PDA

View Full Version : Pathfinder Wizard builds for a new game



4BR4
2018-05-07, 10:03 AM
Hi Ground,

I'll start a new game and I decided to play a wizard. I have 2 build in mind, and I'd like to present both to you and receive you comments and recommendation.

The adventure should arrive to level 20 and over, so I have some complete builds, with some holes.

Character will be for sure an Elf, but any other aspect can be adapted.

1st build is a classic Diviner Foresight Wizard

racial traits: Fleet-footed, Darkvision
traits: Warrior of Olds, Finding Haleen (?- Magical Lineage for Ball Lightning)
feats: 1.Improved Initiative, 3. Craft Wonrous Item, 5. NONE (Improved Familiar for a better one at 7th, Yuelral's Blessing for Ball Lightning, Quick Study, Sacred Geometry), 5b. Persistent Spell, 7. Improved Familiar/Leadership, 9. Craft Rod, 10. Oppostition Research, 11. Quicken Spell, 13. Spell Penetration, 15. Spell Perfection (Ball Lightning), 15b. Dazing Spell, 17. Greater Spell Penetration, 19. NONE, 20. Immortality

Alternatively, I was thinking to a Exploiter, Pact (HH) Wizard

racial traits: Fleet-footed, Darkvision
traits: Warrior of Old, Magical Lineage (Fireball)
exploits: Familiar (greensting scorpion), Portent Magic, Fast Study, Metamagic Knowledge (Dazing spell), Last to decide
patron: (?- Elements [Fireball], Metallic Dragons [Heroism, Greater Heroism, Miracle], Time [Silence, Haste, Teleport, Disintegrate, TIme Stop])
curse: deaf (free silent spell)
feats: 1.Improved Initiative, 3. Craft Wondrous Item, 5.Persistent Spell, 7. Leadership, 9. Craft Rod, 11. Quicken Spell, 13. Spell Penetration, 15. Spell Perfection (Fireball), 17. Greater Spell Penetration, 19. NONE

As you can see those buils have a lot in common, what do you believe is most performing and how will you complete, change them?

Cheers.

Geddy2112
2018-05-07, 11:37 AM
Even with the +4 initiative consider improved familiar in the second build, because improved familiars are really strong, particularly 7-10 when they come online. Commune without a material component a couple levels early can be very powerful in my experience.
For the first build, I would take sacred geometry at level 5, maybe even level 3.
Otherwise both builds are really strong.

SaintNick
2018-05-07, 03:18 PM
You can save a feat by having a +1 Training (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/training/) (Improved Initiative) Gauntlet since Improved Initiative is a Combat Feat.