Epicniro1
2018-04-23, 03:54 AM
So I've been asked to dm for the first time ever and I've been playing dnd for a few years now. I've gotten to know quite a bit about 3.5 so i said yes. Unfortunately i didnt quite realize the rabbit hole of creativity i jumped into.
The campaign setting will be based almost entirely on a mysterious island that the characters end up shipwrecked on after a massive storm strikes on their way there. think of the island as a sort of Australia sized skull island. the outsized bottom section where the group lands will be dense jungle/rainforest filled to the brim with scary creature such as dinosaurs cause thats fun. after the characters awaken on the beach the will be told by an unknown divine presence that they are on the island because they are recognized as promising adventurers and that they are being trusted to save the world.
so far i have 4 players. i okayed a little pathfinder so one is an ifrit sorcerer. a new player chose apostle of peace (not sure how i feel about it for a new player). another new player wants to be a rogue. and the fourth player has plenty of experience wants to be either a warlock or warpreist. i have decided to do a little homebrewing to make the characters feel a little special in this campaign by giving them unique leveling paths. kind of like a video game as they make accomplishments. for example, the rogue may have a shadow tree that as he accomplishes things via being sneaky, it levels up and gives him interesting new abilities like skyrim.
this will definetly be an epic level campaign so any advice to help me come up with these trees or keep things stream lined would be appreciated.
The campaign setting will be based almost entirely on a mysterious island that the characters end up shipwrecked on after a massive storm strikes on their way there. think of the island as a sort of Australia sized skull island. the outsized bottom section where the group lands will be dense jungle/rainforest filled to the brim with scary creature such as dinosaurs cause thats fun. after the characters awaken on the beach the will be told by an unknown divine presence that they are on the island because they are recognized as promising adventurers and that they are being trusted to save the world.
so far i have 4 players. i okayed a little pathfinder so one is an ifrit sorcerer. a new player chose apostle of peace (not sure how i feel about it for a new player). another new player wants to be a rogue. and the fourth player has plenty of experience wants to be either a warlock or warpreist. i have decided to do a little homebrewing to make the characters feel a little special in this campaign by giving them unique leveling paths. kind of like a video game as they make accomplishments. for example, the rogue may have a shadow tree that as he accomplishes things via being sneaky, it levels up and gives him interesting new abilities like skyrim.
this will definetly be an epic level campaign so any advice to help me come up with these trees or keep things stream lined would be appreciated.