astrerouge
2018-04-21, 10:05 PM
Hi everyone, I'm playing a d&d 3.5 game right now, using elements from pathfinder subjected to dm approval and my last character died when a chimera fell on him.
While looking, i found the vorpal knight :http://www.d20pfsrd.com/classes/3rd-party-classes/d20pfsrd-com-publishing/vorpal-knight/
I've always like blue mage type character and this seems to do a really nice job at it.
The dm has agreed to it but with the caveat that i can't get casting from this class (which if i understand correctly, i could do ,which seems kind of absurd) and that some abilities would get their damage tweaked if it was over my level in dice number (lvl/dx basically) as well as having natural attack scale from size, so getting natural attack from a colossal creature would get its medium equivalent (assuming i'm medium)
Does anyone have experience with the class? Any tweak you believe should be done to balance it? In my case i'd be lvl 5 in a party of 3, one is a dread necro necropolitain (my brother, and he like to make really strong character), the other is starting a swordsage (he is the least experienced of the group, like his last character was a knight with thoughness 2 time as feats, since he wanted to be a tank) and I was thinking about going daelkyr halfblood, playing as an assimilating aberration who basically want to become the monster that monsters fear simply to spite his progenitor, as daelkyr are monster crafter
One ability i really want is the yrthak sonic blast and the dm has agreed that once i get it i could use both usage of it since they are fundamentally the same.
i begin play with five essence: 3 from 5hd monsters, 1 from a monster 6 or 7 hd and one from an 8hd monster
Was thinking of taking the troglodyte ac at first (even tho i wont get its full extent for a while) other than that i dont know but im lainly looking for unique ability, thing like the yrthak sound blast or mind flayer mind blast, but i haven't looked outside mm1 yet, does any one have any idea?
Also what feat do you believe would be good, assuming as feat progression like pathfinder 1 at lvl 1 then at each even levels? i checked feats from the book where it come from and they dont seem at all worth it. I was thinking about asking the dm for a feat that would let me get special qualities too if i found anything unique or interesting there and hhe didnt seem adverse to it but said that it would probably be at 1 quality per feat and would count toward my essence and not be a bonus essence, also that all ability and quality would be subject to approval and/or tweaking
Thanks in advance for the help, and if you want feel free to share what monstrous combination you'd do.
While looking, i found the vorpal knight :http://www.d20pfsrd.com/classes/3rd-party-classes/d20pfsrd-com-publishing/vorpal-knight/
I've always like blue mage type character and this seems to do a really nice job at it.
The dm has agreed to it but with the caveat that i can't get casting from this class (which if i understand correctly, i could do ,which seems kind of absurd) and that some abilities would get their damage tweaked if it was over my level in dice number (lvl/dx basically) as well as having natural attack scale from size, so getting natural attack from a colossal creature would get its medium equivalent (assuming i'm medium)
Does anyone have experience with the class? Any tweak you believe should be done to balance it? In my case i'd be lvl 5 in a party of 3, one is a dread necro necropolitain (my brother, and he like to make really strong character), the other is starting a swordsage (he is the least experienced of the group, like his last character was a knight with thoughness 2 time as feats, since he wanted to be a tank) and I was thinking about going daelkyr halfblood, playing as an assimilating aberration who basically want to become the monster that monsters fear simply to spite his progenitor, as daelkyr are monster crafter
One ability i really want is the yrthak sonic blast and the dm has agreed that once i get it i could use both usage of it since they are fundamentally the same.
i begin play with five essence: 3 from 5hd monsters, 1 from a monster 6 or 7 hd and one from an 8hd monster
Was thinking of taking the troglodyte ac at first (even tho i wont get its full extent for a while) other than that i dont know but im lainly looking for unique ability, thing like the yrthak sound blast or mind flayer mind blast, but i haven't looked outside mm1 yet, does any one have any idea?
Also what feat do you believe would be good, assuming as feat progression like pathfinder 1 at lvl 1 then at each even levels? i checked feats from the book where it come from and they dont seem at all worth it. I was thinking about asking the dm for a feat that would let me get special qualities too if i found anything unique or interesting there and hhe didnt seem adverse to it but said that it would probably be at 1 quality per feat and would count toward my essence and not be a bonus essence, also that all ability and quality would be subject to approval and/or tweaking
Thanks in advance for the help, and if you want feel free to share what monstrous combination you'd do.