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Ivor_The_Mad
2018-04-24, 08:25 AM
I've been working on making the infinity stones for D&D in honor of "Infinity War" coming out soon. I have already made stats for all the stones and will post those below. They all have a similar build. Each has 10 charges and regains 1d10 at dawn. You cant use them without a special item to channel their power. The DC is 20 and each has a punishment if the person fails. Each stone requires attunement unless wielded by the infinity gauntlet. 1d10 years of studying is required to learn the full power of each gem unless the knowledge is taught or gained through magic or something like that. Im just looking for your opinions and what you would do to make it better. Thanks for your input. I am trying to stay true to the MCU.:smallsmile:

(I got the descriptions from the wiki)

Ivor_The_Mad
2018-04-24, 08:27 AM
Mind Stone: Wondrous Artifact Legendary Requires attunement
This Infinity stone allows the user to create intelligence or control minds and allows the user to enhance their mental and psionic abilities and access the thoughts and dreams of other beings. When backed by the Power Gem, the Mind Gem can access all minds in existence simultaneously. The Mind Gem is also the manifestation of the universal subconscious. You must attach the stone to a weapon or other item to wield its power DC 20 with advantage if the user is proficient with smiths tools.
If the person fails they make a DC 20 int save. If failed there int score decreases to 5.
While wielding this Stone when you touch a creature they make a DC 15 + your int mod they fall under your control until they take half there health in damage, are knocked unconscious, or are wished back this overrides immunity to charmed if you expend 2 charges. You can also use this stone to create intelligence. You can expend a charge to animate a small object, 2 for a medium, 3 for a large and 4 for larger. It can be used to create golems. Fun. At full power you can 3/day summon the power of the stone and all creatures the you can see within range makes a DC 20 int save on a failed save and all creatures under 15 int automatically fail.

Ivor_The_Mad
2018-04-24, 08:29 AM
Soul Stone: Wondrous Artifact Legendary Requires attunement
Allows the user to steal, control, manipulate, and alter living and dead souls. The Soul Gem is also the gateway to an idyllic pocket universe. At full potential, the Soul Gem grants the user control over all life in the universe. You must attach the stone to a weapon or other item to wield its power DC 20 with advantage if the user is proficient with smiths tools. If the person fails they make a DC 20 con save. If failed there con score decreases to 5 and their soul leaves there body and is trapped in limbo. The stone can be used to 1. 1 charge to touch a person they make a DC 15 + your con mod you can then manipulate their soul. 2. You can use 3 charges to teleport to the shadowfell or other plain containing souls. 3. For 5 charges you can open a pocket universe. At full power 3/day you can use the stones full power to mold the life of all creatures you can see within range. Each creature has to make a DC 20 con save. Creatures under 15 con automatically fail. Creatures that fail the save, you can choose whether they are alive or dead. If a creature dies you can bring it back to life or you can kill a living creature.

Ivor_The_Mad
2018-04-24, 08:53 AM
Reality Stone: Wondrous Artifact Legendary Requires attunement
This stone allows the user to fulfill their wishes, even if the wish is in direct contradiction with scientific laws, and do things that would normally be impossible; and create any type of alternate reality the user wishes. You must attach the stone to a weapon or other item to wield its power DC 20 with advantage if the user is proficient with smiths tools. If the person fails they make a DC 20 wis save. If failed there wis score decreases to 5 and they become a liquid.
The stone is normally in a liquid form When backed by the power of the other gems, the Reality Gem allows the user to alter reality on a universal scale. You can expend 5 charges to cast the wish spell without needing components. You can also expend 10 charges to alter reality within your sight range erasing events or changing the outcome of choices. At full power the stone lets you cast wish 3/day without expending any charges or you can create a new permanent reality to change the course of certain events.

Ivor_The_Mad
2018-04-24, 08:54 AM
Space Stone: Wondrous Artifact Legendary Requires attunement
This Stone allows the user to exist in any location; move any object anywhere throughout reality; warp or rearrange space; teleport themselves and others any place the user can imagine; increase their speed; and alter the distance between objects contrary to the laws of physics. At full potential, the Space Gem grants the user omnipresence. You must attach the stone to a weapon or other item to wield its power DC 20 with advantage if the user is proficient with smiths tools. If the person fails they make a DC 20 cha save. If failed you are teleported to a demiplane without escape or any of your items. You are also restrained. You can cas misty step and contact other plane at will and teleport and dimension door with 1 charge. For 3 charges you can split your consciousness and send it to any location you desire. You can also cast telekinesis with 2 charges. At full power you can multiply your conscious and be aware of events going on anywhere you can imagine. You can also create rifts in space that allow you to travel to locations instantly.

Ivor_The_Mad
2018-04-24, 10:42 AM
Power Stone: Wondrous Artifact Legendary Requires attunement
This stone allows the user to access and manipulate all forms of energy; enhance their physical strength and durability; and boost the effects of the other five Gems. At full potential, the Power Gem grants the user omnipotence. You must attach the stone to a weapon or other item to wield its power DC 20 with advantage if the user is proficient with smiths tools. If the person fails they make a DC 20 str save. If failed there str score decreases to 5 and a wave of force erupts from the stone dealing 15d10 forge damage to all creatures within 50ft. If the stone is touched a creature makes a DC 25 con save or takes 6d10 force damage or half as much on a successful one. If the target is killed by this they are dissolved along with all their belongings. The damage is reduced by 1d10 for each person touching the stone. The stone gives the user a str score of 30. They can expend 1 charge to change the type of energy damage of an attack or to double the amount of damage they deal. They can expend 3 charges to shoot a blast of energy (users choice of damage) that deals 15d6. You can also expend 5 charges to make something unbreakable to almost all (DC 30 str) but this weapon. At full power the stone grants the user the ability to destroy any substance including artifacts (not including the other stones) and it can shoot a blast that deals 200d8 force damage 1/day.

Ivor_The_Mad
2018-04-24, 11:25 AM
Time Stone: Wondrous Artifact Legendary Requires attunement
This stone allows the user to see into the past and the future; stop, slow down, speed up or reverse the flow of time; time travel; change the past and the future; age and de-age beings; and trap people or entire universes in unending loops of time. At full potential, the Time Gem grants the user omniscience and total control over the past, present and future. You must attach the stone to a weapon or other item to wield its power DC 20 with advantage if the user is proficient with smiths tools. If the person fails they make a DC 20 wis save. If failed they roll a d6 on even they age to the end of their life or are brought back to the beginning. With this stone you can pause time for 1 hour, rewind time back an hour, fast forward an hour, or travel an hour forward of back in time in a 50 ft sphere. You can expend 2 charges to lengthen the amount of time indefinitely for one of the previously mentioned options. You can expend 3 charges to either loop time for the past hour or less, or to age a living creature (or plant) years = to its average lifespan.
At full power the time stones area of influence expands to the universe and the amount of charges needed is 1 less.

Ivor_The_Mad
2018-04-24, 11:26 AM
Thats all the stones. What do you guys think?. I might try to make the black order at some point.

the_brazenburn
2018-04-24, 01:13 PM
That's really cool!

If you are trying to recreate the MCU in D&D, you should check out Zonugal's stats for the superheroes. They were pretty good.

Also, Thanos stats would be neat.

Ivor_The_Mad
2018-04-24, 01:38 PM
oh cool ill check them out