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theshadowcult
2018-04-27, 07:53 AM
Hi guys. Was wondering if some of you could give me some feedback on this.

Basically, i was never a fan of the mechanical changes to warlock in 5e, but i enjoy the roleplay and the way the warlock is in a general idea/theme. So i tried to, as simply as i could, revise the warlock into a close functional clone to older warlocks in dnd. I would ever so greatly appreciate any ideas and response.

Anything not written, is left as is. I hope the formatting is not to terrible, but...




Warlock

As a warlock, you gain the following Class Features.

Hit Points
Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

Starting Proficiencies:
You are proficient with the following items, in addition to any proficiencies provided by your race or background.

Armour: Light Armour
Weapons: simple Weapons
Tools: none
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Starting Equipment
You start with the following items, plus anything provided by your background.

• (a) a Light Crossbow and 20 bolts or (b) any simple weapon
• (a) a Scholar's Pack or (b) a Dungeoneer's Pack
• Leather Armour, any simple weapon, and two daggers

Alternatively, you may start with 4d4 x 10 gp to buy your own Equipment.



Table: The Warlock



Level
Proficiency
Features
Invocations
Alterations


1st
+2
Otherworldly Patron, Pact Magic
0
1


2nd
+2
Novice Invocations
2
2


3rd
+2
Pact Boon
3
2


4th
+2
Ability Score Improvement
4
2


5th
+3
Apprentice Invocations
5
2


6th
+3
Otherworldly Patron Feature
6
2


7th
+3
-
7
2


8th
+3
Ability Score Improvement
8
2


9th
+4
-
9
3


10th
+4
Otherworldly Patron Feature
10
3


11th
+4
Journeyman Invocations
11
3


12th
+4
Ability Score Improvement
12
3


13th
+5
-
13
3


14th
+5
Otherworldly Patron Feature
14
3


15th
+5
Ability Score Improvement
15
4


16th
+5
-
16
4


17th
+6
Ability Score Improvement, Master Invocations
17
4


18th
+6
-
18
4


19th
+6
Ability Score Improvement
19
4


20th
+6
Eldritch Master
20
Unlimited




Otherworldly Patron
At 1st level, you have struck a bargain with an otherworldly being of your choice, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.


Pact Magic
Your arcane research, tap into a magic source or the magic bestowed on you by your patron have funnelled through you as spell like abilities in the form of eldritch invocations. All spell like abilities you gain as invocations do not require material components to function, even if their spell counter parts do so, UNLESS the material component is consumed in the use of the magic.

Cantrips
You gain the Eldritch blast cantrip as an invocation at first level, allong with the choice of one more invocation cantip from the warlock list of cantrips. All cantrips used through invocations only require a verbal or somatic component, if the cantrip has both listed, you choose which to use.

Eldritch Blast is a single beam attack that deals 1d10 force damage on hit. The Damage increases to 2d10 at 5th level, 3d10 at 11t level and 4d10 at 17th level.

Spellcasting Ability
Charisma is your spellcasting ability for your warlock ivocations, so you use your Charisma whenever an ivocation refers to your spellcasting ability. In addition, you use your Charisma modifier when Setting the saving throw DC for a warlock invocation you use and when Making an Attack roll with one.

Spell save DC = 8 + Proficiency bonus + Charisma modifier
Spell Attack modifier = Proficiency bonus + Charisma modifier

Extended Spell Lists
If a Patron grants you an extended spell list, you can choose each spell as a invocation at the level prescribed. These invocations can only be used once per short rest.

Eldritch Invocations
In your study of occult lore, or as a gift of your Patron you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
Your invocation options are detailed at the end of the class description. When you gain warlock levels, you gain additional invocations of your choice.
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. A level prerequisite in an invocation refers to warlock level, not character level.
Spell like abilities you gain through invocations cannot be cast as spells through spell slots gained from other sources. The warlock still has the standard spell list if a feature requires access to the warlock spell list.

Invocation Shapes and Alterations
At 1st level you gain the ability to add one alteration of the shape and effects to your eldritch blast. At 2nd, 9th and 15th level you gain the ability to add more alterations. At 20th level you can add any number of Effect Alterations that you know.
You can only affect your eldritch blast by the number of your Alteration limit at one time, but you can take as many alteration invocations as your level allows, and switch them up as you see fit.



Pact Boon
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

Pact of the Chain
You learn the Find Familiar spell and can cast it as a ritual.

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following Special forms: imp, Pseudodragon, Quasit, or Sprite.

Additionally, when you take the Attack action, or use a cantrip you can use your reaction to command your familiar to make one Attack of its own.


Pact of the Blade
You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage.

Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

You can transform one Magic Weapon into your pact weapon by performing a Special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way, but you can bind it with the ritual and use it with invocations requiring you Pact of the Blade. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.


Pact of the Tome
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three Cantrips from any class’s spell list (the three needn’t be from the same list). While the book is on your person, you can cast those Cantrips at will. . If they don’t appear on the warlock spell list, they are nonetheless warlock Spells for spellcasting purposes.

If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or Long Rest, and it destroys the previous book. The book turns to ash when you die.


Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 15th, 17th and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.


Eldritch Master
At 20th level, you can draw on your inner reserve of mystical power or while entreating your patron to regain expended use of invocations. You can spend 1 action entreating your patron for aid to regain all your once per short rest expended invocations from your Pact Magic feature. Once you regain invocations with this feature, you must finish a Short or Long Rest before you can do so again.






Eldritch Invocations List (by level tier)
If an eldritch invocation has Prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its Prerequisites. A level prerequisite refers to your level in this class.
You may choose an invocation of a lower tier then your level allows if you wish.
Shape Alterations can be combined to DM's discretion.

Author Note: For ease of writing, any invocation without a description is a spell, and you will have to look them up yourself. For ease of reading, some of these invocations are simply modified versions of ones that already exist. Just to keep them all in one easy to find place.




Novice Invocations:

Agonizing Blast:
Effect Alteration
When you use eldritch blast as a ranged effect, add your Charisma modifier to the damage it deals on a hit.

Armour of Shadows:
You can use mage armor on yourself at will. In Addition while the mage armour from this Invocation is active, you can use your Charisma modifier instead of dexterity to determine AC.

Agathys Protection:
You can use Armour of Agathys on yourself at will. Temporary Health and Cold Damage increases by an amout equal to your warlock level.

Arms of Hadar:
You can use Arms of Hadar once per short rest. Damage is increased by an amount equal to your Warlock level.

Aspect of the Moon:
Prerequisite: Pact of the Tome

You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.

Beast Speech:
You can use speak with animals at will.

Beguiling Influence:
You gain proficiency in one skill of your choice. You may take this Invocation multiple times, each time choosing a different skill.

Book of Ancient Secrets:
Prerequisite: Pact of the Tome feature

You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

Bitter Heat:
Prerequisite: The ability to curse a target.
As a bonus action, you cause a target cursed by your curses to take fire damage, or each creature in a 5 foot radius around the target (but not including the target) to each take cold damage. The damage is equal to your Charisma modifier (minimum of 1).

Cause fear:
You can use Cause Fear once per short rest.

Charm Person:
You can use Charm Person once per short rest.

Chronicle of the Dead:
Prerequisite: Pact of the Tome feature

You can place a corpse’s hand or similar appendage on your Book of Shadows and ask one question aloud. After 1 minute, the answer appears written in blood in your book. The answer is provided by the dead creature’s spirit to the best of its knowledge and is translated into a language of your choice. You must use this ability within 1 minute of a creature’s death, and a given creature can only be asked one question in this manner.

Crown of Madness:
Prerequisite: level 3
You can use Crown of Madness once per short rest

Darkness:
Prerequisite: level 4
You can use Darkness once per short rest. It's radius and duration increase by 1 foot and 1 minute per warlock level.

Devil's Sight:
You can see normally in darkness, both magical and non-magical, to a distance of 120 feet. This is not Dark Vision, and has none of the limitations of it.

Divine Blessing:
Prerequisite: Pact of the Tome
Effect Alteration

When you score a critical hit with your eldritch blast, you can use any unused beams to target allies you can see within 30 feet of you. The chosen creature immediately regains hit points equal to your Charisma modifier + the creature’s Constitution modifier (minimum of 1 hit point). Each target can only be effected by this Invocation once per turn.

Eldritch Sight:
You can use detect magic at will.

Eldritch Spear:
Shape Alteration.
When you use eldritch blast, you may throw it as a spear up to 300 feet, doing your eldritch blast damage to a single target.

Eyes of the Rune Keeper:
You can read and understand all writing. This does not allow you to auto matically solve riddles or understand codes without their ciphers.

Force of Nature:
Prerequisite: Pact of the Blade feature, an improved natural weapon like the monks unarmed attack, druids wild shape forms, a races natural claw or bite attacks or similar.

You can use your Pact of the Blade feature to empower your naural attacks instead of a weapon.

Gaze of Two Minds:
You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.

Gift of the Ever-Living Ones:
Prerequisite: Pact of The Chain feature

Whenever you or your familiar regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value.

Grasp of Hadar:
Effect Alteration

Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line up to 10 feet closer to you.

Hellish Rebuke:
You can use Hellish Rebuke once per short rest. Damage is increased by an amount equal to your Warlock level.

Hex:
You can use Hex once per short rest, it lasts one hour per warlock level. If taken at Apprentice or higher it no longer requires concentration.

Hold Person:
Prerequisite: level 3
You can use Hold Person once per long rest. If taken at Apprentice or higher it targets one extra target for every 4 warlock levels you have.

Improved Pact Weapon:
Prerequisite: Pact of the Blade feature

Your Pact of the Blade weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. The weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.

Lance of Lethargy:
Effect Alteration
Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature’s speed by 10 feet until the end of your next turn.

Lash:
Shape Alteration.
You may use Eldritch Blast as an energy lash. Make a melee spell attack against a target within 15 feet of you. On hit the lash reaches out to another target within 15feet of the first. Both targets take half you Eldritch Blast damage and if either target is equal to your size or smaller the smallest one must make a Strength save or be thrown toward the other and both targets take half your Eldritch Blast damage again.

Mask of Many Faces:
You can use disguise self at will.

Mind Spike:
Prerequisite: level 3
You can use Mind spike once per long rest. Damage is increased by 1 per warlock level and the duration by one hour per warlock level.

Mirror Image:
Prerequisite: level 4
You can use Mirror Image once per short rest. If taken at Journeyman or higher you can use it at will.

Misty Step:
Prerequisite: level 3
You can use Misty Step once per short rest. If taken at Master you can use it at will.

Misty Visions:
You can use silent image at will.

Path of the Seeker:
Prerequisite: Pact of the Chain feature

Your familiar help you wherever possible, and allows you to follow your true path unhindered. You ignore difficult terrain, have advantage on all checks to escape a grapple, manacles, or rope bindings, and advantage on saving throws against being paralyzed.

Protection:
You can use Protection from Evil and Good once per long rest. If taken at Journeyman or higher, it affects one extra creature per warlock level and the range increases to 30 feet.

Ray of Enfeeblement:
You can use Ray of Enfeeblement once per short rest.

Repelling Blast:
Effct Alteration
When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.

Scattering:
Shape Alteration:
You may split your Eldritch Blast into a number of beams equal to the number of d10 damage dice your Eldritch Blast has. Each beam does 1d10 damage and requires a separate attack roll.

Shatter:
Prerequisite: level 3
You can use Shatter once per short rest. Damage increases by 1 per warlock level.

Speech of the Masses:
Prerequisite: Pact of the Tome

Your quest for knowledge allows you to master any spoken language. When you complete a short rest, you can pick two languages. You gain the ability to speak, read, and write the chosen languages until you finish your next short rest.

Suggestion:
Prerequisite: level 4
You can use Suggestion once per short rest. It can affect two targets as long as they are within 5 feat of each other.

Splitting Shadows:
Prerequisite: Pact of the Blade feature

During your Pact of the Blade ritual you can create a shadowy clone of your pact of the blade weapon, and are able to use it in two weapon fighting as long as the weapon is one handed. The weapon counts as magical and retains any bonuses to attack and damage your pact of the blade weapon does, but none of the other magical properties. You may also add the same ability modifer to damage as your Pact of the Blade weapon. This does not stack with the Two Weapon fighting style.

Thief of Five Fates:
You can use bane once per short rest.

Voice of the Chain Master:
Prerequisite: Pact of the Chain feature

You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

Warrior's Presence:
Prerequisite: Pact of the Blade feature
You may add your charisma bonus to concentration checks.

Web Crawler:
Prerequisite: level 4
You can use Spider Climb once per short rest. If taken at Journeyman or Higher, you can use it at will.

Witch Bolt:
You can use Witch Bolt once per short rest. At 3rd Warlock level or higher, for every round the arc is maintained, increase it's damage by an extra d12 up to a number of dice equal to your Warlock level.



Apprentice Invocations:



The Banishing:
Prerequisite: Level 7
You can use banishment once per short rest. If taken as Journeyman or higher it targets one extra target for every 4 of your warlock levels.

Bewitching Whispers:
Prerequisite: 7th level

You can use compulsion once per long rest.

Blight:
Prerequisite: level 8
You can use blight once per short rest. Damage is increased by 1 per warlock level.

Cloak of Flies:
Prerequisite: 5th level

As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you’re incapacitated or you dismiss it as a bonus action.

The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage).

If dismissed by you, you can use it again, otherwise once you use this invocation, you can’t use it again until you finish a short or long rest.

Chained:
Prerequisite: level 5
Shape Alteration
You focus your eldritch blast to shoot a single ricocheting beam that chains once to another enemy target with a 50% chance to continue chaining per target after the second. The beam does d10 damage per hit, and may hit targets more than once, but not more than once in a row. Chaining range is 30ft. Gain a 3rd and 4th guaranteed chain at lvl 11 and 17th lvl respectively.

Charm Monster:
Prerequisite: level 7
You can use Charm Monster once per long rest. If taken as Journeyman or higher it targets one extra target per warlock level.

Corruption:
Prerequisit: Level 5
Shape Alteration
You send your eldrithch blast along the ground creating a trail of corruption 30 foot long. The corruption lasts 12 seconds, and does half eldricht blast damage to any creature that starts it's turn on the corruption, or moves within 5ft of the corruption as chaotic tendrils lash out at anyone in range. Creatures can only be damaged by the corruption once per turn.

Dance Macabre:
Prerequisite: level 9
You can use Dance macabre once per short rest. At Journeyman or Higer, the number you can animate equals your warlock level.

Dimension Door:
Prerequisite: level 7
Youse can use Dimension Door once per short rest.

Dreadful Word:
Prerequisite: 7th level

You can use confusion once per long rest. This effect is increased by 1 foot per warlock level.

Earth Bind:
Prerequisite: level 6
Effect Alteration
You can use your Eldritch Blast on a single target and forego any damage to create chain bindings of pure force. On hit the target must succeed on a Strength saving throw or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground. You may affect one target per Eldritch Blast damage die at one time.

Eldritch Smite:
Prerequisite: 7th level, Pact of the Blade feature
Shape Alteration

You may apply half your eldritch blast damage rounded down, to any attack made with your Pact of the Blade weapon.

Enervation:
Prerequisite: Pact of the Chain
Prerequisite: level 10
You can use Enervation once per short rest. The damage increases by 1 per warlock level.

Enthrall:
Prerequisite: level 6
You can use Enthrall at will.

Egress:
Prerequisite: level 8
You can use Expeditious Retreat at will.

Far Step:
Prerequisite: level 9
You can use Far Step once per short rest. If taken at Master you can use it at will.

Fiendish Vigor:
Prerequisite: 7th level, Pact of the Blade feature

When you would be hit by Damage from an Area of Effect that allows a save, you can use false life on yourself as a Reaction. The tempory hit points granted by False Life are increased by 1 per warlock level.

Gaze of Khirad:
Prerequisite: 7th level, Pact of the Chain feature

You gain the piercing gaze of the blue star Khirad. As an action, you can see through solid objects to a range of 30 feet until the end of the current turn. During that time, you perceive objects as ghostly, transparent images.

Gift of the Depths:
Prerequisite: 5th level, Pact of the Chain

You can breathe underwater, and you gain a swimming speed equal to your walking speed.
You can also use water breathing once per short rest.

Hallucinatory Terrain:
Prerequisite: level 7
You can use Hallucinatory Terrain once per short rest.

Hunger of Hadar:
Prerequisite: 5th Level
You can use Hunger of Hadar once per short rest.

Infernal Calling:
Prerequisite: level 9, Pact of the Chain
You can use Infernal Calling once per long rest. If taken at journeyman or higher, the cr rating increases by 1 per 4 warlock levels.

Kiss of Mephistopheles:
Prerequisite: 7th level, Pact of the Tome
Effect Alteration

You can channel the fires of Mephistopheles. When you hit a creature with eldritch blast, you can use fireball as a bonus action. However, it must be centered on a creature you hit with eldritch blast. You can do this once per short rest.

Maddening Hex:
Prerequisite: 5th level, the ability to curse a target

As a bonus action, you cause a psychic disturbance around the target cursed by you. When you do so, you deal psychic damage to the cursed target and each creature of your choice that you can see within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you.

Minions of Chaos:
Prerequisite: 9th level, Pact of the Chain

You can use conjure elemental once per long rest. If taken at Master the challenge rating of the creature is increased by 1 every 4 warlock levels you have.

Mire the Mind:
Prerequisite: 5th level

You can use slow once per long rest. If taken at Journeyman or higher the slow effects one extra target per warlock level.

Negative Energy Flood:
Prerequisite: level 9
You can use Negative Energy Flood once per short rest.

One with Shadows:
Prerequisite: 5th level

When you are in an area of dim light or darkness, you can use your action to become invisible until you take an action or a reaction. You can continue to use your action each turn after the first to allow yourself to move at half your movement speed while invisible, but the effect wears off if you leave the area of dim light or darkness.

Otherworldly Leap:
Prerequisite: 8th level

You can use jump on yourself at will.

Pellet Storm:
Shape Alteration
You fire off your Eldritch Blast in small rapid darts of destructive force. You have twice as many darts as your Eldritch Blast damage dice, but each dart only does 1 damage plus any bonus modifiers you would normally apply to your Eldritch Blast.

Relentless Hex:
Prerequisite: 7th level, The ability to curse a target.

Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by you. To teleport in this way, you must be able to see the cursed target.

Scrying:
Prerequisite: level 9
You can use Scrying once per short rest.

Sculptor of Flesh:
Prerequisite: 7th level

You can use polymorph once per long rest.

Sign of Ill Omen:
Prerequisite: 5th level

You can use bestow curse once per short rest. If taken at Journeyman or higher the curse no longer needs concentration and lasts a number of hours equal to your warlock level.

Shadow of Moil:
Prerequisite: 7th Level
You can use Shadow of Moil once per short rest. If taken at Journeyman or Higher you can use it at will and it's duration increases by one minute per warlock level.

Summon Greater Demon:
Prerequisite: level 7, Pact of the Chain
You can use Summon Greater Demon once per long rest. If taken at Journeyman or higher the challenge rating increase by 1 per 4 warlock levels.

Summon Lesser Demon:
Prerequisite: Pact of the Chain
You can use Summon Lesser Demon once per long rest. If taken at Journeyman you can summon twice as many demons, and three times as many if taken at Master.

Thirsting Blade:
Prerequisite: 5th level, Pact of the Blade feature
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action.

Tomb of Levistus:
Prerequisite: 5th level

As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.
Once you use this invocation, you can’t use it again until you finish a short or long rest.

Vampiric Touch:
Prerequisite: Pact of the Chain
You can use Vampiric Touch once per short rest. Damage is increased by 1 per Warlock level.

Whispers of the Grave:
Prerequisite: 9th level

You can use speak with dead at will.



Journeyman Invocations:


Arcane Gate:
You can use Arcane Gate once per short rest. If taken at Master, the range increases to 2000 feet.

Concussive Force:
Prerequisite: level 11
Shape Ateration
You can channel eldritch force through your hands in single 20ft cone blast of force. Make one melee spell attack against a target in melee range of you, on hit the target takes your normal Eldritch Blast damage and the cone starts in the targets space firing directly away from you. Anyone caught in the blast takes eldritch blast damage on a failed con save, and half on a success.


(Example of Shape combining if your DM allows. You could use your Eldritch Spear or Eldtritch Smite here instead of the melee spell attack, or pellet storm to create many blasts that all do tiny ammounts of damage but apply effects, etc)

Chains of Carceri:
Prerequisite: 15th level, Pact of the Chain feature

You can use hold monster at will, targeting a celestial, fiend, or elemental. You must finish a long rest before you can use this invocation on the same creature again.

Circle of Death:
You can use Circle of Death once per long rest.

Conjure Fey:
Prerequisite: Pact of the Chain
You can use Conjur Fey once per long rest. If taken at Master the CR increases by 1 per 4 Warlock levels.

Create Undead:
Prerequisite: Pact of the Tome
You can use Create Undead once per long rest. If taken at Master you can make 5 Ghouls or Two Ghasts or Wights.

Dominate Monster:
Prerequisite: level 15
You can use Dominate Monster once per long rest.

Etherealness:
Prerequisite: level 13
You can use etherealness once per long rest. At higher levels you can target 1 target for every 3 Warlock levels.

Eyebite:
You can use Eyebite once per short rest.

Feeblemind:
Prerequisite: level 15, Pact of the Tome
You can use Feeblemind once per long rest.

Finger of Death:
Prerequisite: level 13, Pact of the Tome
You can use Finger of Death once per long rest.

Flesh to Stone:
Prerequisite: Pact of the Tome
You can use Flesh to Stone once per long rest.

Force Cage:
prerequisite: level 13
You can use Force cage once per long rest.

Force of will:
Prerequisite: 14th lvl
Excert your willpower over the powers withing you. You can choose your charisma modifier plus 1 targets that would be affected by eldritch blast, the chosen targets automatically succeed on their saving throws against the eldritch blast, and they take no damage if they would normally take half damage on a successful save.

Glibness:
Prerequisite: level 15
You can use Glibness one per long rest. If taken at Master, the duration lasts 1 hour per warlock level.

Lifedrinker:
Prerequisite: 12th level, Pact of the Blade feature

When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).

Madening Darkness:
Prerequisite: level 15
You can use Madening Darkness once per long rest. If taken at Master you are immune to the psychic damage of this invocation.

Mass Suggestion:
Prerequisite: Pact of the Tome
You can use Mass Suggestion once per Long rest. If taken at Master the Duration last 1 year and 1 day.

Master of Myriad Forms:
Prerequisite: 15th level

You can use alter self at will.

Plane Shift:
Prerequisite: level 13
You can use Plane Shift once per long rest.

Power Word Pain:
Prerequisite: level 13
You can use Power Word Pain once per long rest.

Power Word Stun:
Prerequisite: level 15
You can use Power Word Stun once per long rest.

Shadow Blade:
Prerequisite: level 11, Pact of the Blade
You may use Shadow Blade once per short rest, and it lasts until dispelled. You can use your Shadow Blade with pact weapon features. You can create two weapons and both return to a separate one of your empty hands if you use a bonus action. Does not benefit from higher level use.

Shroud of Shadow:
Prerequisite: 15th level

You can use invisibility at will.

Soul Cage:
You can use Soul Cage once per ong rest.

Trickster’s Escape:
Prerequisite: 11th level

You can use freedom of movement once per short rest.

Visions of Distant Realms:
Prerequisite: 15th level

You can use arcane eye at will.

Witch Sight:
Prerequisite: 15th level

You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.



Master Invocations:


Annex:
Prerequisite: level 20
You have taken so much power from it's source, that you find it is more of a hindreance then a boon to you now. You can sever the link to your Patron and retain all your Warlock features. You are your own Patron now.

Favoured One:
Prerequisite: level 19
Any Invocations that require 15th level or lower and are regained per long rest, can now be used once per short rest. (Change to 14th level is this turns out to be to strong)

Foresight:
You can use Foresight once per long rest.

Imprisonment:
You can use Imprisonment once per long rest.

Master of Body and Mind:
Prerequisite: level 18
You can choose to be unaffected by any of your own Invocations that require 15th level or lower.

Power Wod Kill:
You can use Power Word Kill once per long rest.

Psychic Scream:
Prerequisite: Pact of the Tome
You can use Psychic Scream once per long rest.

Sudden Burst of power:
Prerequisite: level 17, Pact of the Tome
Shape Alteration
Explode with eldritch fury in a 20ft burst radius centered on you. Anyone inside the burst range takes eldritch blast damage on a failed dex save, and half on success. Full cover negates all damage and effects.

True Polymorph:
You can use True Polymorph on yourself once per long rest.

World at your Feet:
Prerequisite: level 17
You are a strong and desired ally. Patron's of all sorts have all seen your work and attempt to coerce your allegiance. You may choose this Invocation once only. You may change your Patron to any Patron you wish, that your DM allows.




EDIT: Ok, i think it's mostly done. So 3nd draft up. Please let me know what you think, and give feed back. I'd love to hear ideas for changes or new invocations. I may choose not to use them, but i appreciate them and would really love to hear them all the same! I have not made many effect alterations, as im honestly not to sure what would be too strong, so i will put some more in as i think of them.

I'm also thinking of a 4th pact maybe. Some kind of Pact of Change, or Pact of the Body. Where you take on aspects of your patron through physical mutation or magical alteration. Though i need to think a lot more on this.

Protato
2018-04-27, 09:37 AM
While I dunno if I prefer it over the regular RAW Warlock, I like what you've done here. I think you could make a good class variant out of this if you keep working at it.

theshadowcult
2018-04-29, 06:35 AM
While I dunno if I prefer it over the regular RAW Warlock, I like what you've done here. I think you could make a good class variant out of this if you keep working at it.

Thank you for the encouragement!

I had hoped to get some more feedback, but i guess you and i are the only ones that think it could be interesting. I was waiting for response before i worked to hard on invocations, as they would be the balancing act, but i guess i'll just mess with them over time, and add them here when i eventually finish, for my own use.

Kaskus
2018-04-29, 09:56 AM
Disclaimer: I'm a super-n00b with 5e and don't have a lot of experience with earlier edition warlocks. However, in the one session of 5e I have played thus far, I played a warlock. Please forgive if my questions reflect this lack of system mastery...

1. I believe all the "per day" abilities should be "per long rest."

2. Are there invocation slots? You stated 1 invocation per warlock level. Does that mean at third level, they would have 3 different invocations each useable once? Do I have to take an invocation twice to use it twice without resetting? It seems like a loss in versatility.

3. Are you planning low level eldritch blast alterations? Since their use follows the existing spell slots, you have a slot at first level and 2 slots at second but the lowest level example is level 5 (Chained Chaos - assuming this qualifies)

4. The eldritch blast alteration invocations should be labeled as such.

5. Are you planning more invocations to require concentration? I noticed you removed it from hex. The only one of your examples that requires concentration is Shadow Blade. I ask because of Hardened Aura which buffs concentration.

6. Is Armour of Agathys spammable? Can you use it every time you are Hit and have a reaction available?

ChaoticHarmony
2018-04-29, 10:36 AM
I like the idea of having a spellcaster with no spells, but (essentially) spell-like abilities. I would like to know how the Patron Extended Spell List would come into play though. Will you just eliminate it? Give an additional Patron ability? Or will you make some Invocations that are Patron specific?(my vote would be the last one, but that does add in extra work, so I'd get it if you chose not to)

theshadowcult
2018-04-30, 12:37 AM
Thanks for the interest guys, really appreciate it.




1. I believe all the "per day" abilities should be "per long rest."

2. Are there invocation slots? You stated 1 invocation per warlock level. Does that mean at third level, they would have 3 different invocations each useable once? Do I have to take an invocation twice to use it twice without resetting? It seems like a loss in versatility.

3. Are you planning low level eldritch blast alterations? Since their use follows the existing spell slots, you have a slot at first level and 2 slots at second but the lowest level example is level 5 (Chained Chaos - assuming this qualifies)

4. The eldritch blast alteration invocations should be labeled as such.

5. Are you planning more invocations to require concentration? I noticed you removed it from hex. The only one of your examples that requires concentration is Shadow Blade. I ask because of Hardened Aura which buffs concentration.

6. Is Armour of Agathys spammable? Can you use it every time you are Hit and have a reaction available?

1.Yes, they would be per long rest, per day is just easier to write, plus it's a habbit from older dnd versions.

2. No invocation slots, invocation would continue to work exactly as they do currently. So some low power spells can be used at will, and higher ones at higher levels, while powerful spells would be limited to short or longs rests depending on the spell. No changes to invocations, but more invocations instead of spell slots and arcanum. Meaning less number of options total (only because you lose spells known), but more spell efficiency.

3 and 4. There are already low level alterations in the default invocations, Agonizing Blast for example, im simply putting them into a catagory to limit the number you can use at once, as i want to add a whole bunch more to choose from. As well as adding ones that change the nature of the blast to give so cool options for higher levels, instead of just doing the exact same eldritch blast for 20 lvls straight.

5. Yes there would be more invocations that require concentration.

6. Yes spammable. The damage would probably be lowered in a final version, but the idea was to use it as a sort of weaker evasion or uncanny dodge kind of ability. I used the same numbers for damage as temp hp to keep things simple.


I like the idea of having a spellcaster with no spells, but (essentially) spell-like abilities. I would like to know how the Patron Extended Spell List would come into play though. Will you just eliminate it? Give an additional Patron ability? Or will you make some Invocations that are Patron specific?(my vote would be the last one, but that does add in extra work, so I'd get it if you chose not to)

The idea is to be as simple and least amount of alteration as i can. So the extended lists and patrons would not be changed much, simply the spells are now choices for invocations at those levels instead. The invocations themselves (new ones) would probably not be identical to the spells, depending on whether or not the spells work as spammable at wills, or stronger powers that scale.


I'm also thinking you would gain 23 invocations total, including eldritch blast and two other "cantrips" at first level.

theshadowcult
2018-05-04, 12:06 PM
Updated the class formatting and context to be like any other class from the official books. Also, does anyone know how to fix the formatting on the level table? It works in the editor and in my own files, but not when the edit is saved on the forum for viewing.

Nifft
2018-05-04, 12:54 PM
Topic
Explanation


Tables
There's a table button on the bottom row of editor buttons which will give you basically this. You can use that button, or quote this post, to see the formatting, and extrapolate from there.


Warlock
My suggestions: Hex => an at-will bonus power that lasts for 1 minute; you can only have one active at a time. Damage scales with class level.
Eldritch Blast => extra damage ("Agonizing Blast") & attacks scale with class level, automatically, but don't scale with anything else.
Some similar invocations auto-upgrade when you reach the appropriate level, like MoMF + MoMF.

theshadowcult
2018-05-04, 04:44 PM
Topic
Explanation


Tables
There's a table button on the bottom row of editor buttons which will give you basically this. You can use that button, or quote this post, to see the formatting, and extrapolate from there.


Warlock
My suggestions: Hex => an at-will bonus power that lasts for 1 minute; you can only have one active at a time. Damage scales with class level.
Eldritch Blast => extra damage ("Agonizing Blast") & attacks scale with class level, automatically, but don't scale with anything else.
Some similar invocations auto-upgrade when you reach the appropriate level, like MoMF + MoMF.





Thanks nifft!! That helped a lot!

As for your suggestions, all suggestions are welcome! Maybe look over what i just put up and rethink them though. You should be able to get a much better idea of what i am trying to do now that i've put up the first list of new and modified older invocations.

To all, i've updated the invocations!

theshadowcult
2018-05-08, 04:44 AM
Third draft and hopeful completion is up. I left out a few spells here and there, as i tried to focus on what i felt was warlocky. But it should be easy enough for anyone to make their own invocations out of any spells you or your dm wants to throw at the warlock.

Please let me know what yo think of it now, and leave comments of any ideas or criticism you can think of. Everything is welcome :)
Even just ideas on new invocations would be great!

After a while, if i feel like its done, i'll post it up on Dmsguild or something for people to find in pdf form and what not. It wont be a master piece, but it'll be free :D