Garfunion
2018-04-23, 02:45 PM
Please critique and help me balance the bloodline.
Dark Inheritor
While you may not have made a dark pact with an otherworldly entity it’s power still follows in you.
Dark Magic
Your link to your dark bloodline allows you to learn spells normally associated with the warlock class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the warlock’s spell list, in addition to the sorcerer’s spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Dark Inheritance
An cursed item was passed down to you, granting you some of its power. At 1st level, choose one of the following items. The item also counts as a sorcerer spell focus for you.
Cursed Trinket
Choose a trinket from the trinket table in the PHB or roll a d100 for a random trinket.
While wielding this small cursed trinket, you can cast the find familiar spell as a ritual. The spell doesn’t count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Cursed Blade
This weapon once you inherit it, allows you to summon it to your hand with an action. Choose a weapon from the weapon list in the PHB. That weapon becomes your cursed blade. You are proficient with it while you wield it.
Your cursed blade returns to your “sheath” if it is more than 5 feet away from you for 1 minute or more.
Cursed Grimoire
When you gain this cursed book, choose two cantrips from any class’s spell list (the two needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the sorcerer’s spell list, they are nonetheless sorcerer spells for you.
If you lose your Dark Inheritance, you can perform a 1-*‐‑hour ceremony to restore it to you. This ceremony can be performed during a short or long rest, and it destroys the previous item.
If you die the cursed item become a non-usable ordinary item that appears next to your body. Until another person tied to your bloodline inherits it. Example; the weapon becomes extremely “rusted” and blunt or the book looks like it has become waterlogged and all the write inside is smeared.
This feature does not stack with the Pact Boon class feature.
RP side note
The item you choose is cursed however the curse does not affect your character’s mechanical gameplay, it is merely for story or laughs. Talk with your DM to determine what the curse is. For example; if you do not spend enough time with the item in hand it will begin to weep blood. The blood will stain anything that it touches. The blood disappears when you console with the item long enough or the item is 10 feet away from the blood stain. Another idea, when you reach for an item inside a container like a coin pouch or backpack you sometimes instead pull your cursed item. Doing so does not damage the item or the container. Afterwords you hear an evil laugh in your mind.
Greater Inheritance
At 6th level, your cursed item gives you more of its power. You gain additional benefits listed below with your cursed item.
Cursed Trinket
When you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.
Additionally you can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Also, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
Cursed Blade
Your cursed blade counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can also dismiss your cursed blade into an extra dimensional space (no action required). Using the summoned feature still brings it to your hand.
Also, you can attack with your cursed blade twice, instead of once, whenever you take the Attack action on your turn.
Cursed Grimoire
You may choose one additional cantrip from any classes spell list.
Additionally, you can now inscribe magical rituals in your cursed book. Choose two 1st-*‐‑level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your cursed book in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a sorcerer and warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your cursed book. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than your sorcerer’s level and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50gp for the rare inks needed to inscribe it.
Dark Invocation
At 14th level, you may choose to learn up to three warlock invocations. Treat your sorcerer levels as warlock levels to meet the prerequisites for the invocations. You may choose to replace one of the invocations you learned when you gain a level in sorcerer.
Legacy Inheritance
At 18th level, your cursed item bestows one final gift onto you.
Cursed Item
You can cast hold monster at will—targeting up to 3 celestial, fiend, or elemental creatures—without expending a spell slot or material components. You must finish a long rest before you can use this feature on the same creature(s) again.
Cursed Blade
When you hit a creature with your cursed blade, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
Additionally when you take the attack action and attack with your cursed blade you may spend three sorcery points to make one additional attack.
Cursed Grimoire
Choose two warlock spells of 5th level or lower when you gain this feature. You may cast these spells without spending a spell slot and they cast at a spell slot level equal to 5th level. These spells do not go against your spells known and you regain the use of these spells after completing a short or long rest.
Dark Inheritor
While you may not have made a dark pact with an otherworldly entity it’s power still follows in you.
Dark Magic
Your link to your dark bloodline allows you to learn spells normally associated with the warlock class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the warlock’s spell list, in addition to the sorcerer’s spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Dark Inheritance
An cursed item was passed down to you, granting you some of its power. At 1st level, choose one of the following items. The item also counts as a sorcerer spell focus for you.
Cursed Trinket
Choose a trinket from the trinket table in the PHB or roll a d100 for a random trinket.
While wielding this small cursed trinket, you can cast the find familiar spell as a ritual. The spell doesn’t count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Cursed Blade
This weapon once you inherit it, allows you to summon it to your hand with an action. Choose a weapon from the weapon list in the PHB. That weapon becomes your cursed blade. You are proficient with it while you wield it.
Your cursed blade returns to your “sheath” if it is more than 5 feet away from you for 1 minute or more.
Cursed Grimoire
When you gain this cursed book, choose two cantrips from any class’s spell list (the two needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the sorcerer’s spell list, they are nonetheless sorcerer spells for you.
If you lose your Dark Inheritance, you can perform a 1-*‐‑hour ceremony to restore it to you. This ceremony can be performed during a short or long rest, and it destroys the previous item.
If you die the cursed item become a non-usable ordinary item that appears next to your body. Until another person tied to your bloodline inherits it. Example; the weapon becomes extremely “rusted” and blunt or the book looks like it has become waterlogged and all the write inside is smeared.
This feature does not stack with the Pact Boon class feature.
RP side note
The item you choose is cursed however the curse does not affect your character’s mechanical gameplay, it is merely for story or laughs. Talk with your DM to determine what the curse is. For example; if you do not spend enough time with the item in hand it will begin to weep blood. The blood will stain anything that it touches. The blood disappears when you console with the item long enough or the item is 10 feet away from the blood stain. Another idea, when you reach for an item inside a container like a coin pouch or backpack you sometimes instead pull your cursed item. Doing so does not damage the item or the container. Afterwords you hear an evil laugh in your mind.
Greater Inheritance
At 6th level, your cursed item gives you more of its power. You gain additional benefits listed below with your cursed item.
Cursed Trinket
When you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.
Additionally you can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Also, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
Cursed Blade
Your cursed blade counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can also dismiss your cursed blade into an extra dimensional space (no action required). Using the summoned feature still brings it to your hand.
Also, you can attack with your cursed blade twice, instead of once, whenever you take the Attack action on your turn.
Cursed Grimoire
You may choose one additional cantrip from any classes spell list.
Additionally, you can now inscribe magical rituals in your cursed book. Choose two 1st-*‐‑level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your cursed book in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a sorcerer and warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your cursed book. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than your sorcerer’s level and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50gp for the rare inks needed to inscribe it.
Dark Invocation
At 14th level, you may choose to learn up to three warlock invocations. Treat your sorcerer levels as warlock levels to meet the prerequisites for the invocations. You may choose to replace one of the invocations you learned when you gain a level in sorcerer.
Legacy Inheritance
At 18th level, your cursed item bestows one final gift onto you.
Cursed Item
You can cast hold monster at will—targeting up to 3 celestial, fiend, or elemental creatures—without expending a spell slot or material components. You must finish a long rest before you can use this feature on the same creature(s) again.
Cursed Blade
When you hit a creature with your cursed blade, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
Additionally when you take the attack action and attack with your cursed blade you may spend three sorcery points to make one additional attack.
Cursed Grimoire
Choose two warlock spells of 5th level or lower when you gain this feature. You may cast these spells without spending a spell slot and they cast at a spell slot level equal to 5th level. These spells do not go against your spells known and you regain the use of these spells after completing a short or long rest.