Citan
2018-05-01, 09:16 AM
Hi all ;)
I invite you today to a peculiar exercise:
what would be, for you, the best 3-man party for neutralizing enemies *without* killing them?
More generally, the goal of that party would be to find, as often and as efficiently as possible, ways to find a peaceful resolution to any conflict (although not necessarily a balanced, win-win solution, although they'd take it whenever it's an option).
Only two rules to respect:
1. No multiclass (yeah, I'm harsh, but that way we can discuss the merits of each class on this own, then build on that to build the ultimate multiclass later ^^).
2. No UA content (because half of those is broken on purpose).
I've been away from games so I'm kinda rusty in my theorycraft-fu but my take would probably be...
Divine Soul Sorcerer with Subtle and Heightened metamagic: Command, Suggestion, Fear and Hold/Dominate should help.
Perfect whenever "convincing" one powerful people could be enough to turn the situation.
Moon Druid, using wild shapes in combination with concentration spells to create surprise attacks to destabilize, and otherwise sneak/scout away to maybe entirely avoid encounters, or just wear off enemy motivation/ability to harm with large-scale environmental spells.
Diviner Wizard, because whatever roll you get you still may have a chance to use it for some good. And between Grease, Web, Fear, Stinking Cloud, Hypnotic Pattern, Sleep etc, you should have all you need to disable the most troublesome enemies. :)
Plus you can complete Druid rituals-wise and take care of all INT-related skills.
Note that obviously this party could be in trouble in direct, unavoidable confrontation. But probably not so much I'd dare say unless they get ambushed or taken "short of time" (they can get enough spell to block enemy progression while they decide on whether to face or to run).
Your turn!
I invite you today to a peculiar exercise:
what would be, for you, the best 3-man party for neutralizing enemies *without* killing them?
More generally, the goal of that party would be to find, as often and as efficiently as possible, ways to find a peaceful resolution to any conflict (although not necessarily a balanced, win-win solution, although they'd take it whenever it's an option).
Only two rules to respect:
1. No multiclass (yeah, I'm harsh, but that way we can discuss the merits of each class on this own, then build on that to build the ultimate multiclass later ^^).
2. No UA content (because half of those is broken on purpose).
I've been away from games so I'm kinda rusty in my theorycraft-fu but my take would probably be...
Divine Soul Sorcerer with Subtle and Heightened metamagic: Command, Suggestion, Fear and Hold/Dominate should help.
Perfect whenever "convincing" one powerful people could be enough to turn the situation.
Moon Druid, using wild shapes in combination with concentration spells to create surprise attacks to destabilize, and otherwise sneak/scout away to maybe entirely avoid encounters, or just wear off enemy motivation/ability to harm with large-scale environmental spells.
Diviner Wizard, because whatever roll you get you still may have a chance to use it for some good. And between Grease, Web, Fear, Stinking Cloud, Hypnotic Pattern, Sleep etc, you should have all you need to disable the most troublesome enemies. :)
Plus you can complete Druid rituals-wise and take care of all INT-related skills.
Note that obviously this party could be in trouble in direct, unavoidable confrontation. But probably not so much I'd dare say unless they get ambushed or taken "short of time" (they can get enough spell to block enemy progression while they decide on whether to face or to run).
Your turn!