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SangoProduction
2018-05-01, 08:15 PM
http://spheresofpower.wikidot.com/lingchi-warrior

So...Yeah. Found this in SoP. A class that creates so many weapons on the ground that it turns in to a Schrodinger's pile of weapons, that simultaneously has all of, yet none of, the melee weapons that you could have created....and they sit around as difficult terrain. Yes. The weapons are now so overflowing that they are actually a terrain feature. Flocking love it.

But, aside from the sheer, overwhelming awesomeness that is the arsenal arena, I want to know if there's a really good use for the primary feature: getting access to at will enchanted melee weapons. Far as I know, there's only the greatsword, but I've heard rumors of weird points people put on sticks and call spears.

Anyway, considering you can get literally any weapon of any enchantment for any situation, what would be your go-to suite of weaponry you'd always have on hand? What about any for specialized situations?

grarrrg
2018-05-01, 10:06 PM
Primary issue I see is that EVERYONE can get a weapon.
Fighting (semi-)intelligent opponents that have hands could make the ability more bad than good. "Anyone can pick up..." combined with "bonuses are determined by whoever wields the weapon" can lead to a bad day.

Other than that...
Bane seems like a good always-go-to option. For the price of a +1, you can get +2/+2d6 against most anything
Impervious is VERY situational, but you'll be glad if it's needed (mostly Rust Monsters)

torrasque666
2018-05-01, 10:06 PM
Pretty sure the ability is itself kind of a reference to Mifune from Soul Eater so katanas, duh.

digiman619
2018-05-01, 11:26 PM
http://spheresofpower.wikidot.com/lingchi-warrior

So...Yeah. Found this in SoP. A class that creates so many weapons on the ground that it turns in to a Schrodinger's pile of weapons, that simultaneously has all of, yet none of, the melee weapons that you could have created....and they sit around as difficult terrain. Yes. The weapons are now so overflowing that they are actually a terrain feature. Flocking love it.

But, aside from the sheer, overwhelming awesomeness that is the arsenal arena, I want to know if there's a really good use for the primary feature: getting access to at will enchanted melee weapons. Far as I know, there's only the greatsword, but I've heard rumors of weird points people put on sticks and call spears.

Anyway, considering you can get literally any weapon of any enchantment for any situation, what would be your go-to suite of weaponry you'd always have on hand? What about any for specialized situations?

Please, I'm playing a War Soul (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife/archetypes/dreamscarred-press/war-soul-soulknife-archetype/) Soulknife (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife/) with the Fool's Errand discipline (http://www.drivethrurpg.com/product/208645/Divergent-Paths-Fools-Errand) and the Discipline Mind Blade (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife/archetypes/dreamscarred-press/war-soul-soulknife-archetype/) blade skill. I already have literally any weapon of any enchantment for any situation.

Elricaltovilla
2018-05-02, 12:26 PM
Please, I'm playing a War Soul (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife/archetypes/dreamscarred-press/war-soul-soulknife-archetype/) Soulknife (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife/) with the Fool's Errand discipline (http://www.drivethrurpg.com/product/208645/Divergent-Paths-Fools-Errand) and the Discipline Mind Blade (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife/archetypes/dreamscarred-press/war-soul-soulknife-archetype/) blade skill. I already have literally any weapon of any enchantment for any situation.

You forgot about the psychic armory soulknife. It's legitimately "Unlimited Blade Works" the class.

digiman619
2018-05-02, 02:17 PM
You forgot about the psychic armory soulknife. It's legitimately "Unlimited Blade Works" the class.
I'm away from my computer atm, but I don't think you can be a psychic armory and a war soul at the same side.

torrasque666
2018-05-02, 02:27 PM
I'm away from my computer atm, but I don't think you can be a psychic armory and a war soul at the same side.
War soul gives up Psychic Strike and the Blade Skills at 4th and 10th level.
Psychic Armory gives up Shape Mind Blade, Form Mind Blade, Throw Mind Blade, Bonus Feat at 1st level, Enhanced Mind Blade, Quick Draw, and Mind Blade Mastery.

So you actually can take them together.

Elricaltovilla
2018-05-02, 02:36 PM
I'm away from my computer atm, but I don't think you can be a psychic armory and a war soul at the same side.

That wasn't really what I was getting at. Psychic Armory Soulknife by itself is all about littering the battlefield with weapons.

Manyasone
2018-05-02, 02:53 PM
That wasn't really what I was getting at. Psychic Armory Soulknife by itself is all about littering the battlefield with weapons.

Funny, when I first saw the armory I was amazed with the archetype. Also, I agreed with the unlimited blade works.
But... Noctis in armiger mode...

Elricaltovilla
2018-05-02, 03:17 PM
Funny, when I first saw the armory I was amazed with the archetype. Also, I agreed with the unlimited blade works.
But... Noctis in armiger mode...

I'm not actually all that familiar with Fate/Stay Night. I could never really wrap head around how things were supposed to work beyond the most basic level, so I'm not really sure what you're getting at. Sorry :redface:

Manyasone
2018-05-03, 12:55 AM
I'm not actually all that familiar with Fate/Stay Night. I could never really wrap head around how things were supposed to work beyond the most basic level, so I'm not really sure what you're getting at. Sorry :redface:
Woops. Sorry mate. Assuming everyone is equally nerdish 😀. Noctis is the main character in final fantasy xv. Just type 'noctis armiger mode' in youtube. You'll get it

SangoProduction
2018-05-03, 07:52 AM
Hrm. I guess there's no real use for the weapon pick-up part of it.

torrasque666
2018-05-03, 10:28 AM
Hrm. I guess there's no real use for the weapon pick-up part of it.
I mean the base class's main abilities are centered around summoning your weapons, potentially getting a new weapon every time. This is just an extension of that ability. You also don't get free action pick up until 15th level but once you do, it could be useful if you're doing a thrower build, or your ally is.