JNAProductions
2018-05-06, 10:26 PM
Nymph-Blooded Sorcerer
Your power comes from a primal and natural connection to the sea itself, from a Nymph in your family's past.
Unearthly Beauty-At level one, you may use 7+your proficiency modifier+your Charisma modifier as your AC when you are wearing no armor and not using a shield, as your grace and beauty distract, confuse, and misdirect foes.
Nymphly Nature-Additionally at level one, you gain a swim speed equal to your land speed and may breathe underwater.
Blinding Beauty-At level six, you may unleash your beauty all at once in a blinding burst of brilliance. As an action, spend three sorcerery points. For the next minute, anyone who looks at you for more than an instant must make a Charisma save against your spell DC. On a failure, they are blinded for one minute, or until they succeed on the save (which is taken again at the end of each of their turns). Should they somehow fail all saves for the duration, they are permanently blinded. Friends and foes alike may choose to avert their eyes, avoiding the ill effects, but in that case, they are treated as blinded in respect to you.
Lady Of The Sea-At level fourteen, your swim speed doubles and you gain resistance to Cold damage.
Grace Of A Nymph-Also at level fourteen, you may add half your Charisma modifier to all saves you make.
Herald Of The Ocean-At level eighteen, you may add Tsunami, Earthquake, and Storm of Vengeance to your spells known. You may cast any one of these spells once per long rest without expending a spell slot.
Your power comes from a primal and natural connection to the sea itself, from a Nymph in your family's past.
Unearthly Beauty-At level one, you may use 7+your proficiency modifier+your Charisma modifier as your AC when you are wearing no armor and not using a shield, as your grace and beauty distract, confuse, and misdirect foes.
Nymphly Nature-Additionally at level one, you gain a swim speed equal to your land speed and may breathe underwater.
Blinding Beauty-At level six, you may unleash your beauty all at once in a blinding burst of brilliance. As an action, spend three sorcerery points. For the next minute, anyone who looks at you for more than an instant must make a Charisma save against your spell DC. On a failure, they are blinded for one minute, or until they succeed on the save (which is taken again at the end of each of their turns). Should they somehow fail all saves for the duration, they are permanently blinded. Friends and foes alike may choose to avert their eyes, avoiding the ill effects, but in that case, they are treated as blinded in respect to you.
Lady Of The Sea-At level fourteen, your swim speed doubles and you gain resistance to Cold damage.
Grace Of A Nymph-Also at level fourteen, you may add half your Charisma modifier to all saves you make.
Herald Of The Ocean-At level eighteen, you may add Tsunami, Earthquake, and Storm of Vengeance to your spells known. You may cast any one of these spells once per long rest without expending a spell slot.