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View Full Version : Player Help Gilgamesh Babylon Gate on 3.5



jorgelrr
2018-04-25, 09:27 PM
A while ago i read a thread where someone explained how to create a demiverse to storage your weapons(that is the easy part), but said person also explained how to create a sort of portel in wich you could suck out the weapons storaged there into the material plane. But i cant seem to find this thread, anyone has the link or knows how to do it?

Thurbane
2018-04-25, 10:00 PM
Maybe this one: Hammerspace for every class... cool, cheese or just not doable? (http://www.giantitp.com/forums/showthread.php?554118)

jorgelrr
2018-04-25, 11:43 PM
Not really :smallfrown:, I was looking for a way of having a really large space to storage as many different weapons as possible(normal weapons and some magic too). So i could as a move action, or a swift action in the best case scenario, retrieve some of those and toss them away using telekinesis with my standart action. The catch here is, the place has to be gigantic and it would have a mechanism of teleporting a lot of this weapons per turn.

Ramza00
2018-04-26, 12:09 AM
I would do a Kalashtar Telepath going into Thrallherd (that damn charisma) with a Psionic Artificer Cohort where the Cohort has 2 Levels in the Ghost Prestige Class to allow it to throw weapons.

Combine with the Enveloping Pit Relic which takes a standard action to open, but this relic can do a good gate of babylon. Use the Telepath to do Schism+Synchronicity+Linked Power Abuse so that the actual use of your standard action in round 1 is not that big of a downside.

Bonus points if you play this version of Gilgamesh

https://grandorder.gamepress.gg/sites/grandorder/files/styles/servant_image/public/2017-09/Gilcaster2.png?itok=q-0pgocJ

Also if you want to break though shall not lose caster levels rule of optimization you can make Gilgamesh himself a ghost for 2 LA and then use a ring of manifestation (10,000 GP Ghostwalk) to have a material form. Use the Otherworldly Feat (his 2/3rd god) to count as the best benefits of undead and outsider while at the same time allowing the ability to fly, go through objects as incorporeal, etc. Aka Ghost Gilgamesh is supposed to be 4th grail war Gilgamesh and not 5th grail war Gilgamesh.

Do not forget the Call Item Psionic Power (1pp gives you a 10 gp item, 5pp gives you 1,000 gp item but you can't do magic items, weapons, armor, etc.)

http://archive.wizards.com/default.asp?x=dnd/psm/20040827e

Selene Sparks
2018-04-26, 12:29 AM
I couldn't find what you were looking for, but there are a couple ways to do this. The easiest is to simply buy a bunch of Sizing, Morphing shuriken and stick them in a haversack(in a quiver or whatever so they're grouped for how you'd use them), and then you them into whatever you need and throw them that way. A more elaborate way to go about it is to go Ardent 10/Psychic Warrior 2, using the Soulbound Weapon (http://archive.wizards.com/default.asp?x=dnd/psm/20070214a) ACF and the Dominant Mantle (http://archive.wizards.com/default.asp?x=dnd/psm/20070629a) ACF. Depending on how your DM reads Dominant Mantle, you may also want to Metapower it up, but either way, metapsionics notably lack the limits on stacking that metamagics have, so you Quicken and then Twin until you have sufficient weapons. It's also worth considering using the Substitute Powers ACF to either grab a mantle with a better granted power and/or get Telekinetic Thrust on your Dominant Mantle. If you go down that road, it's worth keeping in mind you'll have to augment up to picking up Morphing with the Soulbound Weapon's augment upgrade, so it'll be expensive even with the discount. Fortunately, you already have a recharge method built in with this, so it's not too big a deal. The largest problem here is that, as written, it's pretty hard to actually notably boost one's ML, so it'll be hard to pull off some really fancy stuff, but this still lets you summon and throw exploding swords at will.

Mechalich
2018-04-26, 01:09 AM
You can teleport the weapons using Instant Summons (having them appear from a shimmering gate behind your head as opposed to in your head is a mechanically meaningless fluff effect that a personally researched version of the spell can easily supply). You just need a way to cast it a whole bunch of times per turn (which requires substantial cheese).

However, I think the better way to represent the actual power is not to summon any actual weapons, but to just find a way to cast Mage's Sword or a similar spell that creates a weapon-shaped construct as ridiculously often as possible.

jorgelrr
2018-04-26, 01:10 PM
I would do a Kalashtar Telepath going into Thrallherd (that damn charisma) with a Psionic Artificer Cohort where the Cohort has 2 Levels in the Ghost Prestige Class to allow it to throw weapons.

Combine with the Enveloping Pit Relic which takes a standard action to open, but this relic can do a good gate of babylon. Use the Telepath to do Schism+Synchronicity+Linked Power Abuse so that the actual use of your standard action in round 1 is not that big of a downside.

Bonus points if you play this version of Gilgamesh

https://grandorder.gamepress.gg/sites/grandorder/files/styles/servant_image/public/2017-09/Gilcaster2.png?itok=q-0pgocJ

Also if you want to break though shall not lose caster levels rule of optimization you can make Gilgamesh himself a ghost for 2 LA and then use a ring of manifestation (10,000 GP Ghostwalk) to have a material form. Use the Otherworldly Feat (his 2/3rd god) to count as the best benefits of undead and outsider while at the same time allowing the ability to fly, go through objects as incorporeal, etc. Aka Ghost Gilgamesh is supposed to be 4th grail war Gilgamesh and not 5th grail war Gilgamesh.

Do not forget the Call Item Psionic Power (1pp gives you a 10 gp item, 5pp gives you 1,000 gp item but you can't do magic items, weapons, armor, etc.)

http://archive.wizards.com/default.asp?x=dnd/psm/20040827e

I actually already intended on getting the 2 ghost levels :smallbiggrin: though any cohort feat is banned in my table :smallfrown: anyway doesnt the enveloping pit needs to be placed in somewhere like a portable hole?


You can teleport the weapons using Instant Summons (having them appear from a shimmering gate behind your head as opposed to in your head is a mechanically meaningless fluff effect that a personally researched version of the spell can easily supply). You just need a way to cast it a whole bunch of times per turn (which requires substantial cheese).

However, I think the better way to represent the actual power is not to summon any actual weapons, but to just find a way to cast Mage's Sword or a similar spell that creates a weapon-shaped construct as ridiculously often as possible.

this would be ridicously good if it didnt need a 1k gp saphire everytime i summoned a weapon, so lets say i would be expending 10k gp every round of combat :smalleek:

Falontani
2018-04-26, 01:35 PM
this would be ridicously good if it didnt need a 1k gp saphire everytime i summoned a weapon, so lets say i would be expending 10k gp every round of combat :smalleek:

Spell Like abilities do not have material components, so if you got it as an at will SLA wouldn't cost anything.

Uncle Pine
2018-04-26, 03:08 PM
You can always combine a glove of the master strategist and a handy haversack to easily access to A LOT of stored weapons.

Call Weaponry (http://www.d20srd.org/srd/psionic/powers/callWeaponry.htm) is always a classic. As is its upgrade (http://archive.wizards.com/default.asp?x=dnd/psm/20070214a).