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geekintheground
2018-04-23, 02:57 PM
Starting a new game, and my friend wants to have some fun with tripping/grappling. He liked the sound of setting sun discipline in TOB, I was just wondering if there was a similar one in the path of war stuff?
Or if there are better martial initiator options, he's open to that too!

Mehangel
2018-04-23, 03:55 PM
Fools Errand is the "wrestling" discipline of Path of War. However, if you are also open to other combat systems from 3rd Party content, I would suggest Spheres of Might (by Drop Dead Studios), which includes a Wrestling sphere (http://spheresofpower.wikidot.com/wrestling).

Manyasone
2018-04-23, 05:09 PM
Fools Errand is the "wrestling" discipline of Path of War. However, if you are also open to other combat systems from 3rd Party content, I would suggest Spheres of Might (by Drop Dead Studios), which includes a Wrestling sphere (http://spheresofpower.wikidot.com/wrestling).

And the Luchador class. Let's not forget.

SangoProduction
2018-04-24, 05:19 AM
And the Luchador class. Let's not forget.

I mean, that's a hybrid of 2 of the worst classes. Great thematically. Just not if you actually want to play as one.

Dr_Dinosaur
2018-04-24, 05:51 PM
I mean, that's a hybrid of 2 of the worst classes. Great thematically. Just not if you actually want to play as one.

What problems do you have with it, exactly? Just that it’s similar to the Vigilante?

Ruethgar
2018-04-24, 09:15 PM
From the makers of Spheres of Power there is also Spheres of Might which has a Wrestling sphere for grappling and Open Hand for tripping. You can also replace some of your feats to gain a progression if you don’t take an archetype or are a full caster.

http://spheresofpower.wikidot.com/spheres-of-might

The Shadowmind
2018-04-24, 10:53 PM
While is not the strongest option, might I suggest this:

Brawler, taking the Contender(From the Fool's Errand pdf) archetype, which gives you Fool's Errant, and two disciplines of your choice. Then you probably want one of the more supernatural disciplines for the utility, such as Radiant Dawn, Veiled Moon, Riven Hourglass, or Sleeping Goddess.
You lose about half your bonus feats, but maneuvers are worth it.