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View Full Version : D&D 3.x Other Assorted Monstrous Feats



rferries
2018-04-22, 07:19 AM
Monstrous Focus
Your racial abilities improve with experience.

Prerequisites
At least one racial Hit Dice.

Benefits
The caster level for all your racial spell-like abilities increases to equal your character level.

The save DC for any of your racial special attacks (other than spell-like abilities) increases to equal 10 + 1/2 your character level + the relevant ability bonus + any racial bonuses.

Monstrous Martial
You may wield your bite or other natural attack like a blade.

Prerequisites
At least one natural weapon.

Benefits
Choose one of your natural weapons. You attack with that weapon as though it were a manufactured weapon (e.g. you may make iterative attacks with that weapon during a full attack, it may benefit from Two-Weapon Fighting/Multiweapon Fighting, and so forth).

Special
If you possess multiple natural weapons of the same type (e.g. two claws), the benefits of this feat apply to only one of them.

You may select this feat more than once, choosing a different weapon each time.

At the DM's option, creatures with only one natural weapon and lacking the ability to wield other weapons (e.g. a guardian naga) may gain this feat as a bonus feat.

Monstrous Spellcasting
Your innate spellcasting gains in power.

Prerequisites
Racial ability to cast spells.

Benefits
You racial spellcaster level (caster level, spells per day, spells known, etc.) increases by one, to a maximum of your racial Hit Dice (e.g. if you are a guardian naga, you now cast spells as a 10th-level sorcerer).

Special
You may select this feat more than once. Its effects stack.