Dontmakeit7
2018-04-28, 06:04 AM
Disclaimer:
From what I have seen, read, and discussed, people tend to agree that War Caster+Sentinel+BB is in fact a possibility when done right. I am not here to debate the semantics on the utilization of such a hella dope combo. I am simply here looking for advice on leveling and features that would be the most applicable for DPR and survivability, based on the presumption that these do in fact work in beautiful harmony. However, I am not against engaging in said topic discussion somewhere else. I would be more than happy to join a thread or PM to continue the topic elsewhere. Thank you.
Intro
So, I've created this dashing and charming Half-High Elf (Using the Half-Elf Variant) Swashbuckler/Hunter with booming blade, and he's going to be a Giant Killer.
With the inclusion of special DM stat bonuses and racial modifiers, my stats are very high:
STR: 12
DEX: 19
CON: 15
INT: 10
WIS: 16
CHA: 20
In addition, we (the party) will be taking Max Hit Die+Con every level.
A quick explanation for the things listed above:
If you're wondering why I'm going with Giant Killer, it's because we're playing Storm King's Thunder (which, from what I have heard, has plenty of giants to kill).
If you're wondering why I was allowed those uber bonuses, it's because we are a party of 3 and the DM is new. He does not want to deal with modifying the book, and seems to think that this in combination with the occasional magic weapon will eventually balance out.
Additional Detail
For this campaign our DM has made available a number of the variant attack actions in the DMG. After I had already created my character, I was especially excited to hear that both the Disarm and Mark attack actions would be allowed but only without consecutive use.
I plan to make our first time DM proud of me by abusing these actions with my character- thus allowing him to lazily effortlessly continue the book as written.
All official content such as XGtE, Volo's, and EE etc. is allowed. UA is excluded, which means no spell-less ranger.
Party Comp includes a human fighter ( has no plans as of right now) and a human warlock (Took MI for the feat and snagged dissonant whispers, what a guy)
The Goal
The goal of this build is to dole out loads of sneak attack damage by utilizing the AoO's made available from sentinel, and boosting effectiveness of OA's with the booming blade cantrip I picked up at 1st level. The playstyle will vary depending on the target. Most humanoids are going to be kited until the fighter requests help, where I will then move in to provide some Sentinel SA reaction damage for the fighter, and War Caster OA's with BB and SA for those who try and run away. Eventually it will amount to the hellasickdope combo of WC+SENT+BB+GK=Big Bad Ded Giant (BBGD).... But I'm just not sure which path to take to get there.
Assuming I take a feat instead of an ASI nearly every time, I plan to have War Caster, Sentinel, Elven Accuracy, and Martial Adept(Riposte and Perry?) by the time I'm level 20.
Elven accuracy is sort of optional, as I have no reliable way of creating adv. I was thinking of taking a +1 to Dex and Con for my 3rd ASI, and then instead taking tough for the extra 40 HP later.
With that in mind, here is the build outline I have going currently.
The Build
Lvls 1-4(5?) / Rogue to Swash (feat: WC/Sent.?)
Lvls 5-7 / Ranger to Hunter (Pick up Giant Killer and shield proficiency)
Lvls 8-20 / Swash (feats in order: WC/Sent ---> ASI/MA, ---> MA/EA ---> ASI/xxx)
Commentary on build
Yes, I realize the fighter can also utilize this build in a similar fashion, but the fighter does not get Giant Killer with SA. IMO when considering the setting, this makes the fighter boring, not as hellasickdope, and the obvious lesser option for flavor.
The Hunter can definitely be taken to 5, and I'm not against having extra attack, but keep in mind that this will prevent me from utilizing BB efficiently. If you feel like this is the better option please feel free to explain why, as I can't seem to think up anything too substantial. (Please convince me so I can take healing spirit!!!)
As far as spells go, I am considering Ensnaring Strike, Hunters Mark, and Zephyr Strike. Let me know if these are wrong or I missed something there.
Conclusion
As of right now, this is where I am. Let me know if I missed anything. If there needs to be more clarification I will do my best to make updates as soon as possible. Please help me and my poor party members survive this book with our new DM.
Thanks in advance.
From what I have seen, read, and discussed, people tend to agree that War Caster+Sentinel+BB is in fact a possibility when done right. I am not here to debate the semantics on the utilization of such a hella dope combo. I am simply here looking for advice on leveling and features that would be the most applicable for DPR and survivability, based on the presumption that these do in fact work in beautiful harmony. However, I am not against engaging in said topic discussion somewhere else. I would be more than happy to join a thread or PM to continue the topic elsewhere. Thank you.
Intro
So, I've created this dashing and charming Half-High Elf (Using the Half-Elf Variant) Swashbuckler/Hunter with booming blade, and he's going to be a Giant Killer.
With the inclusion of special DM stat bonuses and racial modifiers, my stats are very high:
STR: 12
DEX: 19
CON: 15
INT: 10
WIS: 16
CHA: 20
In addition, we (the party) will be taking Max Hit Die+Con every level.
A quick explanation for the things listed above:
If you're wondering why I'm going with Giant Killer, it's because we're playing Storm King's Thunder (which, from what I have heard, has plenty of giants to kill).
If you're wondering why I was allowed those uber bonuses, it's because we are a party of 3 and the DM is new. He does not want to deal with modifying the book, and seems to think that this in combination with the occasional magic weapon will eventually balance out.
Additional Detail
For this campaign our DM has made available a number of the variant attack actions in the DMG. After I had already created my character, I was especially excited to hear that both the Disarm and Mark attack actions would be allowed but only without consecutive use.
I plan to make our first time DM proud of me by abusing these actions with my character- thus allowing him to lazily effortlessly continue the book as written.
All official content such as XGtE, Volo's, and EE etc. is allowed. UA is excluded, which means no spell-less ranger.
Party Comp includes a human fighter ( has no plans as of right now) and a human warlock (Took MI for the feat and snagged dissonant whispers, what a guy)
The Goal
The goal of this build is to dole out loads of sneak attack damage by utilizing the AoO's made available from sentinel, and boosting effectiveness of OA's with the booming blade cantrip I picked up at 1st level. The playstyle will vary depending on the target. Most humanoids are going to be kited until the fighter requests help, where I will then move in to provide some Sentinel SA reaction damage for the fighter, and War Caster OA's with BB and SA for those who try and run away. Eventually it will amount to the hellasickdope combo of WC+SENT+BB+GK=Big Bad Ded Giant (BBGD).... But I'm just not sure which path to take to get there.
Assuming I take a feat instead of an ASI nearly every time, I plan to have War Caster, Sentinel, Elven Accuracy, and Martial Adept(Riposte and Perry?) by the time I'm level 20.
Elven accuracy is sort of optional, as I have no reliable way of creating adv. I was thinking of taking a +1 to Dex and Con for my 3rd ASI, and then instead taking tough for the extra 40 HP later.
With that in mind, here is the build outline I have going currently.
The Build
Lvls 1-4(5?) / Rogue to Swash (feat: WC/Sent.?)
Lvls 5-7 / Ranger to Hunter (Pick up Giant Killer and shield proficiency)
Lvls 8-20 / Swash (feats in order: WC/Sent ---> ASI/MA, ---> MA/EA ---> ASI/xxx)
Commentary on build
Yes, I realize the fighter can also utilize this build in a similar fashion, but the fighter does not get Giant Killer with SA. IMO when considering the setting, this makes the fighter boring, not as hellasickdope, and the obvious lesser option for flavor.
The Hunter can definitely be taken to 5, and I'm not against having extra attack, but keep in mind that this will prevent me from utilizing BB efficiently. If you feel like this is the better option please feel free to explain why, as I can't seem to think up anything too substantial. (Please convince me so I can take healing spirit!!!)
As far as spells go, I am considering Ensnaring Strike, Hunters Mark, and Zephyr Strike. Let me know if these are wrong or I missed something there.
Conclusion
As of right now, this is where I am. Let me know if I missed anything. If there needs to be more clarification I will do my best to make updates as soon as possible. Please help me and my poor party members survive this book with our new DM.
Thanks in advance.