Beechgnome
2018-04-26, 04:17 PM
So I want to make a sorcerer as a backup character in Tomb of Annihilation, and I had an idea for crafting a kind of color/light/star themed spellcaster with the entertainer background who likes to juggle multi-colored balls (Magic Stones, per druid spell) while Melf’s Minute Missiles and a Crown of Stars orbits his head.
If he happens upon some Ioun Stones, that would be a life's achievement for him. He is also a bit solopsistic, and desires a literal representation of this self-evident reality.
Here is my plan (we are gifted a free feat at first level)
Protector Aasimar
Str 10 Dex 14 Con 12 Int 10 Wis 14 (13+1) Cha 16 (14+2)
Feat: Magic Initiate (Druid) Magic stone, Guidance, Faerie Fire
Opening spells
Cantrips: Green-flame blade, Ray of Frost, Light, Dancing lights
1st Color Spray Chromatic Orb
And then the plan is:
2nd Shield
3rd Invisibility (Metamagic: Careful, Twinned)
4th Pyrotechnics (Swap Color Spray for Phantasmal Force), Cantrip: Mage hand, +2 Charisma
5th Hypnotic Pattern
6th Melf’s Minute Meteors
7th Sickening Radiance
8th Daylight, +2 Charisma
9th Wall of Light
10th Charm Monster (Metamagic: Quicken), Cantrip: Prestidigitation
11th Sunbeam
12 +2 Con
13th Prismatic Spray
15th Crown of Stars
etc etc
Metamagic choices
So, Careful spell would be used for Faerie Fire, Color Spray/Pyrotechnics, Hypnotic Pattern, Sickening Radiance, Wall of Light, Prismatic Spray.
Twinned would be used for Chromatic Orb, Invisibility, Phantasmal Force, Charm Monster.
Quickened comes on line right around the time spells like Wall of Light and Sunbeam come into play.
Attack rolls: Green-flame blade, Ray of Frost, Chromatic Orb, Wall of Light, Crown of Stars
Dexterity: Light, Faerie Fire, Melf’s Minute Meteors, Prismatic Spray
Constitution: Pyrotechnics, Sickening Radiance, Wall of Light, Sunbeam
Intelligence: Phantasmal Force
Wisdom: Hypnotic Pattern, Charm Monster
Damage by type:
Many (Chromatic Orb, Prismatic Spray)
Fire: Green-flame blade, Melf’s Minute Meteors
Cold: Ray of Frost
Psychic: Phantasmal Force
Radiant: Sickening Radiance, Wall of Light, Sunbeam, Crown of Stars.
By condition:
Blinded: Color Spray/Pyrotechnics, Wall of Light, Sunbeam
Charmed: Hypnotic Pattern, Charm Monster
Exhausted: Sickening Radiance
The basic crunch of the character is that for things immune to charm and exhausted conditions, such as undead and constructs, radiant damage/blinding will usually be effective. And if it has blindsight? Blast it, I guess.
As a support character, spells like Color Spray/Pyrotechnics/Hypnotic Pattern/Sickening Radiance/Wall of Light cast Carefully can muck up the enemy and make it easier for the rest of the party to mop them up.
I chose Druid and not Bard to access both Faerie Fire and Magic Stone, which I think will be good tactical options at lower levels (I also have this plan to cast magic stone on a rock, then cast light/daylight on it and chuck it in dark places as needed.) Plus I can juggle them. This is not entirely optimized.
So, my question. What kind of sorcerer should I be? Shadow seems like a bit of a disconnect. Wild magic doesn’t seem to have a natural fit. Divine Soul would give me access to guiding bolt, I suppose, but for my color-theme I’d rather have chromatic orb. Draconic would allow me to pick a color, as it were, and I guess I would choose a fire dragon because of green-flame blade and melf’s, but only by default.
There was a seven-veil wizard class in 3.5 based on mastering prismatic ray/wall, but as I recall, that was more of a straight-up abjurer. I’m going for Dazzler/Jubilee here. And I feel like a sorcerer with careful spell is the best way to maximize the spells I want to choose.
Any thoughts? Homebrew solutions welcomed.
If he happens upon some Ioun Stones, that would be a life's achievement for him. He is also a bit solopsistic, and desires a literal representation of this self-evident reality.
Here is my plan (we are gifted a free feat at first level)
Protector Aasimar
Str 10 Dex 14 Con 12 Int 10 Wis 14 (13+1) Cha 16 (14+2)
Feat: Magic Initiate (Druid) Magic stone, Guidance, Faerie Fire
Opening spells
Cantrips: Green-flame blade, Ray of Frost, Light, Dancing lights
1st Color Spray Chromatic Orb
And then the plan is:
2nd Shield
3rd Invisibility (Metamagic: Careful, Twinned)
4th Pyrotechnics (Swap Color Spray for Phantasmal Force), Cantrip: Mage hand, +2 Charisma
5th Hypnotic Pattern
6th Melf’s Minute Meteors
7th Sickening Radiance
8th Daylight, +2 Charisma
9th Wall of Light
10th Charm Monster (Metamagic: Quicken), Cantrip: Prestidigitation
11th Sunbeam
12 +2 Con
13th Prismatic Spray
15th Crown of Stars
etc etc
Metamagic choices
So, Careful spell would be used for Faerie Fire, Color Spray/Pyrotechnics, Hypnotic Pattern, Sickening Radiance, Wall of Light, Prismatic Spray.
Twinned would be used for Chromatic Orb, Invisibility, Phantasmal Force, Charm Monster.
Quickened comes on line right around the time spells like Wall of Light and Sunbeam come into play.
Attack rolls: Green-flame blade, Ray of Frost, Chromatic Orb, Wall of Light, Crown of Stars
Dexterity: Light, Faerie Fire, Melf’s Minute Meteors, Prismatic Spray
Constitution: Pyrotechnics, Sickening Radiance, Wall of Light, Sunbeam
Intelligence: Phantasmal Force
Wisdom: Hypnotic Pattern, Charm Monster
Damage by type:
Many (Chromatic Orb, Prismatic Spray)
Fire: Green-flame blade, Melf’s Minute Meteors
Cold: Ray of Frost
Psychic: Phantasmal Force
Radiant: Sickening Radiance, Wall of Light, Sunbeam, Crown of Stars.
By condition:
Blinded: Color Spray/Pyrotechnics, Wall of Light, Sunbeam
Charmed: Hypnotic Pattern, Charm Monster
Exhausted: Sickening Radiance
The basic crunch of the character is that for things immune to charm and exhausted conditions, such as undead and constructs, radiant damage/blinding will usually be effective. And if it has blindsight? Blast it, I guess.
As a support character, spells like Color Spray/Pyrotechnics/Hypnotic Pattern/Sickening Radiance/Wall of Light cast Carefully can muck up the enemy and make it easier for the rest of the party to mop them up.
I chose Druid and not Bard to access both Faerie Fire and Magic Stone, which I think will be good tactical options at lower levels (I also have this plan to cast magic stone on a rock, then cast light/daylight on it and chuck it in dark places as needed.) Plus I can juggle them. This is not entirely optimized.
So, my question. What kind of sorcerer should I be? Shadow seems like a bit of a disconnect. Wild magic doesn’t seem to have a natural fit. Divine Soul would give me access to guiding bolt, I suppose, but for my color-theme I’d rather have chromatic orb. Draconic would allow me to pick a color, as it were, and I guess I would choose a fire dragon because of green-flame blade and melf’s, but only by default.
There was a seven-veil wizard class in 3.5 based on mastering prismatic ray/wall, but as I recall, that was more of a straight-up abjurer. I’m going for Dazzler/Jubilee here. And I feel like a sorcerer with careful spell is the best way to maximize the spells I want to choose.
Any thoughts? Homebrew solutions welcomed.