Aaedimus
2018-04-23, 02:15 PM
I'm starting a Curse of Strand campaign in Sunday, and want to build my character footer both fun and for success. As of right now, the group is formed as follows:
Human Variant Draconic Sorcerer
Goblin Samurai
Me:
Planned: Protector Aasimar Druid
Character concept:
Woke up in the underdark, no idea who I am or where I came from. Spent a few years escaping. Doesn't talk much (at all really) or have any faith or trust in people or in celestial beings (I was abandoned). Kind to the innocent, with a caged/injured animal kind of feral reaction towards anything I feel threatens myself or those I feel don't deserve it. I was abandoned by the divine because I'm willing to be a little dark to do good, and I'm a haunted one with "some darkness trapped within that I must not let out" I plan on starting feral and slowly gaining my humanity through a growing sense of responsibility for those in need.
#1: I can't decide wether to go Moon or Shepherd druid. I really like the Shepard Druid concept but I'm afraid I'll regret not having the better wild shapes.
#2: Thematically, druidcraft and primal savagery seem appropriate, however I really think Guidance would be an almost must to counter our skills proficiency deficiencies and as the silent slightly feral type, I really want Message, to help my character communicate with only people he trusts. Also no way to get message unless by multicasting. I'm also afraid I'll regret not having a ranged cantrip, but the druidic ones don't match the theme.
#3: my group seems... like it needs skills and vareity. The Sorcerer is a first timer and is going pure damage, and all saves spells because he played once in AL and got a bunch of nat 1's (and the DM punished crit fails) I was thinking about getting 1 class in rogue for the double proficiency in Perception and Insight, that still wouldn't get me message though... The DM will also be using the "Non humans are weird in Barovia" concept, so I wanted to try to give us some tools to help with the "you've got a goblin in your party" issue we're going to encounter. Maybe I should take a level in Bard for the message and Guidance/Inspiration synchronicity... but if I do that, I might as well go Druid 2 Bard 3, and would we be far enough through the campaign by than that the proficiency bonuses are wasted?
I even thought about multiclassing Celestial Warlock Pact of the tome, with Detect Magic expert and True Reading. I might be useless in combat, but out of it I'm indispensable?
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Been playing as a L1 Arcane Cleric, L7 Divine Wizard with luck and magic initiate feats, and DMing for over a year and a half, so I'm cantrip/good roll spoiled but this is my first non Adventures League game and I don't want to metagame or ruin the feel for the DM or other players, so support seems like a great roll for me. Advice?
Human Variant Draconic Sorcerer
Goblin Samurai
Me:
Planned: Protector Aasimar Druid
Character concept:
Woke up in the underdark, no idea who I am or where I came from. Spent a few years escaping. Doesn't talk much (at all really) or have any faith or trust in people or in celestial beings (I was abandoned). Kind to the innocent, with a caged/injured animal kind of feral reaction towards anything I feel threatens myself or those I feel don't deserve it. I was abandoned by the divine because I'm willing to be a little dark to do good, and I'm a haunted one with "some darkness trapped within that I must not let out" I plan on starting feral and slowly gaining my humanity through a growing sense of responsibility for those in need.
#1: I can't decide wether to go Moon or Shepherd druid. I really like the Shepard Druid concept but I'm afraid I'll regret not having the better wild shapes.
#2: Thematically, druidcraft and primal savagery seem appropriate, however I really think Guidance would be an almost must to counter our skills proficiency deficiencies and as the silent slightly feral type, I really want Message, to help my character communicate with only people he trusts. Also no way to get message unless by multicasting. I'm also afraid I'll regret not having a ranged cantrip, but the druidic ones don't match the theme.
#3: my group seems... like it needs skills and vareity. The Sorcerer is a first timer and is going pure damage, and all saves spells because he played once in AL and got a bunch of nat 1's (and the DM punished crit fails) I was thinking about getting 1 class in rogue for the double proficiency in Perception and Insight, that still wouldn't get me message though... The DM will also be using the "Non humans are weird in Barovia" concept, so I wanted to try to give us some tools to help with the "you've got a goblin in your party" issue we're going to encounter. Maybe I should take a level in Bard for the message and Guidance/Inspiration synchronicity... but if I do that, I might as well go Druid 2 Bard 3, and would we be far enough through the campaign by than that the proficiency bonuses are wasted?
I even thought about multiclassing Celestial Warlock Pact of the tome, with Detect Magic expert and True Reading. I might be useless in combat, but out of it I'm indispensable?
-------
Been playing as a L1 Arcane Cleric, L7 Divine Wizard with luck and magic initiate feats, and DMing for over a year and a half, so I'm cantrip/good roll spoiled but this is my first non Adventures League game and I don't want to metagame or ruin the feel for the DM or other players, so support seems like a great roll for me. Advice?