Nidgit
2018-05-01, 05:08 PM
The Horizon Walker is a cool concept with some interesting RP aspects but has a lot of problems with action economy and actually effective abilities. Given that Planar Warrior is underwhelming if the target isn't resistant to physical damage, I consider Distant Strike to be something of a signature ability for the subclass.
The question is, what multiclass options maximize this ability and the Horizon Walker in general?
I feel like Monk makes a pretty awesome dip. Flurry of Blows + Distant Strike means you can get up to five attacks off in a turn meaning up to five stunned enemies if you're really going nova, Unarmored Defense runs off your same stats, and Unarmored Movement boosts your chances of getting that extra third attack from another enemy. Not sure which subclass I'd choose though: Kensei is tankier, Hand has decent control, and Drunken Master makes you a brilliant skirmisher.
Fighter feels like it should be good but I don't see as many options there. Battlemaster and Champion both work, I guess? Action Surge is the obvious draw but most of the other abilities don't have as much synergy as you'd hope.
Rogue could be decent. Sneak Attack+Planar Warrior could make for a nice opening nova crit with Assassin, but Assassin doesn't add much beyond that first round. Swashbuckler wouldn't be terrible, but the need to be isolated from enemies for the SA clashes with the multi-target goal of Distant Strike.
Hexblade or Archfey are there too, but again I don't see many abilities or Invocations that boost Distant Strike. Could be good as a general gish though.
Anything I'm missing? What seems best?
The question is, what multiclass options maximize this ability and the Horizon Walker in general?
I feel like Monk makes a pretty awesome dip. Flurry of Blows + Distant Strike means you can get up to five attacks off in a turn meaning up to five stunned enemies if you're really going nova, Unarmored Defense runs off your same stats, and Unarmored Movement boosts your chances of getting that extra third attack from another enemy. Not sure which subclass I'd choose though: Kensei is tankier, Hand has decent control, and Drunken Master makes you a brilliant skirmisher.
Fighter feels like it should be good but I don't see as many options there. Battlemaster and Champion both work, I guess? Action Surge is the obvious draw but most of the other abilities don't have as much synergy as you'd hope.
Rogue could be decent. Sneak Attack+Planar Warrior could make for a nice opening nova crit with Assassin, but Assassin doesn't add much beyond that first round. Swashbuckler wouldn't be terrible, but the need to be isolated from enemies for the SA clashes with the multi-target goal of Distant Strike.
Hexblade or Archfey are there too, but again I don't see many abilities or Invocations that boost Distant Strike. Could be good as a general gish though.
Anything I'm missing? What seems best?