PhoenixPhyre
2018-04-29, 08:24 PM
Note: I use the tool proficiency rules from Xanathar's.
I'm considering adding the following as an additional step in character creation (after/along with selecting a background, but after choosing a race):
Regional Background
Choose the region where your character started. Starting regions vary by race. You gain proficiency in one of the tools, skills, languages, or weapons listed for that region.
Are there things to consider re: balance here? Any tools/skills/languages/weapons that would be unbalanced to grant for free? They'd be emblematic of the region and the dominant culture.
* Note: halflings don't have a different language here. Metsae (wood elf) and Yonwach (high elf) are different languages. Languages are used--"civilized" people all speak common in various dialects, but many written items or outlying tribes speak only certain languages.
Dreamshore: human, wood elf, halfling, dwarf, tiefling, aasimar, half-elf, half-orc
Tools: Carpentry, Woodcarver's, Leatherworker's
Skills: Nature, Survival
Languages: Metsae (Wood elf), Ard-teang (Orc)
Weapons: Shortbow
Sea of Grass: human, high elf, halfling, dwarf, tiefling, aasimar, half-elf
Tools: Cobbler's, Brewer's, Weaver's
Skills: Animal Handling, Religion
Languages: Old Imperial (dead language found in many ruins/historical documents)
Weapons: Whip
Southshore: human, elf, halfling, dwarf, tiefling, aasimar, hobgoblin, yuan-ti pureblood, half-elf, dragonborn
Tools: Glassblower's, Cartographer's, Potter's
Skills: Insight
Languages: Yonwach (high elf), Ngyon Toi (goblin)
Weapons: Spear
Moon's Vengeance Foothills: dwarf, human, or halfling.
Tools: Jeweler's, Smith's, Tinker's, Mason's
Skills: History, Survival
Languages: Bidni-Khel (dwarf)
Weapons: War pick
Northern District (Stone Throne): Human, half-elf, yuan-ti pureblood, tiefling
Tools: Weaver's, Woodcarver's, Poisoner's Kit
Skills: Nature, Medicine
Languages: Iath Neidr (a mostly dead language found in this region's ruins)
Weapons: Blowgun and trident (you get both)
Central District (Stone Throne): Human, half-elf, yuan-ti pureblood, dwarf, tiefling
Tools: Alchemist's, Glassblower's, Poisoner's Kit
Skills: Arcana, Religion
Languages: Iath Neidr (a mostly dead language found in this region's ruins)
Weapons: scimitar
Southern District (Stone Throne): Human, half-elf, yuan-ti pureblood, dwarf, tiefling
Tools: Smith's tools, Mason's tools, Vehicles (water)
Skills: History, Deception
Languages: Iath Neidr (a mostly dead language found in this region's ruins)
Weapons: trident and net (you get both)
Byssia: Human, half-elf, wood elf, genasi, soulforged
Tools: Leatherworker's, Carpenter's, Woodcarver's, Mason's
Skills: Nature, Arcana
Languages: Metsae, Elemental
Weapons: shortsword, longbow
Baile Duchas: Dragonborn, half-orc, hobgoblin
Tools: Leatherworker's, Carpenter's, Woodcarver's,
Skills: Intimidation, Athletics
Languages: Ard-teang (orc)
Weapons: Greataxe, maul
Safehold: Dragonborn, half-orc, hobgoblin, soulforged
Tools: Brewer's, Potter's Cobbler's, Cook's, Tinker's
Skills: Animal Handling, Performance
Languages: Draconic, Ngyon Toi
Weapons: Pike, flail
Kairen Mountains: Dragonborn, half-orc, hobgoblin, soulforged
Tools: Mason's, Smith's
Skills: Survival
Languages: Draconic
Weapons: any martial melee weapon
Byarmarsh: Dragonborn, half-orc, hobgoblin, soulforged
Tools: Tinkerer's, Smith's, Alchemist's
Skills: Arcana, Investigation
Languages: Ngyon Toi, Draconic
Weapons: light crossbow, heavy crossbow, hand crossbow
I'm considering adding the following as an additional step in character creation (after/along with selecting a background, but after choosing a race):
Regional Background
Choose the region where your character started. Starting regions vary by race. You gain proficiency in one of the tools, skills, languages, or weapons listed for that region.
Are there things to consider re: balance here? Any tools/skills/languages/weapons that would be unbalanced to grant for free? They'd be emblematic of the region and the dominant culture.
* Note: halflings don't have a different language here. Metsae (wood elf) and Yonwach (high elf) are different languages. Languages are used--"civilized" people all speak common in various dialects, but many written items or outlying tribes speak only certain languages.
Dreamshore: human, wood elf, halfling, dwarf, tiefling, aasimar, half-elf, half-orc
Tools: Carpentry, Woodcarver's, Leatherworker's
Skills: Nature, Survival
Languages: Metsae (Wood elf), Ard-teang (Orc)
Weapons: Shortbow
Sea of Grass: human, high elf, halfling, dwarf, tiefling, aasimar, half-elf
Tools: Cobbler's, Brewer's, Weaver's
Skills: Animal Handling, Religion
Languages: Old Imperial (dead language found in many ruins/historical documents)
Weapons: Whip
Southshore: human, elf, halfling, dwarf, tiefling, aasimar, hobgoblin, yuan-ti pureblood, half-elf, dragonborn
Tools: Glassblower's, Cartographer's, Potter's
Skills: Insight
Languages: Yonwach (high elf), Ngyon Toi (goblin)
Weapons: Spear
Moon's Vengeance Foothills: dwarf, human, or halfling.
Tools: Jeweler's, Smith's, Tinker's, Mason's
Skills: History, Survival
Languages: Bidni-Khel (dwarf)
Weapons: War pick
Northern District (Stone Throne): Human, half-elf, yuan-ti pureblood, tiefling
Tools: Weaver's, Woodcarver's, Poisoner's Kit
Skills: Nature, Medicine
Languages: Iath Neidr (a mostly dead language found in this region's ruins)
Weapons: Blowgun and trident (you get both)
Central District (Stone Throne): Human, half-elf, yuan-ti pureblood, dwarf, tiefling
Tools: Alchemist's, Glassblower's, Poisoner's Kit
Skills: Arcana, Religion
Languages: Iath Neidr (a mostly dead language found in this region's ruins)
Weapons: scimitar
Southern District (Stone Throne): Human, half-elf, yuan-ti pureblood, dwarf, tiefling
Tools: Smith's tools, Mason's tools, Vehicles (water)
Skills: History, Deception
Languages: Iath Neidr (a mostly dead language found in this region's ruins)
Weapons: trident and net (you get both)
Byssia: Human, half-elf, wood elf, genasi, soulforged
Tools: Leatherworker's, Carpenter's, Woodcarver's, Mason's
Skills: Nature, Arcana
Languages: Metsae, Elemental
Weapons: shortsword, longbow
Baile Duchas: Dragonborn, half-orc, hobgoblin
Tools: Leatherworker's, Carpenter's, Woodcarver's,
Skills: Intimidation, Athletics
Languages: Ard-teang (orc)
Weapons: Greataxe, maul
Safehold: Dragonborn, half-orc, hobgoblin, soulforged
Tools: Brewer's, Potter's Cobbler's, Cook's, Tinker's
Skills: Animal Handling, Performance
Languages: Draconic, Ngyon Toi
Weapons: Pike, flail
Kairen Mountains: Dragonborn, half-orc, hobgoblin, soulforged
Tools: Mason's, Smith's
Skills: Survival
Languages: Draconic
Weapons: any martial melee weapon
Byarmarsh: Dragonborn, half-orc, hobgoblin, soulforged
Tools: Tinkerer's, Smith's, Alchemist's
Skills: Arcana, Investigation
Languages: Ngyon Toi, Draconic
Weapons: light crossbow, heavy crossbow, hand crossbow