Paragon Badger
2007-09-03, 05:53 AM
It's like a VH1 countdown!
1. Seven Strike
Any time a weapon with this enchantment is drawn and used to attack in the same turn, roll a d6.
1: +2d6 Acid damage.
2: +2d6 Cold damage.
3: +2d6 Electricity damage.
4: +2d6 Fire damage
5: +2d6 Sonic damage.
6: Flip a coin, heads: +3d6 Positive Damage, tails: +3d6 Negative Damage.
This enchantment is most commonly given to samurai swords and such.
2. Blossumdraw
Any time the attuned weapon is drawn from a scabbard with this enchantment, blossums/leaves flutter out of the sheath. This grants you a +2 circumstance bonus to all charisma related checks with rangers, druids, and fey.
Minor conjuration; CL 8th; Craft Magic Arms and Armor, minor creation; Price +750 gp.
1. Seven Strike
Any time a weapon with this enchantment is drawn and used to attack in the same turn, roll a d6.
1: +2d6 Acid damage.
2: +2d6 Cold damage.
3: +2d6 Electricity damage.
4: +2d6 Fire damage
5: +2d6 Sonic damage.
6: Flip a coin, heads: +3d6 Positive Damage, tails: +3d6 Negative Damage.
This enchantment is most commonly given to samurai swords and such.
2. Blossumdraw
Any time the attuned weapon is drawn from a scabbard with this enchantment, blossums/leaves flutter out of the sheath. This grants you a +2 circumstance bonus to all charisma related checks with rangers, druids, and fey.
Minor conjuration; CL 8th; Craft Magic Arms and Armor, minor creation; Price +750 gp.